RimWorld

RimWorld

Which floors should I build?
My colonists are modded and great. I have enough supplies to build any floors I want.

Which ones are worth it?
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Showing 1-8 of 8 comments
Hoki Jun 5, 2024 @ 11:17am 
mountain base? i'd say a mix of high beauty and maybe burnable floors (incase you wanna purge buginfested rooms)

in general if you dont care about materials, worktime and wealth just go for the highest beauty.
x Jun 6, 2024 @ 2:06am 
At early games, I usually go for the easiest ones to build with the least resources (depending on what I have). As the game progresses, I go for the prettiest ones, within reason. There is one fine stone floor that uses 20 (?) stone blocks per square. That is mental.
I avoid flammable floors, except in bedrooms (usually carpet because cotton is easy to produce; sometimes wood). I try to get the most out of the floors (cost vs beauty).
I sometimes go over 100 colonists too.
HunterSilver Jun 6, 2024 @ 2:28am 
Floors are a measure of 6 factors: Cost, Beauty, Build Time, Cleaning Time, Flammability, and Cleanliness.

Beauty is usually not the focus, but early on it's usually a good idea not to fill rooms with concrete until you have some way to offset the beauty penalties. Later on, Silver Tiles are on par with Fine Carpet and are roughly the same value. Gold suffers from pretty serious diminishing returns and is nearly 10x the value of Silver Tiles, so I'd actually recommend against it unless you have already hit raid point cap and just don't care anymore.

In terms of build time, Silver tiles can be an attractive alternative to Fine Stone Tiles and Fine Carpets. They're ~10% higher value than fine carpet but take 1/5th as much work to build, so you can quickly cover a room.

For cleaning time, metal tiles will always win. They take 0.6x as much time to clean as Wood Flooring, and 0.3x as much time to clean as any Carpets. This means concrete, steel tiles, silver tiles, gold tiles, sterile tiles, etc are a huge labor saver. You'll really feel this add up in larger bases. The one exception is for barns, where straw matting ends up producing the lowest amount of filth and thus the lowest necessary cleaning time.

For flammability there are 3 scenarios: You can't afford non-flammable floors, you can afford non-flammable floors, you can afford flammable floors. Early game wood tends to be the cheapest, easiest to acquire material so wood floors reign supreme. As you go you upgrade to steel tiles, stone tiles, sterile tiles, etc.. And eventually you'll want specific rooms to be flammable like burn boxes, so you install straw matting in them. Straw matting is ~7x more flammable than wood floors.

And finally there's cleanliness. To put it simply, the only flooring that's running in this race is sterile tiling. Steel and Silver are both 0.2 cleanliness, Sterile Tiles are 0.6 cleanliness. Hospitals, research rooms, and workshops should be using Sterile Tiles.

In Conclusion: If cost and build time aren't an issue, go with Silver Tiles for general rooms, Concrete for outdoors, Sterile Tiles for work areas and hospitals, and Straw Matting for barns. If cost Really isn't an issue and you're already at raid point cap, swap Silver Tiles for Gold Tiles because why not.
Last edited by HunterSilver; Jun 6, 2024 @ 2:29am
Swiggy Jun 6, 2024 @ 2:47am 
Smoothed floors and walls give the best beauty next to fancy stone tiles. I usually smooth out my bases walls (mountain) and floors, then paint them the colors I want. So the change in rock color doesn't get annoying. Also raises the beauty without adding wealth***
Veylox Jun 6, 2024 @ 3:06am 
I always go with non-marble stone tiles

It's such a habit that I forget why but I'm pretty sure it's the best bet. Wood is obviously a no-go since it's a colony-killer, I THINK marble's beauty factor doesn't work on floors, and I want beauty to be maxxed out in the main room. I used to go fine tiles but the cost is astronomical and if the room is big enough to reach unbelivably impressive without the fine flooring you might as well go regular floor.

I never really consider steel but I'm pretty sure it looks somewhere between terrible and neutral, AND steel is the game's bottleneck while stone is useful for nothing except building a base.

You kinda wait to have proper weapons to floor the entire room just in case your wealth shoots up a bit too much, but on certain difficulties the mood is so low that if you don't pump out impressiveness you'll die anyway so might as well forget wealth. I know some people minmax using no floors and flowers but I never got it to work so I guess there's room for improvement there
Last edited by Veylox; Jun 6, 2024 @ 3:08am
ASS Jun 6, 2024 @ 4:42am 
gold tiles
The Blind One Jun 6, 2024 @ 6:24am 
> 'Concrete' (1 steel) for my storage rooms / spaces.
> 'straw matting' (2 hay) for barns.
> 'Paved tile' (2 steel) for workshops since I think these look good for them thematically.
> 'Flagstone' (4 stony) for pathways between buildings

> 'Stone tile' (4 stony) For most bedrooms using the most abundant stone type on the map.
> 'Carpet' (7 cloth) For rec / dining room or bedrooms if surplus allows
> 'Sterile tile' (3 steel + 12 silver) for kitchen, hospital and research (in that order).
> 'Hex tiles' (12 steel) For workshops (late game) when you have steel to burn.

> 'Fine stone tile' (20 stone) for dining area (late game) and for temple / throne room.
> 'Fine carpet' (35 cloth) for luxury bedrooms late game.

Upgrade as you go basically.

I tend to skip wood flooring but sometimes I do use them if I don't have any stone available at the moment and need to quickly bring a room up quickly to a higher quality level of impressiveness. I recommend not building anything out of wood really unless it is strictly a temporary structure / construction.
Last edited by The Blind One; Jun 6, 2024 @ 6:26am
x Jun 6, 2024 @ 7:02am 
Wood floor is really not great, but I use it sometimes just for the roleplay aspect of it. I might use it in a gym. For Bedrooms I find it too dark. Same for furniture. Very rarely if at all I use it. I keep a little bit of wood in store just just in case I need it, but I rarely do.
But in very early game I might make wood shack if trees are plentiful. Just until I have better materials.
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Date Posted: Jun 5, 2024 @ 11:12am
Posts: 8