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For replayability though, Ideology packs more punch, I'd say because the specifics of the ideology you choose can entirely change the way you approach the entire playthrough.
You can't go wrong with either purchase so I guess which to buy first is a matter of whether you want to prioritize getting the most content for your money (Biotech) or getting the most replayability for your money (Ideology).
Other people would suggest Ideology or Biotech, both of which are good expansions. But if you're fairly new to the game then I do recommend first playing without any DLC.
But since you specifically mention mod compatibility as something you're hoping for, I think you're going to find that Biotech may be the answer to your question. :-)
If you do not like vanilla rimworld, then chances are the DLC would just be a waste of money.
Royalty adds psychic powers, nobility, and top tier melee weapons.
Ideology lets you create religions that modify your play style. You can play as raiders and slavers, Tree worshipers, meat-eating ranchers, cannibals, cave dwellers, techno-savants, drug addicted layabouts, or more, each with their own unique way of doing things.
Biotech lets you use mechs to do your work for you, adds children and genetics. Of all the DLC, this one likely adds the most content usable in every game.
Anomaly adds horror-themes, dark psychic rituals, many new foes, super powered allies called creep joiners, (who also have hidden drawbacks) Lots of new stuff, but you will see the vast majority of it in a single play through.
While those are the official DLC, Mods can also customize Rimworld for you for free, and are often fine-tuned to your specific likes and dislikes.
So my suggestion would be to play vanilla first, then look for mods to fix things that annoy you about vanilla, or add things you are interested in. When that gets boring, look at what people suggest and what things you would like to see, and get the DLC that fits what you want the most. This way you spend as little money as possible at the start, and can have a great experience before you commit to any DLC.
- biotech - because it adds a ton of stuff that feels like it belongs in vanilla - you get genetically engineered races, you get ability to control mechanoids and you get children.
All of this stuff adds ton of customisation and new ways to run your colony, which is great.
- ideology - the whole ideology system is basically a massive customisation tool allowing you to tailor the colony for the purpose of efficiency and roleplay. Again, it massively expands the ways you can play but it also pushes you towards keeping this style and being consistent.
- Royalty - often underestimated expansion - it adds the Empire as an NPC faction - you can interact with them by gaining titles. Expansion also adds psionic powers, plenty of interesting bionics, some new gear and expands on mechanoid threats.
- Anomaly - I would say leave it to last - it adds a ton of content, but vast majority of it is hostile. This expansion is sort of a horror-themed difficulty spike and without directly interacting with it, you won't see much of a content from it beyond few sporadic new raids. It is great, but feels the most like the classic style of expansion that spikes the difficulty.
replayability in a modded enviroment? that would actually be ideology. it features the widest spectrum of content but as wide it is the shallow it gets. thats where mods come in. ideology is best used when you preplan what kinda colony you want to play and then add fitting mods.
when to get royalty is pretty much whenever you want to dip into space"magic" as this is the biggest feature of it.
biotech is more focused in scope and enhances the general experience but its not pushing you into a direction.
anomaly is stillb eing worked on so there is not much interaction with outside content. the "storyline" is contentrich but so far has the lowest replayability. it is still a good DLC though for what it provides. its more like a traditional expansion.
- Mechanoid friends that helps around the colony.
- Gene splicing, race configuration, or straight up be racist to other Xenotypes.
- RAISING CHILD SOLDI- I MEAN, BABIES!!!
- new quests related to the DLC.
Or you can go in the order they came out:
Royalty -> Ideology -> Biotech -> Anomaly.
They are all good in their own way. Anomaly is still a little bit unknown and that is probably why it is always cast a last. But it's probably also the one that adds more "negative" content (more enemies and less "good" events). But really depends on how you want to play.
I think Royalty adds quite a fair bit of things, including events and even the "Royal" ladder to climb. To me personally, I don't really care for the Royal "status", thus I disregard that. Still there is a lot more in the DLC.
Mechs can be a nice addition to any playthrough or an all encompasing playthrough which definitely is nice for replayability. Roomba dlc go go go! Children are just far too important for the story of a colony imo to ignore and very strong mechanically as well as every well raised child can be a god pawn and they are surprisingly useful even as kids before they grow up.