RimWorld

RimWorld

Drakortha Jun 3, 2024 @ 2:34am
Shamblers move too fast
Why are they called Shambers if they can run as fast as a Colonist? Maybe they should be renamed to "Runners" or something?
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Showing 1-15 of 49 comments
Garatgh Deloi Jun 3, 2024 @ 2:47am 
Likely since they "shamble around" until they go into attack mode :P
Even when they get riled up they are still slower than a normal adult that isn't being slowed down by some other source (e.g. plate/cataphract armours).
Drakortha Jun 3, 2024 @ 3:25am 
Originally posted by Khan Boyzitbig of Mercia:
Even when they get riled up they are still slower than a normal adult that isn't being slowed down by some other source (e.g. plate/cataphract armours).

but they are still way too fast to be able to be effectively kited. The fun in fighting zombies is that they are slow, so they are easy to pick off. But in large numbers in confined spaces they are truly terrifying. The shamblers aren't really like zombies, they are more like the infected from movies like 28 days later. I was hoping for something more like the classic zombies from Resident Evil
Drakortha Jun 3, 2024 @ 3:27am 
Originally posted by Garatgh Deloi:
Likely since they "shamble around" until they go into attack mode :P

I still wouldn't call these guys shamblers. 99% of the enemies in the game "shamble around" until they go into attack mode. So with that logic should we just call everything a shambler? lol
Garatgh Deloi Jun 3, 2024 @ 4:39am 
Originally posted by Drakortha:
but they are still way too fast to be able to be effectively kited.

Not really. A unwounded (health - movement being 100%) and unburdened (no equipment that reduce movement speed) pawn can easily kite them.
Last edited by Garatgh Deloi; Jun 3, 2024 @ 4:41am
Drakortha Jun 3, 2024 @ 5:09am 
Originally posted by Garatgh Deloi:
Originally posted by Drakortha:
but they are still way too fast to be able to be effectively kited.

Not really. A unwounded (health - movement being 100%) and unburdened (no equipment that reduce movement speed) pawn can easily kite them.

that's really nice but it doesn't really make a lot of sense to have to strip down my soldiers so I can be slightly faster than so called "shamblers". I suppose I could go up against normal human raiders armed with knives and pretend they're zombies, too. The gameplay would look identical..

Case in point; Shamblers move too fast to be considered zombies. Which I'm disappointed about because I'm a big fan of the classic slow moving type of zombie. I see the shamblers as a missed opportunity to have zombies in vanilla Rimworld. I'm sure someone will make a mod soon but I generally dislike using mods.
Last edited by Drakortha; Jun 3, 2024 @ 5:14am
Garatgh Deloi Jun 3, 2024 @ 5:14am 
Originally posted by Drakortha:
that's really nice but it doesn't really make a lot of sense to have to strip down my soldiers so I can be slightly faster than so called "shamblers". I suppose I could go up against normal human raiders armed with knives and pretend they're zombies, too. The gameplay would look identical..

If you want to kite them you basically just need to avoid using ultra heavy cataract or plate armor well known for being cumbersome and slowing you down a ton.

Originally posted by Drakortha:
Case in point; Shamblers move too fast to be considered zombies. Which I'm disappointed about because I'm a big fan of the classic slow moving type of zombie. I see them as a missed opportunity to have zombies in vanilla Rimworld. I'm sure someone will make a mod soon but I generally dislike using mods.

First off, there are many types of zombies, even running ones. Second, the game never even calls them zombies, so not sure why they would be made to fit whatever stereotype you have of the term.
Last edited by Garatgh Deloi; Jun 3, 2024 @ 5:17am
A better option is to actually augment your soldiers, bionic legs can mostly or entirely compensate for heavy armour especially with genemodding.
Drakortha Jun 3, 2024 @ 5:17am 
Originally posted by Garatgh Deloi:
Originally posted by Drakortha:
that's really nice but it doesn't really make a lot of sense to have to strip down my soldiers so I can be slightly faster than so called "shamblers". I suppose I could go up against normal human raiders armed with knives and pretend they're zombies, too. The gameplay would look identical..

You basically just need to avoid using ultra heavy cataract armor known for slowing you down...

you're not even listening to what I'm trying to say..

I'm saying the shamblers are too fast. baseline.

But you keep saying I need to "move faster" than the fast moving zombies in order to counterract them.

That doesn't get me slow moving zombies in the end, does it? I've only made my pawns faster to compensate. It's not the solution I'm looking for,

I want slow moving zombies, period. end of story..
Last edited by Drakortha; Jun 3, 2024 @ 5:18am
Garatgh Deloi Jun 3, 2024 @ 5:19am 
Originally posted by Drakortha:
I'm saying the shamblers are too fast. baseline.

You then said:

Originally posted by Drakortha:
but they are still way too fast to be able to be effectively kited.

So the argument moved on to be about kiting.

To answer your original argument. No i do not think they are too fast as a baseline. Nor are they "as fast as a colonist" like you stated, unless the colonist is very burdened or wounded.
Last edited by Garatgh Deloi; Jun 3, 2024 @ 5:22am
Drakortha Jun 3, 2024 @ 5:25am 
The argument has not moved at all. You are the only one moving the goal posts. I said the zombies are too fast to be kited effectively, and now you want to make the argument about the average speed of a pawn. It's totally irrelevant because the topic is about the baseline move speed of the shamblers..

just stop
A 13 year old can effectively kite them without any buffs, if you want an armoured pawn to do it you need to augment them.
Garatgh Deloi Jun 3, 2024 @ 5:28am 
Originally posted by Drakortha:
The argument has not moved at all. You are the only one moving the goal posts. I said the zombies are too fast to be kited effectively, and now you want to make the argument about the average speed of a pawn. It's totally irrelevant because the topic is about the baseline move speed of the shamblers..

just stop

Then why did you mention them being as fast as the basic speed of pawns (they aren't) and kiting? If you don't want to argue the points then don't raise said points.
Last edited by Garatgh Deloi; Jun 3, 2024 @ 5:28am
Drakortha Jun 3, 2024 @ 5:30am 
Originally posted by Khan Boyzitbig of Mercia:
A 13 year old can effectively kite them without any buffs, if you want an armoured pawn to do it you need to augment them.

So how about when I'm fighting an approaching group of shamblers in a confined space, such as a long hallway, and the zombies can reach my unarmored pawns at the opposite side of the hallway before they can even get 2 bursts off on them?

Are going to tell me I need the trigger happy trait and combat drugs and level 20 in guns to counterract the fast approaching zombies in the hallway?

We're pulling at strings here. The shambers are really just too fast and shouldn't be called shamblers. because they are not "shambling" at all..

You are both missing my point entirely.
Last edited by Drakortha; Jun 3, 2024 @ 5:41am
In a long hallway there is no way to kite anyway, but the armoured brawlers who don't care about being faster will simply plow through those shamblers.
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Date Posted: Jun 3, 2024 @ 2:34am
Posts: 49