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but they are still way too fast to be able to be effectively kited. The fun in fighting zombies is that they are slow, so they are easy to pick off. But in large numbers in confined spaces they are truly terrifying. The shamblers aren't really like zombies, they are more like the infected from movies like 28 days later. I was hoping for something more like the classic zombies from Resident Evil
I still wouldn't call these guys shamblers. 99% of the enemies in the game "shamble around" until they go into attack mode. So with that logic should we just call everything a shambler? lol
Not really. A unwounded (health - movement being 100%) and unburdened (no equipment that reduce movement speed) pawn can easily kite them.
that's really nice but it doesn't really make a lot of sense to have to strip down my soldiers so I can be slightly faster than so called "shamblers". I suppose I could go up against normal human raiders armed with knives and pretend they're zombies, too. The gameplay would look identical..
Case in point; Shamblers move too fast to be considered zombies. Which I'm disappointed about because I'm a big fan of the classic slow moving type of zombie. I see the shamblers as a missed opportunity to have zombies in vanilla Rimworld. I'm sure someone will make a mod soon but I generally dislike using mods.
If you want to kite them you basically just need to avoid using ultra heavy cataract or plate armor well known for being cumbersome and slowing you down a ton.
First off, there are many types of zombies, even running ones. Second, the game never even calls them zombies, so not sure why they would be made to fit whatever stereotype you have of the term.
you're not even listening to what I'm trying to say..
I'm saying the shamblers are too fast. baseline.
But you keep saying I need to "move faster" than the fast moving zombies in order to counterract them.
That doesn't get me slow moving zombies in the end, does it? I've only made my pawns faster to compensate. It's not the solution I'm looking for,
I want slow moving zombies, period. end of story..
You then said:
So the argument moved on to be about kiting.
To answer your original argument. No i do not think they are too fast as a baseline. Nor are they "as fast as a colonist" like you stated, unless the colonist is very burdened or wounded.
just stop
Then why did you mention them being as fast as the basic speed of pawns (they aren't) and kiting? If you don't want to argue the points then don't raise said points.
So how about when I'm fighting an approaching group of shamblers in a confined space, such as a long hallway, and the zombies can reach my unarmored pawns at the opposite side of the hallway before they can even get 2 bursts off on them?
Are going to tell me I need the trigger happy trait and combat drugs and level 20 in guns to counterract the fast approaching zombies in the hallway?
We're pulling at strings here. The shambers are really just too fast and shouldn't be called shamblers. because they are not "shambling" at all..
You are both missing my point entirely.