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It becomes more and more prudent to send your own colonists out to trade with nearby settlements instead. You can speed this up with mounts, pack animals, drop pods, psycasts, and noble favors for transport shuttles.
A psycaster can be drop podded onto a town, trade with them, and then cast far skip to teleport home, completing a round trip in just a few seconds. A noble with a transport shuttle can do the same thing in almost the same amount of time.
Even just a trader who's traveling on the ground can get trades done relatively quickly if you give them a couple of horses to travel with.
@Astasia has explained it several times in multiple threads like this over the last several years.
This is the most recent thread that I could find with the information, but I know I saw one 3 or 4 weeks ago too.
You can just increase your relation quite easily by sending drop pods with excess renewable material, like food, cotton or devilstrand - works like a charm.
As for storytellers. Perry Persistent from Vanilla Expanded series should work fine - he massively increases the number of various minor events without excessively increasing the number of raids. With him, you should expect a caravan every few days.
Slaver caravans arrive more frequently when you have a very low population and taper off as that rises. Not sure with Randy, but I believe with Phoebe and Cassandra it drops to almost nothing by 8 population. They arrive on their own schedule separate from other caravans, but their presence early on can probably mess with your perceptions.
https://steamcommunity.com/sharedfiles/filedetails/?id=2876541977
From the mod description page:
With this mod you can easily change:
• How frequently caravans, orbital traders or visitors will arrive at the colony.
• Change restock frequency of settlements.
• Change the departure time of caravans, visitors and orbital traders.
• Adjust the amount of silver in stock for any trader category.
• Modify the amount of other items in stock for any trader category.
• Make the amount of items and silver that traders have in stock scale with the wealth of your colony.
• Allow slaver traders to appear regardless of your colony population.
So this is why I can never get slaver caravans with my more developed colonies when I have some odds and ends to sell off. I had wondered why they stopped appearing, except as an extremely rare orbital trader. Thank you for that information!
One reason, if I'm playing as a friendly neighbor, I always try to keep relations at max. So I can call for a trader when I need one, and you can specify which type to call.
I would recommend getting the Comms Console for orbital traders. That should double or triple the amount of traders you receive. Orbital traders have a much larger assortment of goods, have way more cash on hand and they are on top of your regular caravan traders so there's no reason not to get a comms console and go orbital trading.
The only annoying part about orbital traders is the trade beacon needing to be placed at the spot of the stuff you want to sell but I just run a mod that allows you to sell anything on the map that is accessible because the beacon mechanic is just stupid and annoying micro imho.
https://steamcommunity.com/sharedfiles/filedetails/?id=2023111461