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Psyshock works against them, but that's a hella expensive method, you can more easily get them by setting the ground on fire, or aiming at the yellow zones with an incinerator (never fire at them directly) then letting them run around for a while.
There's always the chance that they will die instantly upon going down, like any NPC, but they usually survive the flames and get knocked down from the pain, the trick is reaching them quickly enough to take them before the next flame tick(s) can finish them off, teleporting them over fire and stunning them until they catch fire, then teleporting them next to your pawn for an instant capture with a decent psycaster makes the whole process very easy, and it's free.
Best place to hunt for them is in the pits, where engagements are much easier to control.
Devourers are the 2nd best monsters IMO, unlike bulbfreaks these things have so much bodypart HP that they just will never, ever die, even their eyes have something crazy like 70 HP, so there is no real technoque required, just beat the crap out of them and capture, if they ever escape beat them mercilessly, even with serum infused genetic warriors doing more than 100 damage a hit in melee it's very easy to down them before they die.
Their biggest advantage? 4.0 size.
An electroharvester can support 10 size worth of entities before it reaches the cap, so 2 of them can almost do it, yeah, they produce less bioferrite, but you can produce a lot of free electricity with them. They have so much HP you don't even need to heal their burns.
I've used this design, it's far from efficient https://steamcommunity.com/sharedfiles/filedetails/?id=3239708451
With lots of empty spaces, and 8/10 electroharvesters, but it did produce a ton of electricity.
The remaining came from the bioferrite generators using the harvested bioferrite. The idea was to fill everything with nothing but devourers, but I didn't get so lucky on their raids, so I had to use a bunch of random entities as well.
PS: Capturing chimeras is very easy if you have a berserker pulse psycaster, just get out there, casta couple of them, watch them start clawing one another as you hide in the base and wait it out, they will all eventually die or fall over from blood loss.
They can be annoying to recover when they escape, a threat to the working pawns, not much of a threat to the proper military pawns that take almost no damage from their hits, but you still need to be careful not to 1shot them with strong melee attacks, then leave the room as you wait for the berserk to wear off so you can swoop in and save them before they die.
I also agree that bioelectric generators aren't worth the bother on bulbfreaks. I skip them entirely, but I understand that it can be valuable for someone else.
I don't really feel like it's necessary to spend a shock lance on a bulbfreak with how good devourers are, but I guess there's not really a reason not to if you really want to.
Obviously fleshmass nuclei is a no brainer for the meat.