RimWorld

RimWorld

Thoughts on best entities to capture
So at this point I've worked out a personal list of entities that I like and don't like, but I'm curious on what other people are doing.

At this point I have 0 fear or care of escape attempts. As long as you maintain at least minimum containment requirements they don't matter. That's just factored into the cost of keeping entities. The fact that death on downed isn't applied to captured entities makes it less punishing and much much Much easier to keep your entities alive.

Worst entities to capture: Shamblers, Ghouls, and Chimeras
Shamblers and ghouls both regenerate their injuries so they cannot be permanently disabled, and downing them instead of killing them when they escape is nearly impossible because of their immunity to pain and bleed.
Chimeras cannot be downed while under the effects of their rage howl, making them nearly impossible to recapture unless you just sit there for hours and let their buff wear off before trying to down them.

Best early entities: Gorehulk, Devourer
Gorehulks are your bread and butter, they're easy to down, deal little damage, and are worth 3 bioferrite and 2 basic research.
Devourers are a little bit annoying because they'll swallow someone, so you need to send a spare body to be in their belly while you down them, but otherwise they're 4 bioferrite and 2 adv research. Both are very easy to recapture, but I do tend to execute devourers later on when there are better alternatives. If I could equip ghouls with plasma swords I'd think more highly of devourers.

Best later entities: Bulbfreaks, Fleshmass Nucleus, Noctols.
Bulbfreaks can be hit with shock lances, downing them, making them relatively easy to capture. Once they've been captured, they are no longer affected by death on downed chances, so ghouls can reliably down them for recapture on escape attempts. At 7 bioferrite, 700w, and 2.5 adv research, they are the juiciest capture targets.
Fleshmass Nucleus is 3 bioferrite, 200w, and 3 adv research, never attempt to escape, and produce a steady stream of twisted flesh for serum production.
Noctols are 3 bioferrite and 1 adv research, but they're also basically harmless in a lit containment facility, easy to capture en masse, and are great for filling spots while you accumulate bulbfreaks.
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Showing 1-3 of 3 comments
VoiD Jun 2, 2024 @ 5:58pm 
Bulbfreaks have insane bioferrite generation, but it's just not worth it to use them for electricity directly, they all, eventually, blow up due to the minor electrical damage, they are just that fragile. It's better to just use that excess bioferrite to power up the new anomaly generators instead.

Psyshock works against them, but that's a hella expensive method, you can more easily get them by setting the ground on fire, or aiming at the yellow zones with an incinerator (never fire at them directly) then letting them run around for a while.

There's always the chance that they will die instantly upon going down, like any NPC, but they usually survive the flames and get knocked down from the pain, the trick is reaching them quickly enough to take them before the next flame tick(s) can finish them off, teleporting them over fire and stunning them until they catch fire, then teleporting them next to your pawn for an instant capture with a decent psycaster makes the whole process very easy, and it's free.

Best place to hunt for them is in the pits, where engagements are much easier to control.

Devourers are the 2nd best monsters IMO, unlike bulbfreaks these things have so much bodypart HP that they just will never, ever die, even their eyes have something crazy like 70 HP, so there is no real technoque required, just beat the crap out of them and capture, if they ever escape beat them mercilessly, even with serum infused genetic warriors doing more than 100 damage a hit in melee it's very easy to down them before they die.

Their biggest advantage? 4.0 size.
An electroharvester can support 10 size worth of entities before it reaches the cap, so 2 of them can almost do it, yeah, they produce less bioferrite, but you can produce a lot of free electricity with them. They have so much HP you don't even need to heal their burns.

I've used this design, it's far from efficient https://steamcommunity.com/sharedfiles/filedetails/?id=3239708451
With lots of empty spaces, and 8/10 electroharvesters, but it did produce a ton of electricity.

The remaining came from the bioferrite generators using the harvested bioferrite. The idea was to fill everything with nothing but devourers, but I didn't get so lucky on their raids, so I had to use a bunch of random entities as well.

PS: Capturing chimeras is very easy if you have a berserker pulse psycaster, just get out there, casta couple of them, watch them start clawing one another as you hide in the base and wait it out, they will all eventually die or fall over from blood loss.

They can be annoying to recover when they escape, a threat to the working pawns, not much of a threat to the proper military pawns that take almost no damage from their hits, but you still need to be careful not to 1shot them with strong melee attacks, then leave the room as you wait for the berserk to wear off so you can swoop in and save them before they die.
Last edited by VoiD; Jun 2, 2024 @ 6:01pm
HunterSilver Jun 2, 2024 @ 7:17pm 
I'll try fire out on bulbfreaks, but I'm the kind of player that sends out traders constantly to grab genes and psychic shock lances from every nearby town so I don't mind using some of those to capture sweet, sweet giant walking bioferrite generators.

I also agree that bioelectric generators aren't worth the bother on bulbfreaks. I skip them entirely, but I understand that it can be valuable for someone else.
Forblaze Jun 2, 2024 @ 7:57pm 
Devourers are easy to capture and my preferred final target. Usually when they escape they'll just find a roomba to munch on while I take my time getting around to dealing with them. They seem like a straight upgrade to noctols to me.

I don't really feel like it's necessary to spend a shock lance on a bulbfreak with how good devourers are, but I guess there's not really a reason not to if you really want to.

Obviously fleshmass nuclei is a no brainer for the meat.
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Date Posted: Jun 2, 2024 @ 5:40pm
Posts: 3