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Assign a colonist to the Animals job and they'll shear them for wool when it's grown in. If you just kill them, you're skinning them for their hide.
This is the real answer. Once, there was leather for each animal and it was just a mess. Then the game simplified the leathers and lets you make patchleather. It's the same reason why prosthetic limbs work on either side of your body.
I still think that's kind of stupid.
I tend to make prosthetics as they are required. I don't make them before they are needed.
The only real reason I can see why people would want this is for traders since they'd be having them in stock and if you couldn't apply them to both sides, then more often than not you'd be poopers out luck.
Alpaca's are the best animal to keep for cloth production imho.
Easy to breed, easy to keep and tame, produces some of the best wool and leather the game has to offer. Camelhide for hot climates and alpaca wool for cold. It fetches a nice price too and alpacas produce just as much wool as a sheep. They are also decent in meat production when you got a good herd going. They're honestly an S tier animal.
Honestly there's no reason not to choose alpacas, they're just better sheep in every possible way. Sheep are criminally underperforming for their intended job.
Why would you want left and right variants of prosthesis? It only inflates the amount of stuff ingame for no benefit.
eyes wont care about sides, limbs can be made fit both sides and so on in the production for limbs it would boil down to how they are supposed to look like.
the only things that would not make them fit to both sides would be the procedure on patient (fitting the prosthetics onto the patient. thats a step ingame that would belong into the operation step.
As for the leather, the game could probably just have light, medium and heavy leather (plus patch leather, maybe?) and that would be it. Or have a better storage system. I actually thing the game's storage system is the thing that really needs an improvement ever since the base game came out. I know, there are many mods to solve that (and I use them) but it's such a basic thing that it should be down to the game.
Even with using nice storage mods, to this day I sell every bit "loose" leather because I am used to them taking a whole slot.
Yet there's no moodlet for wearing clothes made out of venerated animals, half-assed dlc.
I find it useful to have a few spares, ready to go. Not only does it allow you to instantly augment new pawns but your crafter can also easily be wounded and be unable to craft for a while if also used in combat (thus causing you to have to live with crippled pawns for a while).
Heck in the worst case (but admittedly ridiculously unlikely) scenario your crafter could have both arms ripped off (and thus not be able to craft new ones for himself) :P
Yeah it's nice to keep a few on stock late game era-ish but early game you don't have bionics to spare for this. If you only have 5 adv components you are not going to spend 4 of them on a 'spare' leg when your pawn might need a bionic eye, or an arm, or a spine, or anything else besides a spare leg.
And if we're talking late game spares, yeah then it also really wouldn't matter if limbs had left/right divide no? Since we're talking spares, you could easily keep 1 of each side as a spare.
True, not all bionics would need to be made for each side separately. But you'd think for limbs they would. There's probably nothing more confusing than having your thumb on the other side of your hand all of a sudden lmao. Two right hands
And while yes you could 'theoretically' make limbs that could fit on both sides no probs, that would probably be not the 'optimal' thing to do in real life or for user comfort and friendliness. I understand it's a game though so it's only a minor thing anyway but it's still a bit silly.