RimWorld

RimWorld

Pookie Jun 2, 2024 @ 3:14pm
Why do alpacas drop camel hide?
I mean, I get that they may be considered similar, but in the description for alpacas, it says "the alpaca is usually raised for its remarkably soft and insulating wool." But when you get their wool, it's camel hide, and camel hide is used for hot climates "Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates."
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Showing 1-15 of 19 comments
VitaKaninen Jun 2, 2024 @ 3:16pm 
When you shear an alpaca you get alpaca wool, but when you butcher them for their hides, you get camel hide. One is leather, the other is wool. One grows back, the other doesn't.
Last edited by VitaKaninen; Jun 2, 2024 @ 3:18pm
HunterSilver Jun 2, 2024 @ 3:32pm 
They're both in the family Camelidae.

Assign a colonist to the Animals job and they'll shear them for wool when it's grown in. If you just kill them, you're skinning them for their hide.
brian_va Jun 2, 2024 @ 3:48pm 
Originally posted by HunterSilver:
They're both in the family Camelidae.

Assign a colonist to the Animals job and they'll shear them for wool when it's grown in. If you just kill them, you're skinning them for their hide.
im sure it obvious to most, but just in case, you have to not kill or slaughter them to shear them; they have to still be alive.
bwc153 Jun 2, 2024 @ 4:54pm 
Awhile ago Rimworld simplified leathers as each animal had it's own leather and it resulted in a lot of storage space being taken up, and a lot of unnecessary comparison to find what the best hides were for crafting
skimbro -ll- Jun 2, 2024 @ 7:10pm 
they produce wool too
Steelfleece Jun 2, 2024 @ 7:32pm 
I mean, to be fair, telling a Rimworlder they need to nurture something and have patience and NOT just kill and butcher it is like laying down some Saw-level torture.
Hykal Jun 2, 2024 @ 7:54pm 
Originally posted by bwc153:
Awhile ago Rimworld simplified leathers as each animal had it's own leather and it resulted in a lot of storage space being taken up, and a lot of unnecessary comparison to find what the best hides were for crafting

This is the real answer. Once, there was leather for each animal and it was just a mess. Then the game simplified the leathers and lets you make patchleather. It's the same reason why prosthetic limbs work on either side of your body.
The Blind One (Banned) Jun 2, 2024 @ 11:01pm 
Originally posted by Hykal:
It's the same reason why prosthetic limbs work on either side of your body.

I still think that's kind of stupid.

I tend to make prosthetics as they are required. I don't make them before they are needed.

The only real reason I can see why people would want this is for traders since they'd be having them in stock and if you couldn't apply them to both sides, then more often than not you'd be poopers out luck.

Originally posted by skimbro -ll-:
they produce wool too

Alpaca's are the best animal to keep for cloth production imho.

Easy to breed, easy to keep and tame, produces some of the best wool and leather the game has to offer. Camelhide for hot climates and alpaca wool for cold. It fetches a nice price too and alpacas produce just as much wool as a sheep. They are also decent in meat production when you got a good herd going. They're honestly an S tier animal.

Honestly there's no reason not to choose alpacas, they're just better sheep in every possible way. Sheep are criminally underperforming for their intended job.
Last edited by The Blind One; Jun 2, 2024 @ 11:05pm
Hykal Jun 3, 2024 @ 1:21am 
Originally posted by The Blind One:
Originally posted by Hykal:
It's the same reason why prosthetic limbs work on either side of your body.

I still think that's kind of stupid.

I tend to make prosthetics as they are required. I don't make them before they are needed.

The only real reason I can see why people would want this is for traders since they'd be having them in stock and if you couldn't apply them to both sides, then more often than not you'd be poopers out luck.

Originally posted by skimbro -ll-:
they produce wool too

Alpaca's are the best animal to keep for cloth production imho.

Easy to breed, easy to keep and tame, produces some of the best wool and leather the game has to offer. Camelhide for hot climates and alpaca wool for cold. It fetches a nice price too and alpacas produce just as much wool as a sheep. They are also decent in meat production when you got a good herd going. They're honestly an S tier animal.

Honestly there's no reason not to choose alpacas, they're just better sheep in every possible way. Sheep are criminally underperforming for their intended job.

Why would you want left and right variants of prosthesis? It only inflates the amount of stuff ingame for no benefit.
Last edited by Hykal; Jun 3, 2024 @ 1:21am
brian_va Jun 3, 2024 @ 3:19am 
Originally posted by The Blind One:

I still think that's kind of stupid.

I tend to make prosthetics as they are required. I don't make them before they are needed.

The only real reason I can see why people would want this is for traders since they'd be having them in stock and if you couldn't apply them to both sides, then more often than not you'd be poopers out luck.
I tend to queue up the full replacements; both eyes, arms and legs. Sometimes I'll micro it and spread the XP to a few doctors, but usually I can't be bothered and just want it done.
Hoki Jun 3, 2024 @ 4:01am 
"i wanna give you a haircut. let me kill you real quick" - necromancer training his barber skills

Originally posted by The Blind One:
Originally posted by Hykal:
It's the same reason why prosthetic limbs work on either side of your body.

I still think that's kind of stupid.

eyes wont care about sides, limbs can be made fit both sides and so on in the production for limbs it would boil down to how they are supposed to look like.
the only things that would not make them fit to both sides would be the procedure on patient (fitting the prosthetics onto the patient. thats a step ingame that would belong into the operation step.
x Jun 3, 2024 @ 4:15am 
If we were to be specific with everything, the game would be nearly impossible to play. Take limbs. You can't craft a leg and then implant it to someone. It's impossible. The first thing you need to do is measure, remeasure and then measure again and make a custom limb for each side and each individual person. So making an artificial limb would require you make a "template" from the colonists own missing (or not) part, and then craft a limb from that template. Now that actually makes a lot of sense, but then you would not be able to sell the bionic limbs as they wouldn't fit anyone else. Let alone buy them.

As for the leather, the game could probably just have light, medium and heavy leather (plus patch leather, maybe?) and that would be it. Or have a better storage system. I actually thing the game's storage system is the thing that really needs an improvement ever since the base game came out. I know, there are many mods to solve that (and I use them) but it's such a basic thing that it should be down to the game.

Even with using nice storage mods, to this day I sell every bit "loose" leather because I am used to them taking a whole slot.
Last edited by x; Jun 3, 2024 @ 4:17am
Jaasrg Jun 3, 2024 @ 4:27am 
Originally posted by bwc153:
Awhile ago Rimworld simplified leathers as each animal had it's own leather and it resulted in a lot of storage space being taken up, and a lot of unnecessary comparison to find what the best hides were for crafting
So when is meat- oh right, Ideology exist so not gonna happen.
Yet there's no moodlet for wearing clothes made out of venerated animals, half-assed dlc.
Garatgh Deloi Jun 3, 2024 @ 4:38am 
Originally posted by The Blind One:
I still think that's kind of stupid.

I tend to make prosthetics as they are required. I don't make them before they are needed.

The only real reason I can see why people would want this is for traders since they'd be having them in stock and if you couldn't apply them to both sides, then more often than not you'd be poopers out luck.

I find it useful to have a few spares, ready to go. Not only does it allow you to instantly augment new pawns but your crafter can also easily be wounded and be unable to craft for a while if also used in combat (thus causing you to have to live with crippled pawns for a while).

Heck in the worst case (but admittedly ridiculously unlikely) scenario your crafter could have both arms ripped off (and thus not be able to craft new ones for himself) :P
The Blind One (Banned) Jun 3, 2024 @ 7:03am 
Originally posted by Garatgh Deloi:
Originally posted by The Blind One:
I still think that's kind of stupid.

I tend to make prosthetics as they are required. I don't make them before they are needed.

The only real reason I can see why people would want this is for traders since they'd be having them in stock and if you couldn't apply them to both sides, then more often than not you'd be poopers out luck.

I find it useful to have a few spares, ready to go. Not only does it allow you to instantly augment new pawns but your crafter can also easily be wounded and be unable to craft for a while if also used in combat (thus causing you to have to live with crippled pawns for a while).

Heck in the worst case (but admittedly ridiculously unlikely) scenario your crafter could have both arms ripped off (and thus not be able to craft new ones for himself) :P

Yeah it's nice to keep a few on stock late game era-ish but early game you don't have bionics to spare for this. If you only have 5 adv components you are not going to spend 4 of them on a 'spare' leg when your pawn might need a bionic eye, or an arm, or a spine, or anything else besides a spare leg.

And if we're talking late game spares, yeah then it also really wouldn't matter if limbs had left/right divide no? Since we're talking spares, you could easily keep 1 of each side as a spare.

Originally posted by Hoki:
eyes wont care about sides

True, not all bionics would need to be made for each side separately. But you'd think for limbs they would. There's probably nothing more confusing than having your thumb on the other side of your hand all of a sudden lmao. Two right hands :lunar2019crylaughingpig:

And while yes you could 'theoretically' make limbs that could fit on both sides no probs, that would probably be not the 'optimal' thing to do in real life or for user comfort and friendliness. I understand it's a game though so it's only a minor thing anyway but it's still a bit silly.
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Date Posted: Jun 2, 2024 @ 3:14pm
Posts: 19