RimWorld

RimWorld

Custom Xenotype question
I saw a thread where someone mentioned that when you make a custom xenotype when starting a new game that there is a checkbox to click so that it has a chance to show up on other pawns generated by the game.

I can't for the life of me see where that checkbox is. Can anyone help lead me to enlightenment and spell out exactly where to find it? Pretty please.
< >
Showing 1-8 of 8 comments
Jaggid Edje Jun 2, 2024 @ 6:53am 
Is it specific to a defined ideology? Because I do know where that is.
Top right in the Xenotype creation click Load Custom. From there any Xeno you load in that box has a chance to spawn in the game, once you load it click save and apply.

On the starting character menu if you click the Xenotype icon (the xeno name is also under this button) the list of all possible xeno's loaded should appear, the one you just loaded should be at the bottom of that list, designated as "Custom" Click that and select your custom Xeno if you wish to make any of your starting characters your custom Xeno.

If you're asking if you can load a custom xeno in an old game, I am not aware of any way to do that post game world creation, but if you add a mod that adds a new race, it will ask if you want to add a new faction in and spawn settlements of that specific faction.
Last edited by DemonchanSama (Lilyia); Jun 2, 2024 @ 8:36am
MadArtillery Jun 2, 2024 @ 8:46am 
If you started with a xenotype it always has a chance to spawn, there is no checkbox to my knowledge. There's a checkbox for xenotype or genotype.
Jaggid Edje Jun 2, 2024 @ 9:19am 
Thank you both.

I either misread what someone else said in that other thread, or perhaps they were just unclear.

I made a Rimdwarf xenotype and made all of my starting pawns dwarves, so I just wanted to make sure there would be a chance, no matter how small, of it showing up in the game. Sounds like I'm all set, as I already did what both of you indicated.
Originally posted by Jaggid Edje:
Thank you both.

I either misread what someone else said in that other thread, or perhaps they were just unclear.

I made a Rimdwarf xenotype and made all of my starting pawns dwarves, so I just wanted to make sure there would be a chance, no matter how small, of it showing up in the game. Sounds like I'm all set, as I already did what both of you indicated.

Good luck and no problem, I hope you enjoy accentuating on your own gaming experience through custom Xenos.
Update: Apparently, I may have lied, I added another Xenotype called Lamia via loading it as custom/save/applying and I didn't even need to start the game world, and the new Xeno has begun appearing in my current save game which have been going on for many in game years now.

I'm not sure if its because I added another mod that added other crazy xeno's, genes, etc, but inspecting the gene's its the one I created for certain.
MadArtillery Jun 2, 2024 @ 12:31pm 
Any modded xenos you add will come in normally, customs are the only ones that are finicky.
Last edited by MadArtillery; Jun 2, 2024 @ 12:31pm
Originally posted by MadArtillery:
Any modded xenos you add will come in normally, customs are the only ones that are finicky.

Yea, the ones that started showing up are custom made by me.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 2, 2024 @ 6:52am
Posts: 8