RimWorld

RimWorld

Jaggid Edje May 30, 2024 @ 11:26am
What would make two of my colonists "Guilty"?
I have two pawns in my colony right now that have the indicator that they are "guilty", but I have no idea why. What could cause that other than the obvious reasons?

The pawn hasn't damaged or attacked anyone in the colony, nor any structures and I (obviously) haven't put them on trial.
Originally posted by chaosbringer42:
A botched surgery injures another pawn, and causes the doctor to be guilty. If an item is destroyed because of the botched surgery (a prosthetic arm for instance), for some reason it counts the patient as guilty for damaging property. The guilty timers for these are different, and can account for the issue.
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Showing 1-15 of 15 comments
Narrowmind May 30, 2024 @ 11:35am 
You're not referring to the guilty ideology?
Jaggid Edje May 30, 2024 @ 11:40am 
Originally posted by Narrowmind:
You're not referring to the guilty ideology?
No, I'm talking about the gavel icon that shows up on their Bio tab, to indicate a pawn is "guilty", right after their name.

Normally I never see it on pawns in the colony unless I put them on trial so that I can banish or execute them without penalty, but for some reason two of my long-term colonists show as guilty currently. The mouseover for it shows when it will expire but not the reason for the guilty.

Strangely, the expiration isn't even the same for the two, so whatever the reason for it, it wasn't the same 'incident' for the both of them.
Wantoomany May 30, 2024 @ 11:49am 
Social fighting perhaps?
MadArtillery May 30, 2024 @ 11:53am 
Doing negative things like tantrums, murder attempts, probably social fights. Allows you to Punish someone who kills your dog without as much penalty from the other colonists. Not sure what else, trials will do it of course.
Last edited by MadArtillery; May 30, 2024 @ 11:54am
Jaggid Edje May 30, 2024 @ 12:11pm 
Originally posted by Wantoomany:
Social fighting perhaps?


Originally posted by MadArtillery:
Doing negative things like tantrums, murder attempts, probably social fights. Allows you to Punish someone who kills your dog without as much penalty from the other colonists. Not sure what else, trials will do it of course.
None of the above have occurred in the colony in several years, not counting visitors/guests and they have been really great about just fighting with each other and not my own colonists.
Gal Kraft May 30, 2024 @ 1:38pm 
Surgery or friendly fire are my only thoughts (including pets).

EDIT: I wonder if ideology rules count, such as forbidden clothing or tattoos?
Last edited by Gal Kraft; May 30, 2024 @ 1:43pm
Jaggid Edje May 30, 2024 @ 3:42pm 
Originally posted by Gal Kraft:
Surgery or friendly fire are my only thoughts (including pets).

EDIT: I wonder if ideology rules count, such as forbidden clothing or tattoos?
Ohh, surgery is a definite option! One of the pawns is a surgeon, and the other was a recent patient of his.

Does a botched surgery cause both the doctor and the patient to get considered "guilty"?
Gal Kraft May 30, 2024 @ 4:22pm 
I meant more of the organ harvesting variety. But hadn't considered botched.

Damn. I didn't see myself ever wanting to end up in a RimWorld like colony. But now I definitely don't.
Last edited by Gal Kraft; May 30, 2024 @ 4:24pm
The author of this thread has indicated that this post answers the original topic.
chaosbringer42 May 30, 2024 @ 7:29pm 
A botched surgery injures another pawn, and causes the doctor to be guilty. If an item is destroyed because of the botched surgery (a prosthetic arm for instance), for some reason it counts the patient as guilty for damaging property. The guilty timers for these are different, and can account for the issue.
Jaggid Edje May 30, 2024 @ 7:32pm 
Originally posted by chaosbringer42:
A botched surgery injures another pawn, and causes the doctor to be guilty. If an item is destroyed because of the botched surgery (a prosthetic arm for instance), for some reason it counts the patient as guilty for damaging property. The guilty timers for these are different, and can account for the issue.
Then i do believe you have solved the riddle.

I can even explain the reason their guilt durations weren't the same...the doctor botched another surgery on a different pawn a day or two after the one who was also flagged as guilty.

Thanks for clearing it all up.
Last edited by Jaggid Edje; May 30, 2024 @ 7:32pm
VitaKaninen May 30, 2024 @ 7:51pm 
That is hilarious that the unconscious patient is guilty of damaging colony property when the doctor botched their surgery on them.

Can you imagine laws like that where you might get the death penalty if the doctor botches your nose job? People would still do it anyway since you cant place a pricetag on beauty.
Last edited by VitaKaninen; May 30, 2024 @ 7:52pm
Narrowmind May 30, 2024 @ 8:21pm 
Next time, they'll put the gorilla glue to good use.
Steelfleece May 30, 2024 @ 8:34pm 
You have wasted precious Mother Colony's resources by not having your surgery succeed. Execution is immediate. All hail Glorious Leader.
Gal Kraft May 30, 2024 @ 9:16pm 
There was a bank error in your favor. We now have a warrant out for your arrest.
ShadowTani May 31, 2024 @ 7:12am 
Even if the scenario in OP's colony is now solved, might as well mention other scenarios that will make a pawn guilty, for reference: having an EMP user hit someone with a brain implant, the brain shock will down the pawn, and although this doesn't really cause permanent harm or any loss for the colony the EMP user will still be tagged as guilty.

I do the above thing instead of using the trial ability sometimes, lol.
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Date Posted: May 30, 2024 @ 11:26am
Posts: 15