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Benefit of this method is that you technically haven´t butchered anyone!
Is there any scenario where that could have any effect in the game whatsoever? If not, then why is it tracked? It seems pointless to keep track of colonist's opinion of animals, unless I am missing something.
I only notice it when I look at the social tab and there is a list of 60 animals that every colonist hates.
Cooking meals increases the nutritional value of the item.
normally 10 potatoes yields 0.5 nutrition. Turn it into a simple meal and the simple meal has 0.9 nutrition. Thus for big hungry animals like cows, if you feed them simple meals, it's more nutritionally efficient than if you had them eat raw potoatoes for example.
(this doesn't work with hay since hay cannot be cooked, aside from kibble, which has its own problems in acquiring meat)
As a bonus, if you milk a cow and turn the milk into meals, cows become self sufficient. They produce enough milk to feed themselves (when that milk cooked into a simple meal) and produce a few extra units of milk, meaning the more cows you own, technically the more infinite food you own.