RimWorld

RimWorld

Joman Mar 22, 2024 @ 11:47pm
Training dummies?
How can I train my soldiers in this game, when I don't want my people do weird things like shooting at each other?
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Showing 1-9 of 9 comments
Joman Mar 23, 2024 @ 2:22am 
Without mods?
Garatgh Deloi Mar 23, 2024 @ 2:30am 
Originally posted by Joman:
Without mods?

Hunting/combat. Or books i guess in the new 1.5 beta patch. They also get a tiny bit of shooting experience from some of the recreation types*, but its a insignificant amount.

*-Playing horseshoes.
-Playing hoopstone ring.
-Playing billiards.
Last edited by Garatgh Deloi; Mar 23, 2024 @ 2:30am
luci-27master Mar 23, 2024 @ 2:35am 
Originally posted by Joman:
How can I train my soldiers in this game, when I don't want my people do weird things like shooting at each other?

ethical: breed rats let them roam in a certain area and manuelly let your colonist shoot at them for an hour daily(you have max exp cap each day)

unethical(fun): take prisoners legs away, release them and than throw EMP grenades
at them while they try to flee. recapture them and do the same thing the next day
Last edited by luci-27master; Mar 23, 2024 @ 2:36am
Vagineer1 Mar 23, 2024 @ 2:40am 
Originally posted by luci-27master:
Originally posted by Joman:
How can I train my soldiers in this game, when I don't want my people do weird things like shooting at each other?

ethical: breed rats let them roam in a certain area and manuelly let your colonist shoot at them for an hour daily(you have max exp cap each day)

unethical(fun): take prisoners legs away, release them and than throw EMP grenades
at them while they try to flee. recapture them and do the same thing the next day

Nothing like a good old funethical training session.

But for real most time I just use training dummy mods.
Astasia Mar 23, 2024 @ 10:42am 
Shooting skill is very easy to raise and you really do not have to go out of your way for it as long as they have a passion. Most of my shooters are at 20 skill by mid game just from raid defense. If you have somebody with like a skill of 0-1 and a passion and want to jump start them, hunting works really well as mentioned, I would give them a crappy sniper rifle to do it with and send them after squirrels/rats or other small targets, as missing gives full exp. If they don't have a passion, getting it above like 10 is going to be pretty difficult.

Melee skill, really doesn't matter and there's no need to train it. A colonist with 4 melee skill and bionic eyes/arms has an 80% chance to hit in melee. If you raise them to 20 skill that only becomes like 92%. Similarly lackluster with dodge.

Skilltrainers are also a good option and can instantly boost shooting/melee into solid numbers.

Biotech has genes which add a base +8 to a skill and add a level of passion, this can easily turn anyone into a master.

1.5 adds textbooks you can use to train any skill. So if you want actual "training" you wont need a mod for it anymore.
Joman Mar 23, 2024 @ 11:21am 
Cool!
Detective Costeau Mar 23, 2024 @ 11:49am 
My go-to for training melee combat and medicine is beating prisoners with a club.
The Blind One (Banned) Mar 23, 2024 @ 12:26pm 
Originally posted by Astasia:
Melee skill, really doesn't matter and there's no need to train it. A colonist with 4 melee skill and bionic eyes/arms has an 80% chance to hit in melee. If you raise them to 20 skill that only becomes like 92%. Similarly lackluster with dodge.

Melee skill has the most weirdly skewed balance of all skills imho. Dodging barely improves as skill goes up and the chance to hit is skewed towards the beginning levels meaning the later levels don't matter nearly as much as they do with ranged skill which seems to have the opposite curve effect where the better the skill the better they fight with each level up.
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Date Posted: Mar 22, 2024 @ 11:47pm
Posts: 9