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You can't make doormats either
then disable them, don't even need a mod to do so.
You can make advanced power armor and nanite using bionics or even a spaceships but making a properly hardened steel barrel from the early 20th century is beyond your capability.
You can't make plasteel but you can somehow mine the stuff indefinitely from the dirt with deep drills ...
Components are actually industrial machine parts and electronics ... but you can mine them from the rocks
I think rimworld should double down on how hard it can be to source some materials and techs for gameplay reasons. Spaceship techs in particular should be techprints imho.
Components and plasteel shouldn't appear in the rocks and cannot be long range scanned (at least not on average and higher difficulties). You should have to trade for them most of the time using the ABC method or scrounge them from mechanoid corpses and exploring ancient complexes. (making exploring actually worth while early game).
The long range and deep ground scanner completely trivializes these resources. You can scrounge about ~120 components with the long range scanner. That's just completely busted in terms of actual work it would have taken you if you had to make those yourself.
Btw reinforced barrels aren't that OP even if you could make them yourself. They would probably cost about 300 steel to make, if we assumed the base cost of 600 / 1.9 steel cost for ~300 steel per pop. That's quite the steel investment really to keep replacing these barrels.
And on turrets, you can lower the barrel replacement cost. I tend to drop it to 20% because I like my turrets a little too much.
Barrels have 20 shots, 20 HE shells is already 300 steel and 300 chemfuel. If barrels were only 300 steel that would be less than half the cost of the ammo, which isn't much of a resource sink. It's also worth noting shells on classic mortar cost 25 steel each instead of 15, so 500 steel per 20 shots, you'd be basically paying the same cost as classic and getting all the benefits of the new mortars.
I don't think there is any reasonable cost that could be assigned to barrels to accomplish the same intent. I don't think 600 or 900 steel barrels would seriously diminish mortar spam as a strategy given the prevalence of steel, and like 1200+ steel barrels would be pretty ridiculous as a concept.
Regarding why mortar spam would need to be diminished, I don't know. I don't think either form of mortar is particularly worthwhile and I pretty much never use them myself. I understand they are very safe, and I can see why some people want to use them, and why they should have various costs, but I don't really have an opinion on what they should cost or how limited they should be. It's good the game has the options though.