RimWorld

RimWorld

ewthomas1107 Mar 21, 2024 @ 10:05am
Reinforced barrel
The reinforced barrel should be craftable along with a few many other things. Shouldn't be down to a mod to change that
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Showing 1-15 of 16 comments
Astasia Mar 21, 2024 @ 10:10am 
They "shouldn't" because that would defeat the entire point of barrels. The idea of the barrels is to limit excessive carpet bombing on every target by putting a "hard restriction" on how often you can fire mortars, in exchange for them being more accurate. If you could craft the barrels they would be pointless, that cost just could have been added to crafting the shells.
whatamidoing Mar 21, 2024 @ 10:16am 
I actually would prefer if fewer things were craftable. It's pretty weird that your little group is pretty much able to just make a spaceship and can only not make the AI core for it.
Narrowmind Mar 21, 2024 @ 10:47am 
Does it really make sense in any stretch of imagination that we can make a spaceship, but not make turret barrels?
Veylox Mar 21, 2024 @ 10:55am 
It doesn't have to

You can't make doormats either
JCourtney Mar 21, 2024 @ 11:34am 
Whatever issue you have, there is probably a mod for it. It'll ruin the game balance, but if you don't care about that, then have at it.
Vintorez Mar 21, 2024 @ 11:36am 
Reinforced barrels were implemented for game balance, not realism. If you don't like them
then disable them, don't even need a mod to do so.
Narrowmind Mar 21, 2024 @ 11:53am 
You can disable it in the scenario settings, I believe.
The Blind One (Banned) Mar 21, 2024 @ 12:03pm 
The balance can be kind of 'weird' or 'un-immersive' at times.

You can make advanced power armor and nanite using bionics or even a spaceships but making a properly hardened steel barrel from the early 20th century is beyond your capability.

You can't make plasteel but you can somehow mine the stuff indefinitely from the dirt with deep drills ...

Components are actually industrial machine parts and electronics ... but you can mine them from the rocks :lunar2019crylaughingpig: That stuff would've rusted and deteriorated away aeons ago in reality.

I think rimworld should double down on how hard it can be to source some materials and techs for gameplay reasons. Spaceship techs in particular should be techprints imho.

Components and plasteel shouldn't appear in the rocks and cannot be long range scanned (at least not on average and higher difficulties). You should have to trade for them most of the time using the ABC method or scrounge them from mechanoid corpses and exploring ancient complexes. (making exploring actually worth while early game).

The long range and deep ground scanner completely trivializes these resources. You can scrounge about ~120 components with the long range scanner. That's just completely busted in terms of actual work it would have taken you if you had to make those yourself.

Btw reinforced barrels aren't that OP even if you could make them yourself. They would probably cost about 300 steel to make, if we assumed the base cost of 600 / 1.9 steel cost for ~300 steel per pop. That's quite the steel investment really to keep replacing these barrels.
Last edited by The Blind One; Mar 21, 2024 @ 12:03pm
Delta Mar 21, 2024 @ 12:05pm 
i think i saw something about legacy mortars or removed barrels in the ingame difficulty setting.
pauloandrade224 Mar 21, 2024 @ 12:09pm 
thats why i dont play with the barrels i already have to make the mortars AND the shells which is already time consuming
Narrowmind Mar 21, 2024 @ 12:10pm 
Having to replace barrels for mini turrets was enough to where I stopped using them. They were already iffy. The replacement needs just put it in the trashcan for me. Still use them for the mortars, though.
Steelfleece Mar 21, 2024 @ 2:15pm 
Kind of just repeating what Astasia said here, but there's the legacy mortars option in custom difficulty that has mortars act like they did before the barrel rework - no reinforced barrels needed, but the miss radius is substantially larger. You can build more mortars more often, but will need the numbers to actually hit your targets. Unless, of course, the wide dispersal is the objective.

And on turrets, you can lower the barrel replacement cost. I tend to drop it to 20% because I like my turrets a little too much.
Astasia Mar 21, 2024 @ 2:55pm 
Originally posted by The Blind One:
Btw reinforced barrels aren't that OP even if you could make them yourself. They would probably cost about 300 steel to make, if we assumed the base cost of 600 / 1.9 steel cost for ~300 steel per pop. That's quite the steel investment really to keep replacing these barrels.

Barrels have 20 shots, 20 HE shells is already 300 steel and 300 chemfuel. If barrels were only 300 steel that would be less than half the cost of the ammo, which isn't much of a resource sink. It's also worth noting shells on classic mortar cost 25 steel each instead of 15, so 500 steel per 20 shots, you'd be basically paying the same cost as classic and getting all the benefits of the new mortars.

I don't think there is any reasonable cost that could be assigned to barrels to accomplish the same intent. I don't think 600 or 900 steel barrels would seriously diminish mortar spam as a strategy given the prevalence of steel, and like 1200+ steel barrels would be pretty ridiculous as a concept.

Regarding why mortar spam would need to be diminished, I don't know. I don't think either form of mortar is particularly worthwhile and I pretty much never use them myself. I understand they are very safe, and I can see why some people want to use them, and why they should have various costs, but I don't really have an opinion on what they should cost or how limited they should be. It's good the game has the options though.
Hebrux Apr 16, 2024 @ 1:39pm 
Originally posted by Narrowmind:
Does it really make sense in any stretch of imagination that we can make a spaceship, but not make turret barrels?
touche
Hebrux Apr 16, 2024 @ 1:39pm 
Originally posted by Vintorez:
Reinforced barrels were implemented for game balance, not realism. If you don't like them
then disable them, don't even need a mod to do so.
can you disable them in game?
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Date Posted: Mar 21, 2024 @ 10:05am
Posts: 16