RimWorld

RimWorld

is there a research tree in this game?
so, i'm thinking of getting this game and i was wondering if it has a research tree, programming, or any other cool features
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Showing 1-15 of 16 comments
Chip56 Mar 21, 2024 @ 3:02am 
yes, it has a research tree.
cybersteve547 Mar 21, 2024 @ 3:03am 
Originally posted by Chip56:
yes, it has a research tree.
yayyyyyyyy:steamhappy::steamhappy::steamhappy:
Garatgh Deloi Mar 21, 2024 @ 3:45am 
Originally posted by cybersteve547:
programming

Not really.

I mean i guess you can call setting schedules, allowed zones, work priorities and stuff "programming" your pawns.

But nothing in code/script or anything like that (in game that is, you can always play around with the games code and make mods).

Originally posted by cybersteve547:
or any other cool features

Its admittedly subjective, but i'd say the game has many cool features (especially with the DLC's).
Last edited by Garatgh Deloi; Mar 21, 2024 @ 3:47am
AJABOOBOO Mar 21, 2024 @ 4:56am 
oh yeah it does plus the endless amount of mods that increase it.
researching in this game is absolutely vital while simultaneously challenging.
Researching sends you from neolithic to advanced technologies and its crucial, and can be difficult and you must prioritize with future planning and immediate needs.
Guns are great but maybe plate armor would be a better first choice. and many more.
economic techs, military, specialized techs like mech tech, gene labs and more
Last edited by AJABOOBOO; Mar 21, 2024 @ 4:56am
marcusaddamsson Mar 21, 2024 @ 8:19am 
This game's "cool feature" is depth. Yea, it looks simple and not particularly engaging. But you start your first game... and you die miserably and horribly, but you hopefully learned a trick or two. So you roll up some new colonists and apply your lessons... and you die with your colonists in bed sick from space flu. RiiiIIIIiiight. Gotta make sure we have a decent doctor next time, and maybe we get more medicine. Ok, new crew... new spot! Crap. Bunch of monster bugs infest your base and everyone dies horribly... and who was that gun-wielding weirdo that showed up at the end? New game! Well... sigh. I didn't know that setting off an animal pulse device would cause the animals from that visiting trade caravan to go crazy and murder everyone, causing a major diplomatic incident and leaving a huge pile of guns and the silver I just paid the caravan.... Hrm. Was that bad or good? Let's go with different.

I've got more than 2000 hours in this game. I've never won. I think I was close once or twice. Doesn't matter. Love this stupid game. Nothing else quite like it either.
Hamstadini Mar 21, 2024 @ 10:26am 
I’m going to play devil’s advocate and give you some downsides that I’ve gleaned from the threads around here:

- base game only occasionally goes on sale and for 20% at that, despite it being ten years old. DLCs get 10% sale regardless of age.

-base game only gets incremental, not massive updates.

-Anomaly DLC isn’t for everyone.

-Pawn AI can be frustrating

I probably missed a few, but that’s the general complaints I see in discussions.
x Mar 21, 2024 @ 10:33am 
There are a few interesting mods related to research . Research Reinvented, Research Tree and many more. I've used at least these 2 at different times. Just to shake up things a bit.
Garatgh Deloi Mar 22, 2024 @ 3:42am 
Originally posted by Hamstadini:
-Anomaly DLC isn’t for everyone.

Most likely, but keep in mind that we don't actually have the details on the DLC yet.

While i do admittedly find it unlikely, there might be some stuff in there that would improve any playthrough even if you don't touch the horror stuff.
Last edited by Garatgh Deloi; Mar 22, 2024 @ 3:42am
ACS36 Mar 22, 2024 @ 7:44am 
It has a research tree, but the researching process and the tech tree itself are very dated IMO, and could use updating. It's one of the base game features that could use a significant overhaul to add value to the game.
Last edited by ACS36; Mar 22, 2024 @ 7:44am
Jack Reaver Mar 22, 2024 @ 9:10am 
Originally posted by cybersteve547:
any other cool features
Rimpy and workshop. Not features of the game but the modding community has so much depth that you can end up experiencing an entire new game at times.
Rimpy I feel at this point is necessary for bigger modded playthroughs since it sorts it all pretty well without having to use a massive mod order guide and spend 30 minutes to an hour sorting.
As for mods there are a lot of mechanics I love that exist in mods that just don't exist in Rimworld. Stuff like genetic engineering, implanting parasite to harvest from prisoners, weapons that behave mechanically different from base game weapons, enhancement and overhaul of base game mechanics.

So what I'm saying is this game has as many cool features as you allow as long as you're willing to pull up the workshop. That said base game is a solid. I like to run a vanilla save every version update.
Last edited by Jack Reaver; Mar 22, 2024 @ 9:10am
cybersteve547 Mar 23, 2024 @ 12:05am 
it seems like this game has great features, great mods, and a great + active community! i really wanna get this now! will prolly buy soon:steamthumbsup::steamthumbsup::steamthumbsup:
cybersteve547 Mar 23, 2024 @ 2:13am 
also is there something like mc redstone in this?
Kittenpox Mar 23, 2024 @ 2:33am 
Originally posted by ACS36:
It has a research tree, but the researching process and the tech tree itself are very dated IMO, and could use updating. It's one of the base game features that could use a significant overhaul to add value to the game.
One of the nice things about the game is that it has an excellent modding community, so if you want something with a bit more complexity then something like this is an option: https://steamcommunity.com/sharedfiles/filedetails/?id=2868392160
Kittenpox Mar 23, 2024 @ 2:35am 
Originally posted by cybersteve547:
also is there something like mc redstone in this?
Not that type of game, afaik. (In much the same way that The Sims doesn't have constructable logic gates.)
Jack Reaver Mar 23, 2024 @ 8:25am 
Originally posted by cybersteve547:
also is there something like mc redstone in this?
In theory yes, in reality not really. You just have the ability to toggle power on and off a specific wire line but most things that require power can already be turned off individually. There's nothing like Pistons which could make doors out of terrain and there's not automated way to toggle the power on a line.
So you would definitely need mods for this and I'm not sure there even are any.
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Date Posted: Mar 21, 2024 @ 2:55am
Posts: 16