RimWorld
Nox Tenebris 2024年3月13日 10時18分
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Anomaly (new DLC) Changes the Game Too Much
Every DLC has made solid improvements to how the base RimWorld plays. Royalty added super powers (the "eh" DLC), Ideology made improvements to how a colony functions, and Biotech made improvements for how pawns function, grow/ evolve, and also some mech stuff.

Anomaly, however, feels like RimWorld is trying to be a completely different game. It doesn't really improve, but add. In the end, I feel like it is gonna be the one DLC that I have to decide if I want to tick on or off at the start of a playthrough since it seems like such a dramatic change, which I'm not a fan of.

New DLC should elevate the existing game, not entirely change it.
投稿主: Thundercraft:
Compared to Royalty or Ideology, Biotech was a massive DLC that added a lot of stuff that appealed to a variety of playstyles and preferences:
(*) Children for those who wanted family orientated colony gameplay
(*) Mechanoids for those who wanted robots
(*) Mechanitor for a mad scientist experience
(*) Vampires for those who love them
(*) Xenogenetics for those who wanted furries and other races
(*) Gene modding for those who wanted to create their own genetic abberations.

From what we know, Anomaly seems incredibly niche and it does not seems to offer nearly as much content.

Consider, too, that the gap between each previous DLC was roughly 12 months. This time the wait will be about a year and a half. I think part of the negativity in comments may be that the hype had been building up for a while. Since we waited for longer than normal, players may have been expecting to see another big DLC with a wide playerbase appeal, similar to Biotech.
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136-150 / 166 のコメントを表示
It's not even out yet and you all are ♥♥♥♥♥♥♥♥ about it. There might be a lot more we were not shown.
I have a couple hours, having viewed all of the DLC announcements as they came save for Royalty. Just be patient - as it stands now it seems like you (and a lot of others to be fair) are commenting from an initial impression rather than a measured response with everything at your disposal. Don't get me wrong though, I can see where you're coming from. I had hoped the expansion would focus on the sorely lacking parts of the basegame such as external affairs like diplomacy and wars. Personally I'm interested to see how this one shapes up to be, though.
I kind of agree that this DLC isn't adding to the existing game-play but adding more new mechanics which is good but id rather enhance the existing game play because there's already a ton of things in the game
Chaos 2024年3月27日 22時05分 
While I would still get it cuz I love these kinds of thing in the first place.
But yeah, this doesn't really feel like Rimworld at all.

But as long as it's fun, why not?
Night Foxx (She/her) の投稿を引用:
Nox Tenebris の投稿を引用:
It doesn't. Adding chocolate to a cup of milk is expanding the flavor to make it chocolate milk. Replacing it with a can of soda is changing it out. Congrats on entirely missing the point.

No, adding chocolate changes the flavor of the milk, it doesn't "expand it". Well, it does, but that's literally just another way to say it changes it. You're just playing word games at this point.

Replacing the milk with coke doesn't change the milk. It literally replaces it. That's different from "changing" it. "Changing it" implies there's something of the original still there.
No, I'm content with the milk to soda thing. That's what this is.

This DLC will override the default RimWorld experience by making such dramatic changes that it is like a different drink altogether. It'll be a DLC that you have to decide if you are going to tick on if you want horror theme or tick off if you want RimWorld, which IS different than Ideology and Biotech, and even Royalty (the weakest one). I've stated this position in so many words several times now. Just because you don't agree with me doesn't mean I didn't explain it.
Chaos の投稿を引用:
While I would still get it cuz I love these kinds of thing in the first place.
But yeah, this doesn't really feel like Rimworld at all.

But as long as it's fun, why not?
Because it could have been something that is RimWorld. Better open world, roaming factions, real time faction wars, reasons to leave the base, space, combat overhauls, z levels, etc. There are a lot of other things the DLC could have been. Things people have been asking for for a long time now. I'm just pissy that it is this horror thing that, in my mind, no one asked for instead.
最近の変更はNox Tenebrisが行いました; 2024年3月27日 22時09分
Hykal 2024年3月27日 23時56分 
You know what DLC override the default experience? All of them. Because the inclusion of Mechanoid clusters and Xenohumans just do that. You just have the hangup because people called you out on your bad example.
Hykal 2024年3月27日 23時57分 
Nox Tenebris の投稿を引用:
Because it could have been something that is RimWorld. Better open world, roaming factions, real time faction wars, reasons to leave the base, space, combat overhauls, z levels, etc. There are a lot of other things the DLC could have been. Things people have been asking for for a long time now. I'm just pissy that it is this horror thing that, in my mind, no one asked for instead.

If you checked Tynan's Twitter you'd see he doesn't want the game to have 4X. If you don't care for this horror direction simply don't buy it.
The Yeen Queen (禁止済) 2024年3月28日 6時19分 
Doctor Uburian の投稿を引用:
Night Foxx (She/her) の投稿を引用:

And how is adding a horror element to the game any different?

Speaking as a story maker, horror as a genre is very emotionally intense and thematically esoteric, which means that if you try to introduce it into a preexisting story environment that is not horror focused, it tends to overshadow everything else in said environment until it becomes horror focused.

Arguably, non of the previous expansions caused a change like that.

Game is full of cannibal raiders, genetically engineered mutant raiders, hives of ravenous bug monsters, and murderous sentient machines dropping from the sky intent on wiping out your settlement. There's already horror...
The Yeen Queen (禁止済) 2024年3月28日 6時22分 
Nox Tenebris の投稿を引用:
Night Foxx (She/her) の投稿を引用:

No, adding chocolate changes the flavor of the milk, it doesn't "expand it". Well, it does, but that's literally just another way to say it changes it. You're just playing word games at this point.

Replacing the milk with coke doesn't change the milk. It literally replaces it. That's different from "changing" it. "Changing it" implies there's something of the original still there.
No, I'm content with the milk to soda thing. That's what this is.

No, it absolutely isn't. It's still at its core a colony building survival game. The DLC won't change that.

This DLC will override the default RimWorld experience by making such dramatic changes that it is like a different drink altogether.

It's....adding new enemy types. It's not that drastic of a change. Seriously. It's still the same core gameplay loop.

It'll be a DLC that you have to decide if you are going to tick on if you want horror theme or tick off if you want RimWorld, which IS different than Ideology and Biotech, and even Royalty (the weakest one). I've stated this position in so many words several times now. Just because you don't agree with me doesn't mean I didn't explain it.

Except it's still Rimworld whether you have it on or off. Your reasoning is pure nonsense. It's not that I disagree with you, it's that you're objectively wrong.
The Yeen Queen (禁止済) 2024年3月28日 6時23分 
Hykal の投稿を引用:
Nox Tenebris の投稿を引用:
Because it could have been something that is RimWorld. Better open world, roaming factions, real time faction wars, reasons to leave the base, space, combat overhauls, z levels, etc. There are a lot of other things the DLC could have been. Things people have been asking for for a long time now. I'm just pissy that it is this horror thing that, in my mind, no one asked for instead.

If you checked Tynan's Twitter you'd see he doesn't want the game to have 4X. If you don't care for this horror direction simply don't buy it.

Think it's funny that Nox is complaining that adding new enemy types changes the game into something completely different, but then suggests changes that would have an even BIGGER impact on gameplay. 🤔
Nox Tenebris の投稿を引用:
Night Foxx (She/her) の投稿を引用:

No, adding chocolate changes the flavor of the milk, it doesn't "expand it". Well, it does, but that's literally just another way to say it changes it. You're just playing word games at this point.

Replacing the milk with coke doesn't change the milk. It literally replaces it. That's different from "changing" it. "Changing it" implies there's something of the original still there.
No, I'm content with the milk to soda thing. That's what this is.
Your fundamental lack of knowledge of Pilk is why your analogy will never work.
Hykal 2024年3月28日 7時45分 
Nox Tenebris: The previous DLCs of expanded things but didn't change things.

Also Nox Tenebris: Has not played Anomaly, ignored how previous DLCs drastically changed the game, suggest additions to the game that adds new things, doesn't know what pilk is.

Incapable of Intellectual kinda person.
Night Foxx (She/her) の投稿を引用:
Doctor Uburian の投稿を引用:

Speaking as a story maker, horror as a genre is very emotionally intense and thematically esoteric, which means that if you try to introduce it into a preexisting story environment that is not horror focused, it tends to overshadow everything else in said environment until it becomes horror focused.

Arguably, non of the previous expansions caused a change like that.

Game is full of cannibal raiders, genetically engineered mutant raiders, hives of ravenous bug monsters, and murderous sentient machines dropping from the sky intent on wiping out your settlement. There's already horror...

And I'm not denying it, but it would be a stretch to call Rimworld a horror game. Those are only aspects of the whole game, and although not insignificant, do not interfere with the central genre of Rimworld (being a story driven frontier colony sim) up to the point of overwhelming it.

Anomaly's events on the other hand seem to not only dive deep into horror, but do so in a way that is designed to provoke dread, psychological tension, suspicion and mystery (in Tynan's own words), as horror games tend to do. From what we have seem, it is also apparent that most of these events will be highly intrusive and disruptive, which will likely be a hard sell for all of those who play the game mostly as a colony sim (although I can only speak for myself in this regard).
最近の変更はDoctor Uburianが行いました; 2024年3月28日 10時31分
Doctor Uburian の投稿を引用:
Night Foxx (She/her) の投稿を引用:

Game is full of cannibal raiders, genetically engineered mutant raiders, hives of ravenous bug monsters, and murderous sentient machines dropping from the sky intent on wiping out your settlement. There's already horror...

And I'm not denying it, but it would be a stretch to call Rimworld a horror game. Those are only aspects of the whole game, and although not insignificant, do not interfere with the central genre of Rimworld (being a story driven frontier colony sim) up to the point of overwhelming it.

Anomaly's events on the other hand seem to not only dive deep into horror, but do so in a way that is designed to provoke dread, psychological tension, suspicion and mystery (in Tynan's own words), as horror games tend to do. From what we have seem, it is also apparent that most of these events will be highly intrusive and disruptive, which will likely be a hard sell for all of those who play the game mostly as a colony sim.
I play this game mostly as a colony sim and I'm excited for horror based events to mix up the moment to moment gameplay. In the first place, Rimworld is primarily a Colony Sim so playing it other ways is doing so against the initial game design. Also since we're basing this on pre release info which is limited, you should remember to include "In your opinion" as everything stated is just an opinion and you don't speak for the entire playerbase with that last statement.
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投稿日: 2024年3月13日 10時18分
投稿数: 166