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翻訳の問題を報告
But yeah, this doesn't really feel like Rimworld at all.
But as long as it's fun, why not?
This DLC will override the default RimWorld experience by making such dramatic changes that it is like a different drink altogether. It'll be a DLC that you have to decide if you are going to tick on if you want horror theme or tick off if you want RimWorld, which IS different than Ideology and Biotech, and even Royalty (the weakest one). I've stated this position in so many words several times now. Just because you don't agree with me doesn't mean I didn't explain it.
If you checked Tynan's Twitter you'd see he doesn't want the game to have 4X. If you don't care for this horror direction simply don't buy it.
Game is full of cannibal raiders, genetically engineered mutant raiders, hives of ravenous bug monsters, and murderous sentient machines dropping from the sky intent on wiping out your settlement. There's already horror...
No, it absolutely isn't. It's still at its core a colony building survival game. The DLC won't change that.
It's....adding new enemy types. It's not that drastic of a change. Seriously. It's still the same core gameplay loop.
Except it's still Rimworld whether you have it on or off. Your reasoning is pure nonsense. It's not that I disagree with you, it's that you're objectively wrong.
Think it's funny that Nox is complaining that adding new enemy types changes the game into something completely different, but then suggests changes that would have an even BIGGER impact on gameplay. 🤔
Also Nox Tenebris: Has not played Anomaly, ignored how previous DLCs drastically changed the game, suggest additions to the game that adds new things, doesn't know what pilk is.
Incapable of Intellectual kinda person.
And I'm not denying it, but it would be a stretch to call Rimworld a horror game. Those are only aspects of the whole game, and although not insignificant, do not interfere with the central genre of Rimworld (being a story driven frontier colony sim) up to the point of overwhelming it.
Anomaly's events on the other hand seem to not only dive deep into horror, but do so in a way that is designed to provoke dread, psychological tension, suspicion and mystery (in Tynan's own words), as horror games tend to do. From what we have seem, it is also apparent that most of these events will be highly intrusive and disruptive, which will likely be a hard sell for all of those who play the game mostly as a colony sim (although I can only speak for myself in this regard).