RimWorld

RimWorld

dasa_23 Mar 11, 2024 @ 9:24am
OMG - next DLC inc!?
Last edited by dasa_23; Mar 11, 2024 @ 9:25am
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Showing 61-75 of 105 comments
eighmy_lupin Mar 11, 2024 @ 8:38pm 
Really hope this isn't another religion or magic pack. I really don't want another My First Pet Stuff situation. Though I trust Tynan far more than EA.

Archaeology and maybe finding an ancient creature or virus would be cool
Last edited by eighmy_lupin; Mar 11, 2024 @ 10:06pm
JE55BUNN1 Mar 11, 2024 @ 8:44pm 
HYYYYYYYPPPPPPPPPPPPPPPE TRAIN!!!!

CHOO CHOOOOO!

*chugga chugga chugga chuggga*

All aboard!
Rex Mar 11, 2024 @ 9:08pm 
Maybe Frankenstein stuff? :3
Hamstadini Mar 11, 2024 @ 9:14pm 
You know, I was thinking about what the title would be to fit the RIBWORLD theme, and I first thought it would be Warlock because colonists would now be interacting with Eldritch beings, but I think considering the character it would be Rimworld:Witches.

Witches are women who have a lot of knowledge, right? And considering that the avatar of this particular DLC has an association with the occult and is garnering a lot of knowledge (judging by her gear), she does fit the persona of being a high-tech witch.

Might not fit the theme for sounding to medieval, but that’s the only title I can come up with that would fit with a W.

Edit: maybe Warp, as a nod to Warhammer 40K and their chaos gods? Also to get The Blind One salivating over possible space travel?
Last edited by Hamstadini; Mar 11, 2024 @ 9:21pm
Steelfleece Mar 11, 2024 @ 9:28pm 
Wonder/Wonders would work too.
Radicaljack Mar 11, 2024 @ 9:46pm 
Please god an update and more do with the world map that means something.
JE55BUNN1 Mar 11, 2024 @ 10:57pm 
Originally posted by Radicaljack:
Please god an update and more do with the world map that means something.

I'm curious... what do you feel needs adding to the world map?
schnappkatze Mar 11, 2024 @ 11:15pm 
If the DLC revolves around archaeology, the chance is good that the caravan/travel system gets an overhaul. Maybe even combined with vehicles, so you can travel in a reasonable speed around the planet to find and explore temples and ruins.
Vermillion Cardinal Mar 11, 2024 @ 11:47pm 
Originally posted by JE55BUNN1:
Originally posted by Radicaljack:
Please god an update and more do with the world map that means something.

I'm curious... what do you feel needs adding to the world map?

Personally I'd like points of interest with unique encounters and possibly rewards (which can't be gotten even from quests), and more variety in overworld events besides being ambushed and encountering passing caravans (which I usually have no trade goods to take advantage of anyway).

Overworld events that require players to make decisions could also be added, which may convert into quests as necessary (allow refugees to follow you back to shelter for a time, choose to explore an ancient complex you stumbled across, or host a traveler who has decided to travel the world to experience foreign cultures, among others).

There could be random mineable resource nodes, meeting injured travelers who need aid, uncovering hidden archotech complexes, and random faction fights.
JE55BUNN1 Mar 12, 2024 @ 12:08am 
Originally posted by Vermillion Cardinal:
Originally posted by JE55BUNN1:

I'm curious... what do you feel needs adding to the world map?

Personally I'd like points of interest with unique encounters and possibly rewards (which can't be gotten even from quests), and more variety in overworld events besides being ambushed and encountering passing caravans (which I usually have no trade goods to take advantage of anyway).

Overworld events that require players to make decisions could also be added, which may convert into quests as necessary (allow refugees to follow you back to shelter for a time, choose to explore an ancient complex you stumbled across, or host a traveler who has decided to travel the world to experience foreign cultures, among others).

There could be random mineable resource nodes, meeting injured travelers who need aid, uncovering hidden archotech complexes, and random faction fights.

They sound more organic than the events I currently experience (with mods) and more random too.
The Blind One Mar 12, 2024 @ 12:09am 
I agree with Vermillion Cardinal, there's a lot of potential for world expansion.

Right now there's very little to do on the world map that is in any way meaningful.

There's no reason to go out of your base to get or do anything. Everything of value is right there on your own home map and everything is brought to you by the quests generated as well. You get free shipping off orbital beam targeters, anti-grain warheads, thousands of plasteel, mech resurrector serums and legendary items, etc, it's all offered to you as on-map quests.

There really ought to be better rewards in ancient complexes that give good stuff. It's risky to venture out so it should be all the more rewarding. Finding ancient legendary marine armor or a charge rifle. Long lost vanometric power cells. Archite technologies and relics lost to the world, so much to imagine, so little there actually is at the moment.

Lastly there's the diplomacy factor for the world map that is heavily lacking. Or to be more precise, there is no diplomacy and it doesn't matter where you settle in terms of who raids you. There's no bargaining with factions, no real trade deals you can do aside from the occasional RNG trade deal they give as a quest. Defeating enemy bases has no effect, Proximity to the enemy bases has no effect. Etc.
Last edited by The Blind One; Mar 12, 2024 @ 12:11am
KiTA Mar 12, 2024 @ 12:50am 
Archeology, Archeotech, and More Horrors? An expansion of the Ancient Danger system?
Robo Mar 12, 2024 @ 3:05am 
I hope this DLC is going to add more in-depth world structures, things like traps that the player can't see, rare resources on these locations that can't be acquired from events or the world map and content that fleshes out the lore.

Real Ruins is a highly popular mod and it would be great to see it incorporated as vanilla content, save for recorded player bases which Real Ruins already does.
The Blind One Mar 12, 2024 @ 3:41am 
One thing I'd love to see be implemented too is how just like in dwarf fortress you can leave your fortress on the world map and start a new one elsewhere while the old one continues to exist.

I'd love to see that in rimworld too. Then you could slowly expand your player faction over time by adding more and more colonies on the planet and with the implementation of babies in biotech you could have multi generational colonies and settlements that spread out over time.

Your old colony doesn't need to be processed as a whole map, it just gets mothballed and processed as if it's just a world item like other faction bases at that point but it would retain your old colonists and they could provide support or help your new colony in some way as a reward for all the effort you put into the old colony.

Like being able to call in military support from your old colony where they will drop pod into your map and help you fight off raiders. You'd have so much nostalgia seeing your old colonists drop podding into your base and providing that desperately needed help.

You could send trade caravans to your old colony and trade with them just like they were a regular faction base, except you get a slight trading bonus because you're the same faction. Resources available on the base could be dependent on what your base actually had in the stockpiles when you left it and be randomly generated to some degree.

This way you could keep on playing on the same rimworld for generations, each time starting a new colony without strictly losing your old achievements. Thus slowly expanding your faction until you are the pre-eminent power on the rimworld. Each colony being a legacy of your achievements.
Last edited by The Blind One; Mar 12, 2024 @ 3:43am
wargarurumon Mar 12, 2024 @ 3:46am 
Originally posted by x:
She has a calculator. So math DLC. I can hardly wait :steamhappy:

That or Cthulhu
my guess its economics related, a gold cube and a calculator smells like money stuff
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Date Posted: Mar 11, 2024 @ 9:24am
Posts: 105