Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Archaeology and maybe finding an ancient creature or virus would be cool
CHOO CHOOOOO!
*chugga chugga chugga chuggga*
All aboard!
Witches are women who have a lot of knowledge, right? And considering that the avatar of this particular DLC has an association with the occult and is garnering a lot of knowledge (judging by her gear), she does fit the persona of being a high-tech witch.
Might not fit the theme for sounding to medieval, but that’s the only title I can come up with that would fit with a W.
Edit: maybe Warp, as a nod to Warhammer 40K and their chaos gods? Also to get The Blind One salivating over possible space travel?
I'm curious... what do you feel needs adding to the world map?
Personally I'd like points of interest with unique encounters and possibly rewards (which can't be gotten even from quests), and more variety in overworld events besides being ambushed and encountering passing caravans (which I usually have no trade goods to take advantage of anyway).
Overworld events that require players to make decisions could also be added, which may convert into quests as necessary (allow refugees to follow you back to shelter for a time, choose to explore an ancient complex you stumbled across, or host a traveler who has decided to travel the world to experience foreign cultures, among others).
There could be random mineable resource nodes, meeting injured travelers who need aid, uncovering hidden archotech complexes, and random faction fights.
They sound more organic than the events I currently experience (with mods) and more random too.
Right now there's very little to do on the world map that is in any way meaningful.
There's no reason to go out of your base to get or do anything. Everything of value is right there on your own home map and everything is brought to you by the quests generated as well. You get free shipping off orbital beam targeters, anti-grain warheads, thousands of plasteel, mech resurrector serums and legendary items, etc, it's all offered to you as on-map quests.
There really ought to be better rewards in ancient complexes that give good stuff. It's risky to venture out so it should be all the more rewarding. Finding ancient legendary marine armor or a charge rifle. Long lost vanometric power cells. Archite technologies and relics lost to the world, so much to imagine, so little there actually is at the moment.
Lastly there's the diplomacy factor for the world map that is heavily lacking. Or to be more precise, there is no diplomacy and it doesn't matter where you settle in terms of who raids you. There's no bargaining with factions, no real trade deals you can do aside from the occasional RNG trade deal they give as a quest. Defeating enemy bases has no effect, Proximity to the enemy bases has no effect. Etc.
Real Ruins is a highly popular mod and it would be great to see it incorporated as vanilla content, save for recorded player bases which Real Ruins already does.
I'd love to see that in rimworld too. Then you could slowly expand your player faction over time by adding more and more colonies on the planet and with the implementation of babies in biotech you could have multi generational colonies and settlements that spread out over time.
Your old colony doesn't need to be processed as a whole map, it just gets mothballed and processed as if it's just a world item like other faction bases at that point but it would retain your old colonists and they could provide support or help your new colony in some way as a reward for all the effort you put into the old colony.
Like being able to call in military support from your old colony where they will drop pod into your map and help you fight off raiders. You'd have so much nostalgia seeing your old colonists drop podding into your base and providing that desperately needed help.
You could send trade caravans to your old colony and trade with them just like they were a regular faction base, except you get a slight trading bonus because you're the same faction. Resources available on the base could be dependent on what your base actually had in the stockpiles when you left it and be randomly generated to some degree.
This way you could keep on playing on the same rimworld for generations, each time starting a new colony without strictly losing your old achievements. Thus slowly expanding your faction until you are the pre-eminent power on the rimworld. Each colony being a legacy of your achievements.