RimWorld

RimWorld

Kat May 17, 2020 @ 12:18pm
Pawn without trait perceived as Physically Hideous?
I have a pawn with traits 'Kind' and 'Industrious' which all other pawns show under Social as a -40 Physically Hideous. This pawn has no scars or missing parts (so far), and I have made sure his clothing is of normal quality. This is starting to cause fights in the colony. Can anyone help me with where I should look to see what is causing this? I've already checked the xml for his traits and background and only the Kind and Industrious show up - there is no -2 to beauty anywhere I can find. Has anyone else seen this ... any ideas?

This is Rimworld Core - no Royalty DLC.

Mods that could influence traits:
EdB Prepare Carefully (used to alter a previous world pawn for a Reunion Colony playthru)
Bad Can Be Good
KV More Trait Slots (to use with the additional Reunion Ally added trait)
Reunion (adds an additional Reunion Ally trait to world pawns)
Colonist Mentality - alters how some debuffs are perceived
Last edited by Kat; May 17, 2020 @ 1:04pm
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Showing 1-15 of 17 comments
Narrowmind May 17, 2020 @ 12:20pm 
Are you using mods that affect traits?
Kat May 17, 2020 @ 12:56pm 
I have EdBPrepare Carefully on, which I used to alter a world pawn that I liked the look and backstory of - neither of which would contribute to the ugliness as far as I can see. I wondered if that pawn might have had some past link to ugliness so specifically checked for that, but I cannot find anything using Notepad++ in the xml, unless I just do not know where to look (<thing Class="Pawn"> under traits for that specific pawn).

I also have Bad Can Be Good for some quirky bad traits fun and Colonist Mentality which governs how debuffs are seen a bit more logically. Neither of those look like they should influence this tho. I recently added KV More Trait Slots to use with Reunion (which adds an additional Reunion Ally trait) - but I don't see where it added any additional trait to this pawn in the xml.
Narrowmind May 17, 2020 @ 1:00pm 
It isn't Prepare Carefully, but one of the others. These things just happen. You must assume it's one of the trait mods. How else could it happen?

If you're rooting around in the code, it must be referenced somewhere, but I don't do this myself.
Last edited by Narrowmind; May 17, 2020 @ 1:01pm
Kat May 17, 2020 @ 1:09pm 
I agree, I would think it is one of the trait mods or some code possibly 'left over' from converting the world pawn which is not showing up under the traits listing. This is the first time I have looked into the mods and code so I'm not completely sure just where to look or what I should be looking for - so I appreciate any ideas. Thanks for trying to help! :)
Narrowmind May 17, 2020 @ 1:13pm 
I wish you luck. Please enjoy.
TwoTonGamer May 17, 2020 @ 5:17pm 
You have modded traits and mood debuffs, so those mods must be misbehaving.
ec928 May 29, 2020 @ 3:56pm 
Happened here as well. Latest version with royalty and plenty of mods but no obvious psychology/perception type mods.

Everything was normal, then noticed several previously normal pawns were percieved as "physically hideous" without any negative traints. Forced the trait "beautiful" using the QoL mod, but that wasn't enough to change it. Somehow these pawns received such a negative beauty setting that even that could change it.

Could be a mod, but this never happened before. Suspecting a combination of mods with a recent update... If anyone has found the cause of this, let us know.
Kat May 29, 2020 @ 6:04pm 
Thanks for letting me know it is not just my game. I tried removing and reordering various mods to no effect and I do not have Royalty, only the core game. In the end I had to edit my save game using the method explained here
https://steamcommunity.com/app/294100/discussions/0/2789318172107383642/
I located the specific pawn and found no trace of any uglyness trait nor in his background, but adding in the beautiful trait this way brought him to a 0 in the game - resulting in the other pawns no longer starting stupid fights due to him being thought "physically hideous" when there was no reason for it.
The Void Jun 1, 2020 @ 10:47am 
I think I found the solution. I'm sure you're using "Infused" mod. Check all infusions on worn apparel/weapons, there must be some with smth like "-20 Beauty" - it's the reason of "physically hideous" relation modifier.
ec928 Jun 1, 2020 @ 11:25am 
Originally posted by Poney:
I think I found the solution. I'm sure you're using "Infused" mod. Check all infusions on worn apparel/weapons, there must be some with smth like "-20 Beauty" - it's the reason of "physically hideous" relation modifier.

Yeah you're right. I ended up killing my colonists to get rid of the "physically hideous" and then resurrected then. Seemed to work, but it was really because they dropped their gear. And as soon as they picked up their gear again they went back to "physically hideous". Was the "infused" mod. Now I check all my gear and sell/burn/destroy those negative beauty stuff... (but WHY would anyone build a mod that randomly gives -20 beauty to your gear!?)
brian_va Jun 1, 2020 @ 12:16pm 
Balance?
ec928 Jun 1, 2020 @ 12:31pm 
Originally posted by brian_va:
Balance?

Once people figure out what's happening they just destroy / burn / sell it. It just wastes everyone's time. Doesn't help at all with any "balance".
brian_va Jun 1, 2020 @ 12:52pm 
thats the risk of investing the time/materials into the item; might be great, might not be.
The Void Jun 1, 2020 @ 1:08pm 
@ec928 Well, it's not so easy :) For example (it was my case of "physically hideous"), assault rifle with infusion containing "-20 beauty" debuff also have powerful accuracy and cooldown buffs. So, in this example, we're forced to choose: use item to improve combat effeciency, but with possible relations harm; or do not use to maintain normal relations, but with less effeciency in combat
Tomibouzu Jun 1, 2020 @ 1:44pm 
Originally posted by Poney:
@ec928 Well, it's not so easy :) For example (it was my case of "physically hideous"), assault rifle with infusion containing "-20 beauty" debuff also have powerful accuracy and cooldown buffs. So, in this example, we're forced to choose: use item to improve combat effeciency, but with possible relations harm; or do not use to maintain normal relations, but with less effeciency in combat

you have a healthy understanding of balance compared to what seems like the bulk of the Rimworld community. Everyone seems to like having stuff given to them for free.
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Date Posted: May 17, 2020 @ 12:18pm
Posts: 17