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But it's under "Prisoner" that you can set how you want to treat them:
"No interaction" - just whatever food and medical care you've selected in the Health tab, colonists won't talk to them
"Reduce resistance" - chat them up to train your wardens' social skill but never actually offer them a chance to join
"Recruit" - wear down their resistance till it's gone, then offer to let them join
"Release" - they'll be let go as soon as they can walk
"Execute" - non-psycho colonists will get a small mood penalty if the prisoner is still considered guilty, a slightly bigger one if they're considered innocent
https://steamcommunity.com/sharedfiles/filedetails/?id=2079993377
The game is fantastic but a little inconsistent with it's menus and options. Really makes you struggle sometimes to do the simplest of tasks.
Usually for me the wiki has been a big help. And failing that, folks in here have clued me in to a ton of tips and tricks it would have taken me forever to stumble across on my own lol