RimWorld

RimWorld

-HoK- Cian Feb 12, 2024 @ 6:51pm
Vanilla Expanded (Do not enable all the mods)
Just kidding. Who else has ignored the mod creator's sage advice and enabled everything for the full experience?
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Showing 1-15 of 20 comments
brian_va Feb 12, 2024 @ 6:59pm 
its not uncommon for the mod issues posted here to be traced back to a VE mod issue, so its probably safe to say quite a few jump into the deep end without looking.
Last edited by brian_va; Feb 12, 2024 @ 7:00pm
-HoK- Cian Feb 12, 2024 @ 7:02pm 
You know, I havn't had any problems with Vanilla Expanded except on the rare occasion that they introduce a bug with a new feature.

I also run Set Up Camp, Arachnophobia, and Call of Cthulu mods without a problem in addition to the Vanilla Expanded Catalogue of mods. Now, I'll definitely buy the argument that VE tends to mess with mods that overhaul the combat system. I think CE hates VE.
Last edited by -HoK- Cian; Feb 12, 2024 @ 7:02pm
Steelfleece Feb 12, 2024 @ 7:23pm 
As one of the proponents of picking and choosing mods and installing just a few at a time, I haven't really had issues directly traceable to VE aside from bloat. I'm fully aware of said bloat and am fine with 5-6 minute startups. Although I am kind of planning to drop a couple of them from the active mod list when 1.5 hits just because I never make use of them anyway.
-HoK- Cian Feb 12, 2024 @ 7:43pm 
I fear 1.5. No doubt I'll have to take a Rimworld vacation until all the mods are updated.
Steelfleece Feb 12, 2024 @ 7:59pm 
Originally posted by -HoK- Cian:
I fear 1.5. No doubt I'll have to take a Rimworld vacation until all the mods are updated.

Do what I do. Take that time to load maybe the good CE (the one that replaces Prepare Carefully) and play an otherwise vanilla colony to keep in touch with it. It'd be embarassing to be one of those people who comes to the board with an issue they think is vanilla but is actually on one of their mods.

Also, cry a lot. That too.
The Yeen Queen (Banned) Feb 12, 2024 @ 8:26pm 
Originally posted by -HoK- Cian:
I fear 1.5. No doubt I'll have to take a Rimworld vacation until all the mods are updated.

Pretty much expected with a major update for any modded game.
The Blind One Feb 12, 2024 @ 8:30pm 
Originally posted by Steelfleece:
Originally posted by -HoK- Cian:
I fear 1.5. No doubt I'll have to take a Rimworld vacation until all the mods are updated.

Do what I do. Take that time to load maybe the good CE (the one that replaces Prepare Carefully) and play an otherwise vanilla colony to keep in touch with it. It'd be embarassing to be one of those people who comes to the board with an issue they think is vanilla but is actually on one of their mods.

Also, cry a lot. That too.

Bro vanilla is seriously player unfriendly. I played it once to full completion so I can at least talk about it with fair judgement but there's so many bloody things that annoy me about vanilla especially in the user interface. It's honestly atrocious imho.

Every single tool of allow tool is missing and it's such a massive pain having to click and check each tree, berry and healroot bush. The health tab is utter garbage and useless. No proper camera controls. No search tool. Workbench management is a massive choir and pain. No simple quick emergency action system such as achtung. There's so many tiny QoL features missing in vanilla that's its frustrating to play the game. It's almost deliberately handicapping you for the lulz and just working against the player.

The vanilla content is 'decent' enough imho that it's OK, I give it a 6 out of 10. 7 with DLC but the mods make this a 9/10.
But the interface and QoL ... I swear to god ... it's barely playable. I give it a 3/10 and that's being generous.

I can play vanilla ... just not without all the UI and QoL features that mods bring.

My all time favorite mod is 'heat map'. And while heat maps were introduced with the new major update, Tynan for some godforsaken reason thought it was smart NOT to implement actual temperature numbers in rooms so I still dont bloody know if someone is freezing or overheating 9 out of 10 times.
Last edited by The Blind One; Feb 12, 2024 @ 8:33pm
MadArtillery Feb 12, 2024 @ 8:39pm 
Click every tree? what are you doing? If you want to harvest bushes just zoom out and double click, selects everything on the screen. Given the travels times involved you probably don't even want to harvest random junk off the map at distances further then that convenience. Leaving some herbs and berries on the map is decent for a backup plan but they are definitetly not intended to be any sort of mainstay, just plant something if you want a sustainable source. You can just use the chop wood and drag over trees. It'll just automatically not choose trees that aren't grown enough to be worth cutting. Given grow zones can do trees if you want around the clock automation you can just do that if you are somehow wood hungry enough a clear cut won't handle it for an ingame year or more. Or wood dryads, I've never used more then they can provide. Just plant the plants you want to use? I am very confused by your post blind one.

I've never used this allow tool mod you seem to be talking about and I do not have whatever these issues you are going on about are.
Last edited by MadArtillery; Feb 12, 2024 @ 8:47pm
The Blind One Feb 12, 2024 @ 8:46pm 
It's in the beginning of the game really that its most frustrating.

If you want to play optimally you only harvest healroot when they are full grown, same goes for other plants like berries and trees since they'll provide more resources that way. In order to know if a healroot is properly grown you'll have to manually select and check. If you harvest prematurely you'll have increased failure odds. So if you select all healroot on the map and then harvest, you'll fail much more often than is necessary when you selectively harvest them.

With allow tool you just click 'harvest fully grown' and it will automatically show which plants are fully grown and ready to be harvested. Just one of the many amazing player friendly features it has.

It also easily allows you to replace walls or other items by clicking the 'select similar' button which allows you to quickly select entire segments or power cables quickly without having to click every single item separately.

If you're not using allow tool, you don't know what you are missing buddy.
Last edited by The Blind One; Feb 12, 2024 @ 8:49pm
MadArtillery Feb 12, 2024 @ 8:48pm 
Won't grow zones do the same thing if placed on wild plants? I know it works for ambrosia sprouts. I don't do much naked brutality so spamming healroot isn't a tedium I deal with much.
Last edited by MadArtillery; Feb 12, 2024 @ 8:49pm
The Blind One Feb 12, 2024 @ 8:52pm 
Originally posted by MadArtillery:
Won't grow zones do the same thing if placed on wild plants? I know it works for ambrosia sprouts. I don't do much naked brutality so spamming healroot isn't a tedium I deal with much.

having to place grow zones for every healroot plant on the map and set the settings of the zone each time.

Bro ...

that's why I hate vanilla UI. f that. Yeah it works. But it's a pain.
Last edited by The Blind One; Feb 12, 2024 @ 8:52pm
Steelfleece Feb 12, 2024 @ 8:53pm 
Originally posted by The Blind One:
Originally posted by Steelfleece:

Do what I do. Take that time to load maybe the good CE (the one that replaces Prepare Carefully) and play an otherwise vanilla colony to keep in touch with it. It'd be embarassing to be one of those people who comes to the board with an issue they think is vanilla but is actually on one of their mods.

Also, cry a lot. That too.

Bro vanilla is seriously player unfriendly. I played it once to full completion so I can at least talk about it with fair judgement but there's so many bloody things that annoy me about vanilla especially in the user interface. It's honestly atrocious imho.

Every single tool of allow tool is missing and it's such a massive pain having to click and check each tree, berry and healroot bush. The health tab is utter garbage and useless. No proper camera controls. No search tool. Workbench management is a massive choir and pain. No simple quick emergency action system such as achtung. There's so many tiny QoL features missing in vanilla that's its frustrating to play the game. It's almost deliberately handicapping you for the lulz and just working against the player.

The vanilla content is 'decent' enough imho that it's OK, I give it a 6 out of 10. 7 with DLC but the mods make this a 9/10.
But the interface and QoL ... I swear to god ... it's barely playable. I give it a 3/10 and that's being generous.

I can play vanilla ... just not without all the UI and QoL features that mods bring.

My all time favorite mod is 'heat map'. And while heat maps were introduced with the new major update, Tynan for some godforsaken reason thought it was smart NOT to implement actual temperature numbers in rooms so I still dont bloody know if someone is freezing or overheating 9 out of 10 times.

Oh, exactly. I didn't say enjoy it. (I did mention crying though) Mostly it's just to refresh knowledge of what the base game's like without my big fat pile of mods.
The Blind One Feb 12, 2024 @ 9:11pm 
Originally posted by Steelfleece:
Oh, exactly. I didn't say enjoy it. (I did mention crying though)

Wailing, weeping and gnashing of teeth.
Hamstadini Feb 12, 2024 @ 9:32pm 
Originally posted by The Blind One:
Originally posted by Steelfleece:

Do what I do. Take that time to load maybe the good CE (the one that replaces Prepare Carefully) and play an otherwise vanilla colony to keep in touch with it. It'd be embarassing to be one of those people who comes to the board with an issue they think is vanilla but is actually on one of their mods.

Also, cry a lot. That too.

Bro vanilla is seriously player unfriendly. I played it once to full completion so I can at least talk about it with fair judgement but there's so many bloody things that annoy me about vanilla especially in the user interface. It's honestly atrocious imho.

Every single tool of allow tool is missing and it's such a massive pain having to click and check each tree, berry and healroot bush. The health tab is utter garbage and useless. No proper camera controls. No search tool. Workbench management is a massive choir and pain. No simple quick emergency action system such as achtung. There's so many tiny QoL features missing in vanilla that's its frustrating to play the game. It's almost deliberately handicapping you for the lulz and just working against the player.

The vanilla content is 'decent' enough imho that it's OK, I give it a 6 out of 10. 7 with DLC but the mods make this a 9/10.
But the interface and QoL ... I swear to god ... it's barely playable. I give it a 3/10 and that's being generous.

I can play vanilla ... just not without all the UI and QoL features that mods bring.

My all time favorite mod is 'heat map'. And while heat maps were introduced with the new major update, Tynan for some godforsaken reason thought it was smart NOT to implement actual temperature numbers in rooms so I still dont bloody know if someone is freezing or overheating 9 out of 10 times.

I’m glad I’m playing vanilla first then. Sounds like I have a lot to look forward to.
Raymond Feb 12, 2024 @ 10:12pm 
Originally posted by -HoK- Cian:
You know, I havn't had any problems with Vanilla Expanded except on the rare occasion that they introduce a bug with a new feature.

I also run Set Up Camp, Arachnophobia, and Call of Cthulu mods without a problem in addition to the Vanilla Expanded Catalogue of mods. Now, I'll definitely buy the argument that VE tends to mess with mods that overhaul the combat system. I think CE hates VE.
You can keep your belief to yourself. All VE mods are compatible with CE as of right now.
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Date Posted: Feb 12, 2024 @ 6:51pm
Posts: 20