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I also run Set Up Camp, Arachnophobia, and Call of Cthulu mods without a problem in addition to the Vanilla Expanded Catalogue of mods. Now, I'll definitely buy the argument that VE tends to mess with mods that overhaul the combat system. I think CE hates VE.
Do what I do. Take that time to load maybe the good CE (the one that replaces Prepare Carefully) and play an otherwise vanilla colony to keep in touch with it. It'd be embarassing to be one of those people who comes to the board with an issue they think is vanilla but is actually on one of their mods.
Also, cry a lot. That too.
Pretty much expected with a major update for any modded game.
Bro vanilla is seriously player unfriendly. I played it once to full completion so I can at least talk about it with fair judgement but there's so many bloody things that annoy me about vanilla especially in the user interface. It's honestly atrocious imho.
Every single tool of allow tool is missing and it's such a massive pain having to click and check each tree, berry and healroot bush. The health tab is utter garbage and useless. No proper camera controls. No search tool. Workbench management is a massive choir and pain. No simple quick emergency action system such as achtung. There's so many tiny QoL features missing in vanilla that's its frustrating to play the game. It's almost deliberately handicapping you for the lulz and just working against the player.
The vanilla content is 'decent' enough imho that it's OK, I give it a 6 out of 10. 7 with DLC but the mods make this a 9/10.
But the interface and QoL ... I swear to god ... it's barely playable. I give it a 3/10 and that's being generous.
I can play vanilla ... just not without all the UI and QoL features that mods bring.
My all time favorite mod is 'heat map'. And while heat maps were introduced with the new major update, Tynan for some godforsaken reason thought it was smart NOT to implement actual temperature numbers in rooms so I still dont bloody know if someone is freezing or overheating 9 out of 10 times.
I've never used this allow tool mod you seem to be talking about and I do not have whatever these issues you are going on about are.
If you want to play optimally you only harvest healroot when they are full grown, same goes for other plants like berries and trees since they'll provide more resources that way. In order to know if a healroot is properly grown you'll have to manually select and check. If you harvest prematurely you'll have increased failure odds. So if you select all healroot on the map and then harvest, you'll fail much more often than is necessary when you selectively harvest them.
With allow tool you just click 'harvest fully grown' and it will automatically show which plants are fully grown and ready to be harvested. Just one of the many amazing player friendly features it has.
It also easily allows you to replace walls or other items by clicking the 'select similar' button which allows you to quickly select entire segments or power cables quickly without having to click every single item separately.
If you're not using allow tool, you don't know what you are missing buddy.
having to place grow zones for every healroot plant on the map and set the settings of the zone each time.
Bro ...
that's why I hate vanilla UI. f that. Yeah it works. But it's a pain.
Oh, exactly. I didn't say enjoy it. (I did mention crying though) Mostly it's just to refresh knowledge of what the base game's like without my big fat pile of mods.
Wailing, weeping and gnashing of teeth.
I’m glad I’m playing vanilla first then. Sounds like I have a lot to look forward to.