RimWorld

RimWorld

Rassmond Feb 11, 2024 @ 6:26pm
Caravan not moving bug
Just as it sounds, caravan not moving in any form - be it on foot, drop pod or srts ship. Caravan exits base and just stays frozen over home tile on a world map. As I can see people encounter this bug for a while, but found no solution for my case.. Already get rid of a bunch of mods, and still no change. Yes, I play heavily modded (250+) pack. Looking for any hints or suggestions how to fix this, what else mods/tweaks can interfere with caravan mechanics? Maybe u encountered the same bug, share what resolved problem in ur case. Game practically unplayable as long as this bug stands. Please help!
Last edited by Rassmond; Feb 11, 2024 @ 6:28pm
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Showing 1-15 of 25 comments
VitaKaninen Feb 11, 2024 @ 6:45pm 
Can you look through your mods and list any that you think might affect caravans?

The "Almost There!" mod allows you to halt caravans, so I would start by disabling that.

I am sure you have checked that you are not overburdened...
Rassmond Feb 12, 2024 @ 5:32am 
@VitaKaninen I looked through mod list first thing, thinking what might be caravan/travel related. Rid of "Almost There!" one of the first. Any other suggestions?
VitaKaninen Feb 12, 2024 @ 8:27am 
Well, I mean... I don't know what you have installed. Also not sure I want to look through a list of 500 mods and try to guess what they do.

You probably have a better idea than anyone else which ones are caravan related.
Rassmond Feb 12, 2024 @ 9:53am 
@VitaKaninen I mean in first place I ask because this bug is not new and exclusive to me, so I believe that someone out there must have found and fixed the problem in all that time. I cant imagine that it might have large variation of cause.
brian_va Feb 12, 2024 @ 10:06am 
Form a caravan and send them out. Once on the world map and they are stuck hit control + f12 and you'll get an option to share the log and you'll get a link to the log. Maybe towards the bottom it will have some error that will point you in the right direction. I'm not great at reading logs but if you post the link maybe someone will be able to help if you cant figure it out on your own.
Last edited by brian_va; Feb 12, 2024 @ 10:06am
VitaKaninen Feb 12, 2024 @ 10:06am 
Good luck! I hope you will post back here if you figure it out so the next person will get some help if they also have the same issue.
Last edited by VitaKaninen; Feb 12, 2024 @ 10:06am
Rassmond Feb 12, 2024 @ 11:34am 
Just done quicktest in dev mode using same modpack: caravans move no prob! Looks like something causing bug later on walkthrough
brian_va Feb 12, 2024 @ 11:46am 
Problems that creep up after a save has gone for a bit can be hard to fix, but in the event you are using prepare carefully consider using character editor for instead as prepare carefully is known to cause long term save corruption
Rassmond Feb 12, 2024 @ 11:52am 
@brian_va Incidentally I using character editor and not using prepare carefully
Rassmond Feb 12, 2024 @ 1:41pm 
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Pawn.get_ShouldAvoidFences () [0x00012] in <d006c28bc811417ea565feda544f6d2b>:0
at Verse.TraverseParms.For (Verse.Pawn pawn, Verse.Danger maxDanger, Verse.TraverseMode mode, System.Boolean canBashDoors, System.Boolean alwaysUseAvoidGrid, System.Boolean canBashFences) [0x00054] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.GenHostility.IsPotentialThreat (Verse.AI.IAttackTarget target) [0x0008e] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.GenHostility.IsActiveThreatTo (Verse.AI.IAttackTarget target, RimWorld.Faction faction) [0x0005c] in <d006c28bc811417ea565feda544f6d2b>:0
at (wrapper dynamic-method) RimWorld.GenHostility.RimWorld.GenHostility.AnyHostileActiveThreatTo_Patch1(Verse.Map,RimWorld.Faction,Verse.AI.IAttackTarget&,bool,bool)
at RimWorld.GenHostility.AnyHostileActiveThreatTo (Verse.Map map, RimWorld.Faction faction, System.Boolean countDormantPawnsAsHostile, System.Boolean canBeFogged) [0x00000] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.GenHostility.AnyHostileActiveThreatToPlayer (Verse.Map map, System.Boolean countDormantPawnsAsHostile, System.Boolean canBeFogged) [0x00006] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.Planet.FormCaravanComp.get_AnyActiveThreatNow () [0x00018] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.Planet.FormCaravanComp.CompTick () [0x00006] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.Planet.WorldObject.Tick () [0x00010] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.Planet.MapParent.Tick () [0x00000] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.Planet.Settlement.Tick () [0x00000] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <d006c28bc811417ea565feda544f6d2b>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <d006c28bc811417ea565feda544f6d2b>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch5(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Rassmond Feb 12, 2024 @ 1:43pm 
found aforementioned error log containing "caravan" Any ideas about it? To what mod it relates?
Last edited by Rassmond; Feb 12, 2024 @ 1:53pm
Rassmond Feb 12, 2024 @ 1:51pm 
also cant upload logs for log publisher gives error, seems like my game f*cked up real good 0_o
VitaKaninen Feb 12, 2024 @ 2:10pm 
At this point, there might be something that become corrupted in your save file and no amount of changing things will "fix" whatever caused it to begin with.

If you were to create a new game with all the same mods and settings and immediately form a caravan as soon as you crashlanded, I would guess that you will not have this issue where you can not travel in the world map.

If this is the case, then it is possible that no matter what steps you take now with altering mods or settings will fix it. It might be worth trying this to see where the issue lies and to help you troubleshoot the cause, since it may be a futile effort to try to fix what is currently going on in that game.

I am sure that is not something you want to hear, but it might save you a lot of wasted time.

Have you tried restoring the game to a previous state to see if it had the problem back then? I have increased the number of autosave files in my game to 20 in case my save becomes corrupted and I need to go further back in time to salvage things.
Last edited by VitaKaninen; Feb 12, 2024 @ 2:19pm
Rassmond Feb 12, 2024 @ 2:23pm 
@VitaKaninen you concluded that from the error log? I just said it above: on a new game with same modpack there is no problem at glance. But its not guaranteed that it will not reemerge later on.. And I dont want to abandon my save unless there is really nothing I can do((
VitaKaninen Feb 12, 2024 @ 2:39pm 
No, but I have had something similar to this issue before, and I had to abandon the save file. I am not suggesting that you do anything other than to first explore the areas that might same you the most time in the long run. If your save file is corrupted, and can not be salvaged, I would think you would want to know about it before spending too many hours troubleshooting something can not be fixed.

I am sure you know what you are doing, I am just throwing it out there in case it saves you some time.
Last edited by VitaKaninen; Feb 12, 2024 @ 2:41pm
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Date Posted: Feb 11, 2024 @ 6:26pm
Posts: 25