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She'd lost numerous fingers and toes to frost bite, so that probably does make you feel rather positive towards someone who gets you out of the cold, but still, a lot of those I rescue are moments from death and don't try to join.
I hope it's not just completely random. That would be disappointing.
But yeh, I've also had people join when it was early game and I was living in a dark cave with dirt everywhere and it absolutely didn't seem like a forever home.
I've never tried the taming thing. That just seems wrong, but rescuing them can sometimes make them join.
Faction - Pawns in a major faction are much less likely to join than say "spacers." Spacers have a fairly high chance of joining.
Weather - If the weather is extreme and walking off the map into the wilderness seems like it would be a dangerous thing to do, pawns have a higher chance of deciding to stick around.
Injuries - The more injured they are when they regain consciousness the more likely they are to join I believe. I don't know if it's looking at specific stats like moving more than others.
Age? - I don't remember for certain if age was listed anywhere as being a factor, but I think younger pawns are more likely to join.
These only apply to "rescued" pawns. Capturing a pawn will never cause them to join voluntarily, so enemy pawns don't use this system at all. "Visitors" might offer to join but only if downed and rescued and their allies have left the map before they recover. "Guests" do not offer to join. Refugee quests are an exception and some or all members of the quest can offer to join over the duration.
Pretty sure it doesn't look at whether they can actually survive, at least. I have plenty of people who run naked out in a snowstorm and such (if I haven't had time to get some clothes on them).
And they're excessively good at leaving right when their food has run out too, and/or when they're getting really tired.
I don't think I've noticed a pattern there, but it might not be easy to spot either, what with factions and other factors influencing things too.
Right. Refugees can also be quite difficult to predict. They do mostly ask if they can join if they're somewhat happy, but sometimes it doesn't take much at all. I've had people who really didn't seem to like anything about my place ask to join (Yttakin refugees, in particular, often seem like they're constantly unhappy).
The whole thing is still something of a mystery, which is good, and not completely random, which is also good.
No it doesn't consider any of those factors. It just looks at the weather on your map to determine if it's "dangerous" or not, high heat, very low cold, toxic fallout, those things add a multiplier to the chance they will join. This was mentioned in patch notes during one of the alphas IIRC. It definitely doesn't make it a certain thing, as I guess I would say if the pawn had like a 20% chance to join it might increase it to 30-40%. I'm certain it's a factor, but I don't know the exact amount.