RimWorld

RimWorld

Mekh_Tea Feb 6, 2024 @ 12:12am
What to do with wastepacks before you unlock the technology to sustainability destroy them?
Please help guys they are piling up fast
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Showing 1-15 of 20 comments
kongkim Feb 6, 2024 @ 1:24am 
Freeze them.
Sendt them as gifts to your enemies aways from your base.
Astasia Feb 6, 2024 @ 1:39am 
Just dump them somewhere on your map, they deteriorate on their own, just a little bit of hauling, no other effort required. Unless you plan to play the save for like 15-20+ years you probably wont run into any issues with pollution.
Bosh Feb 6, 2024 @ 1:49am 
If you're desperate to get rid of them before you get wastepack atomizers you can try this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2973859481
Similar Feb 6, 2024 @ 2:54am 
I pick a dumping spot as far from my base as possible, preferably near a geyser. When I can manage it, I build a storage building around the spot (just having the wastepacks indoors make them deteriorate a good bit slower, plus I generally play with global temperature two notches below default, so it's often cold), and when I have the research and resources, I use the geyser to power coolers to freeze the packs. If there's enough room in the building for more wastepacks, I set up pollution pumps to clean things up a bit, because by that time the area is a mess.
And then when I get atomizers I clean everything up. Slowly.
Last edited by Similar; Feb 6, 2024 @ 3:13am
brian_va Feb 6, 2024 @ 5:31am 
Dump them on some tribals, they'll send meat and leather as a thank you.
MadArtillery Feb 6, 2024 @ 7:28am 
Freeze them, find they take too much room to actually caravan or pod out. Takes quite the massive freezer but should last you quite a long time and you can always build a second. Alternatively use them to intentionally spawn wastepack infestations to deal with raids.
Last edited by MadArtillery; Feb 6, 2024 @ 7:29am
Veylox Feb 6, 2024 @ 7:59am 
Use a stockpile zone in the corners/edges of your map. Pollution is too slow to reach areas you care about during your playthrough. Plus it will create infestation that will aggro on raiders the second they enter your map. The only thing you have to watch out for is random passersby, merchants or homeless people triggering the infestations, because you get no danger message and the whole hive can come knocking at your door before you even know it's been awakened.

Whenever a hive appears, forbid the area to your colonist until it's gone, then start dumping wastepacks in another corner/edege. Rinse and repeat.
Last edited by Veylox; Feb 6, 2024 @ 8:00am
Atrophus Feb 6, 2024 @ 11:12am 
Quite some "creative" ways of getting rid of wastepacks have been fixed.
However, some still remain.

Taking from the wiki (https://rimworldwiki.com/wiki/Toxic_wastepack):
You can buy polux tree seeds from exotic traders.
You can enslave pawns with death acidifier, have them pick up wastepacks to the brim and then kill them, which deletes the packs into nothing.
You can load up a pawn with wastepacks, put them in the ripscanner, and then incinerate the corpse along with the packs.
such good data. i just take them and drop em off somewhere on the map and try not to piss off factions, unless its a raider faction then its whatever. ive done the trash dumping quests when the price is right
Astasia Feb 6, 2024 @ 12:33pm 
I find it kind of strange somebody gave me a jester here for what is honestly the correct answer. You need to let over 10000 wastepacks deteriorate on a default sized map for pollution to become an "issue," but long before you get to that point it will no longer be an issue because you will have access to immunity granting implants/genes, or better yet genes that boost colonist stats on pollution making all those dumped wastepacks a bonus for you.

There is a psychological effect here that makes people think pollution is a bad thing, not helped by the difficulty the game tries to enforce with keeping a map clean, but the reality is you want to paint your map green, and even trying to do it intentionally with as much wastepack generation as you can manage it will take longer than the duration of most playthroughs.

Keeping your map clean of pollution is more a RP thing, there's no benefit to going out of your way to get rid of it.
Veylox Feb 6, 2024 @ 8:16pm 
Can confirm, I actively tried to go for a scenario where I'd pollute my map as much as I could while racing gene research to make some waster equivalent, ended up reaching the end of my game way before the center was polluted every single time. The only reason I never even got to play wasters on a polluted map is because it's hard to pollute it even when you want to.
Last edited by Veylox; Feb 6, 2024 @ 8:17pm
357 Magnum Ace Feb 6, 2024 @ 8:20pm 
Originally posted by kongkim:
Freeze them.
Sendt them as gifts to your enemies aways from your base.
This is the way. If you're playing a softie run, for whatever reason, then send them to anyone who requires polluted environments via pod. You're not dumping, you're doing humanitarian work.
Laurie Feb 7, 2024 @ 5:33am 
You have to download the mod that mechanoids dont make them when recharging. Does your phone create wastepacks when you charge it? It doesnt make sense so ensure you subscribe to it
esculapio Feb 7, 2024 @ 6:44am 
Originally posted by Laurie:
You have to download the mod that mechanoids dont make them when recharging. Does your phone create wastepacks when you charge it? It doesnt make sense so ensure you subscribe to it
On the long run they do, same as any battery driven device. For simulation and gaming reasons time is compressed.
Laurie Feb 7, 2024 @ 7:41am 
I dont see how electricity makes solid objects. It definitely doesnt make sense so it is a must have mod. Theres a lot of mods that should be already in the game as im sure you are aware
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Date Posted: Feb 6, 2024 @ 12:12am
Posts: 20