Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sendt them as gifts to your enemies aways from your base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2973859481
And then when I get atomizers I clean everything up. Slowly.
Whenever a hive appears, forbid the area to your colonist until it's gone, then start dumping wastepacks in another corner/edege. Rinse and repeat.
However, some still remain.
Taking from the wiki (https://rimworldwiki.com/wiki/Toxic_wastepack):
You can buy polux tree seeds from exotic traders.
You can enslave pawns with death acidifier, have them pick up wastepacks to the brim and then kill them, which deletes the packs into nothing.
You can load up a pawn with wastepacks, put them in the ripscanner, and then incinerate the corpse along with the packs.
There is a psychological effect here that makes people think pollution is a bad thing, not helped by the difficulty the game tries to enforce with keeping a map clean, but the reality is you want to paint your map green, and even trying to do it intentionally with as much wastepack generation as you can manage it will take longer than the duration of most playthroughs.
Keeping your map clean of pollution is more a RP thing, there's no benefit to going out of your way to get rid of it.