RimWorld

RimWorld

How do you play this so much?
Title says it all. I built a colony, so far its pretty much self sustaining. Raids haven't been a problem for a long time, tech is getting gradually researched without any obstacle, relations between the colonists are manageable, I do not see any way that anything other than maybe a fire taking out the colony. What do I do now? I'm going on missions and launching caravans, but don't really find it fun todo any of these things when all i get for it is more money or armor.
I really want to play this game more but just can't find a reason to. I imagine another colony will just go this same way.
No hate to the game, I think its really cool, I just dont know how people get so many hours or get so addicted. Am I missing something?
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Showing 1-15 of 23 comments
Security Cam #7 Jan 30, 2024 @ 11:39pm 
To add to the above you can also try the various DLCs, Biotech being the most content-packed of all 3
Last edited by Security Cam #7; Jan 30, 2024 @ 11:40pm
Raymond Jan 31, 2024 @ 12:26am 
pump up the difficulty, do challenge runs. Come back when you done your sea ice run.
Hamstadini Jan 31, 2024 @ 12:44am 
I think it would indeed get stale if you don’t have a destination or goal and it’s just maintaining your colony into perpetuity.

Me, I’m doing the “Ship to the Stars” quest. I’m not launching my own ship, I’m going to go to Charlon Whitestone and launching his. And I figured the best way to do that is to settle a branch colony by landing drop pods of 4 colonists and supplies, building 19 bedrooms and various facilities, then moving all my animals, equipment, and the rest of my colonists over to the branch colony and abandoning the main one. Repeat until I get to Charlon.

When you first raise the colony limiter in settings > gameplay, a warning window pops up saying this is an advanced tactic. And no wonder. You get alerts and events and you don’t know which colony it is until you click the message. It can really catch you off guard sometimes. Then there’s the different biomes you have to contend with.

I need to make 1 more branch colony before I reach Charlon. I just passed my 400th hour in this game. This is my first Crashlanded colony. On Cassandra Classic. In peaceful mode.

That it only gets harder from here does not fill me with excitement.
AldouzTek Jan 31, 2024 @ 1:30am 
Originally posted by Microsoft Excel 2017:
Am I missing something?
Yes, you still using Microsoft Excel 2017
nosedigger Jan 31, 2024 @ 1:40am 
“To crush your enemies. See them driven before you. And to hear the lamentations of their women.” – Conan
HunterSilver Jan 31, 2024 @ 2:14am 
That sums up gameplay loop.

Start a colony of a significant difficulty, push it until either the colony fails or it becomes so safe and stable that there aren't any meaningful threats, and then take a break or start a new colony.

Usually once I start getting 40+ centipedes per raid and can handle those without taking any injuries is when I know a colony has hit its completion point.
Similar Jan 31, 2024 @ 3:42am 
In my last game I had planned to go to the ship or build my own, but when I got to that point, I realized that the worst thing in my solo colonist's life was that her Game-of-Ur board was only Poor quality, so I didn't really know why she'd want to get off the planet (also some text says something about using the ship to go home, but she grew up in an organ farm, so that didn't seem enticing).

So now she is living happily ever after with her mechs (and probably also the alpaca a caravan left behind. It had been eating her kibble for over eight years when I stopped playing, so it'll likely keep doing that, still wearing its caravan pack with 1200 silver in it).

Maybe my next one will do something else.
The Yeen Queen (Banned) Jan 31, 2024 @ 4:32am 
well, first thing, most people don't play the same colony for 1000+ hours. A lot of the fun is in trying new scenarios and startups out and building the colony up to the point where it's self sustaining. Set challenges for yourself, pick a rough map tile to start in ( Sea ice? Extreme desert? Etc ), run a custom scenario that's naked brutality ramped up to an extreme, etc.
kongkim Jan 31, 2024 @ 4:58am 
Have 3000 hours in the game :D

So have tried a lot.
Normally I set-up a theme and a ide im going for often using the ideology system and new mods for that playthrough.

Last time i made a cave base and installed mod so i could only use wind and solar power to power the base.

Before that, i made a huge castle using the Empire mod and new ending.

Also made a swamp playthrough only using a mod race of small salamanters that lay eggs and only used bows and melee as weapons.

Did a melee only playthrough.
A deserter mod playthrough.
Psycast only using the Vanilla paycast mod.
A tree hippie mode that hate cutting trees in a forest area :P
An armageddon scenario were you have limit time to get off the planet before it all get killed.
A mech focus playthrough with the Biotech DLC.
And a lot more etc.

So lots of things to do if you are a bit creative.
Veylox Jan 31, 2024 @ 6:27am 
There's no point in complaining about a game being easy when you obviously play it on easy. If you want challenge, choose challenge.

Considering fire is the least threatening event overall past the first weeks and you feel like it's the only thing that could do you in, you clearly don't understand the game, so you probably didn't play it a whole lot, and turned off most threats.

Then mods come in to change every playthrough
Last edited by Veylox; Jan 31, 2024 @ 6:32am
VitaKaninen Jan 31, 2024 @ 7:20am 
Originally posted by kongkim:
Have 3000 hours in the game :D

Mine says 8,033 hrs, but I leave the game on pause overnight a lot, and steam thinks I am playing the game all that time. If you do this as well, then your hours are hugely overinflated.

I plan to do the Noah's Ark challenge next with the MegaFauna mod where I have to build a ship and take 2 of each animal off the planet with me. It should require something like 200 cryptosleep caskets for the animals alone.

Not even sure if this is doable or not.
Last edited by VitaKaninen; Jan 31, 2024 @ 7:20am
MadArtillery Jan 31, 2024 @ 7:24am 
Sounds like you need more difficulty if anything. If you play in easy biomes and on settings where raids are never an issue you have no stressors. I do love theming runs as well.
Last edited by MadArtillery; Jan 31, 2024 @ 7:24am
I have about 6,500+ hours on the game and I'm not bored not even one bit lol. I have screenshots and videos. I already did about 10-15 themes I think... I just screenshot 3 of them which is kind of sad. But I suggest doing this to enjoy the game:

- Handicap yourself, instead of playing on easy/normal play it on the highest.

- Play every custom scenario provided in the game or mods. Finish them.

- Don't get stuck on Killboxes. It makes the game boring. Let them fight or cover on their own.

- Add mods and don't add too much gameplay mods. It lags the game unless you know what you're doing (I suggest using rimpy for autosorting mods).

- Don't follow the others meta base design (Ironic that I tell you on how to play the game lol). Create your own base design. It would be much better if it's not properly shaped like a diamond/box/hexagon lol. Random design makes it much better.

- Don't get hang up on how much colony wealth you have. It will just stress you and give you headache. You can just create your own difficulty and follow that. Ever since I ignored the colony wealth, I just enjoy everything and play normally.

- Play it like a role-playing The Sims game. Create a theme based it on a movie/tvshows/game lore/anime like (Starship troopers, zombies, medieval, terminator, amazons, etc). Your Choice, your story.

- Don't attack any base, just build your own empire. Be friends with the other settlements, arranged marriage, diplomatic solutions. Play like a defense-only game.

- Play it on medieval. I played too much technological and yes I think it's boring. Playing the game on medieval makes everything interesting. But it's up to you. Like I said, its your choice, your story.

- Create a family line, just recruit a husband/wife for your main family, till you get into 5 generations family. Set the Aging rate for the kids to 300% and the Adult to 500/600% so they can die from battle or natural cause.

- Add disasters to make the game very interesting.

These are the list of themes I've played before. I've compiled them. Feel free to try it :)
https://www.reddit.com/r/RimWorld/comments/16w8i2j/comment/k2vp3eq/?context=3

EDIT:
From the guy below yeah get DLCs and mods lol
Last edited by (≡◉‿‿◉≡); Jan 31, 2024 @ 10:14am
Mati_Lublin Jan 31, 2024 @ 7:51am 
1. Get DLCs.
2. Get mods.
kongkim Jan 31, 2024 @ 8:32am 
Originally posted by VitaKaninen:
Originally posted by kongkim:
Have 3000 hours in the game :D

Mine says 8,033 hrs, but I leave the game on pause overnight a lot, and steam thinks I am playing the game all that time. If you do this as well, then your hours are hugely overinflated.

I plan to do the Noah's Ark challenge next with the MegaFauna mod where I have to build a ship and take 2 of each animal off the planet with me. It should require something like 200 cryptosleep caskets for the animals alone.

Not even sure if this is doable or not.
Im only in the game when playing or modding. So its play time :)
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Date Posted: Jan 30, 2024 @ 9:27pm
Posts: 23