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Me, I’m doing the “Ship to the Stars” quest. I’m not launching my own ship, I’m going to go to Charlon Whitestone and launching his. And I figured the best way to do that is to settle a branch colony by landing drop pods of 4 colonists and supplies, building 19 bedrooms and various facilities, then moving all my animals, equipment, and the rest of my colonists over to the branch colony and abandoning the main one. Repeat until I get to Charlon.
When you first raise the colony limiter in settings > gameplay, a warning window pops up saying this is an advanced tactic. And no wonder. You get alerts and events and you don’t know which colony it is until you click the message. It can really catch you off guard sometimes. Then there’s the different biomes you have to contend with.
I need to make 1 more branch colony before I reach Charlon. I just passed my 400th hour in this game. This is my first Crashlanded colony. On Cassandra Classic. In peaceful mode.
That it only gets harder from here does not fill me with excitement.
Start a colony of a significant difficulty, push it until either the colony fails or it becomes so safe and stable that there aren't any meaningful threats, and then take a break or start a new colony.
Usually once I start getting 40+ centipedes per raid and can handle those without taking any injuries is when I know a colony has hit its completion point.
So now she is living happily ever after with her mechs (and probably also the alpaca a caravan left behind. It had been eating her kibble for over eight years when I stopped playing, so it'll likely keep doing that, still wearing its caravan pack with 1200 silver in it).
Maybe my next one will do something else.
So have tried a lot.
Normally I set-up a theme and a ide im going for often using the ideology system and new mods for that playthrough.
Last time i made a cave base and installed mod so i could only use wind and solar power to power the base.
Before that, i made a huge castle using the Empire mod and new ending.
Also made a swamp playthrough only using a mod race of small salamanters that lay eggs and only used bows and melee as weapons.
Did a melee only playthrough.
A deserter mod playthrough.
Psycast only using the Vanilla paycast mod.
A tree hippie mode that hate cutting trees in a forest area :P
An armageddon scenario were you have limit time to get off the planet before it all get killed.
A mech focus playthrough with the Biotech DLC.
And a lot more etc.
So lots of things to do if you are a bit creative.
Considering fire is the least threatening event overall past the first weeks and you feel like it's the only thing that could do you in, you clearly don't understand the game, so you probably didn't play it a whole lot, and turned off most threats.
Then mods come in to change every playthrough
Mine says 8,033 hrs, but I leave the game on pause overnight a lot, and steam thinks I am playing the game all that time. If you do this as well, then your hours are hugely overinflated.
I plan to do the Noah's Ark challenge next with the MegaFauna mod where I have to build a ship and take 2 of each animal off the planet with me. It should require something like 200 cryptosleep caskets for the animals alone.
Not even sure if this is doable or not.
- Handicap yourself, instead of playing on easy/normal play it on the highest.
- Play every custom scenario provided in the game or mods. Finish them.
- Don't get stuck on Killboxes. It makes the game boring. Let them fight or cover on their own.
- Add mods and don't add too much gameplay mods. It lags the game unless you know what you're doing (I suggest using rimpy for autosorting mods).
- Don't follow the others meta base design (Ironic that I tell you on how to play the game lol). Create your own base design. It would be much better if it's not properly shaped like a diamond/box/hexagon lol. Random design makes it much better.
- Don't get hang up on how much colony wealth you have. It will just stress you and give you headache. You can just create your own difficulty and follow that. Ever since I ignored the colony wealth, I just enjoy everything and play normally.
- Play it like a role-playing The Sims game. Create a theme based it on a movie/tvshows/game lore/anime like (Starship troopers, zombies, medieval, terminator, amazons, etc). Your Choice, your story.
- Don't attack any base, just build your own empire. Be friends with the other settlements, arranged marriage, diplomatic solutions. Play like a defense-only game.
- Play it on medieval. I played too much technological and yes I think it's boring. Playing the game on medieval makes everything interesting. But it's up to you. Like I said, its your choice, your story.
- Create a family line, just recruit a husband/wife for your main family, till you get into 5 generations family. Set the Aging rate for the kids to 300% and the Adult to 500/600% so they can die from battle or natural cause.
- Add disasters to make the game very interesting.
These are the list of themes I've played before. I've compiled them. Feel free to try it :)
https://www.reddit.com/r/RimWorld/comments/16w8i2j/comment/k2vp3eq/?context=3
EDIT:
From the guy below yeah get DLCs and mods lol
2. Get mods.