RimWorld

RimWorld

Hellofend Jan 30, 2024 @ 3:28pm
why malaria exist?
if malaria from mosquito how malaria on alien planet? other earth creature make sense (people could have brought for domestication/farming) but who bring jar of infected mosquito????
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Showing 1-15 of 24 comments
-HoK- Cian Jan 30, 2024 @ 3:36pm 
Pests always find a way to contaminate new environments. They arrive through shipping containers usually. It is not unrealistic to expect it can happen in Rimworld.
CaptainPOCK Jan 30, 2024 @ 3:36pm 
It could have also been called something else with the same effect. But as with many things in Rimworld, things like these exist solely for the purpose of making a colony harder to maintain. Because fending off against rapidly scaling raids isn't a challenge enough.
di eshor ribly Jan 30, 2024 @ 3:37pm 
Could be any number of reasons.

The terraforming ship gathering water with mosquito eggs in it, it being a deliberate choice for genetic information distribution, an insect cult, random space disease similar enough to malaria that the name is shared, native insect life...

Considering malaria comes from a parasite that infects the mosquito, not the mosquito itself it's easy to see how they'd miss that. It's microscopic after all.
Hamstadini Jan 30, 2024 @ 3:37pm 
I don’t think anyone would intentionally bring mosquitos to a different planet. They probably got transported the same way any other invasive species gets from one biome to another - through food or water.

I imagine someone brought some plants unaware that they had mosquito eggs, and the larvae hatched on the world in an ideal climate, and the rest is history.
The Yeen Queen (Banned) Jan 30, 2024 @ 3:53pm 
Originally posted by CaptainPOCK:
It could have also been called something else with the same effect. But as with many things in Rimworld, things like these exist solely for the purpose of making a colony harder to maintain. Because fending off against rapidly scaling raids isn't a challenge enough.

I mean....if that's all there was, no, it wouldn't be. It would also be pretty boring.
CaptainPOCK Jan 30, 2024 @ 4:05pm 
Originally posted by Night Foxx:
Originally posted by CaptainPOCK:
It could have also been called something else with the same effect. But as with many things in Rimworld, things like these exist solely for the purpose of making a colony harder to maintain. Because fending off against rapidly scaling raids isn't a challenge enough.

I mean....if that's all there was, no, it wouldn't be. It would also be pretty boring.
That's true. It would be bland. If the occurences were spread out some more and wouldn't happen all at once, and the scaling wasn't as ridiculous as it is right now at the difficulty I'm playing on (Colony builder), it would be fine.

And yes, I find having to deal with decomissioning diseases and then having to deal with 5 spec-ops units in a raid with 3 colonists who barely are on their feet not particularly fun.
The Yeen Queen (Banned) Jan 30, 2024 @ 5:04pm 
If they're too much for you on Colony builder....wow....



Originally posted by CaptainPOCK:
And yes, I find having to deal with decomissioning diseases and then having to deal with 5 spec-ops units in a raid with 3 colonists who barely are on their feet not particularly fun.

It adds an extra challenge. Finding yourself having to deal with a handicap as a raid approaches. It's not everyone's jam, but many people like twists they have to overcome. If you really hate diseases that much you can turn them off completely in custom difficulty settings.
Edmund Greyfox Jan 30, 2024 @ 6:41pm 
What story teller, and how long have you been on the planet? 5 enemies to 3 pawns seems a bit high on colony builder difficulty unless you've been on the planet a while and have a fair amount of wealth/gear.

As for diseases, unless you're in a jungle biome you shouldn't see that happen in your first year unless you are using randy as your story teller. There is also no reason not to be able to make you're own penoxcyline after the first 2 seasons. As long as you're pawns are taking their penoxcyline every 5 days they are totally immune to malaria, sleeping sickness and plague.
Astasia Jan 30, 2024 @ 6:56pm 
Originally posted by -HoK- Cian:
Pests always find a way to contaminate new environments. They arrive through shipping containers usually. It is not unrealistic to expect it can happen in Rimworld.

I don't think it can happen like that in RimWorld. There is no FTL, mosquitoes aren't surviving dozens or hundreds of years in a random shipping container in the vacuum of space. I don't think they'd be hitching a ride in cryptosleep caskets either as I imagine there is some hookup and feed into the pawn to use the process, it's not cryo.

The planet the game takes place on seems to be terraformed to be very similar to Earth, including biosphere, though many of the animals that seem to be based on Earth creatures have bizarre size mutations. It might have mosquitoes for the same reason it has maneating bears. Would they intentionally introduce malaria? Probably not, but it might be a different disease/parasite that evolved independently on the planet to fill a similar niche and with similar effects. A few thousand years is a lot of time for something like a disease to evolve.
CaptainPOCK Jan 31, 2024 @ 1:44am 
Originally posted by Edmund Greyfox:
What story teller, and how long have you been on the planet? 5 enemies to 3 pawns seems a bit high on colony builder difficulty unless you've been on the planet a while and have a fair amount of wealth/gear.
Currently doing a run with my friend, so we have MP-mod installed, as well as the story teller "Perry Persistent" paired with a few QoL and decoration mods. We kept progression the same for the most part.

We should be no farther than 20 - 25 days, I had 4 raids thus far with the first 2 raids being basically 1 person with a club, the second ramping it up to 3 persons with one melee and two with basic handguns, the 4th raid got increased to 5 raiders each with guns, which my 3 pawns were simply outgunned by.
Last edited by CaptainPOCK; Jan 31, 2024 @ 1:45am
The Yeen Queen (Banned) Jan 31, 2024 @ 4:26am 
Originally posted by CaptainPOCK:
Originally posted by Edmund Greyfox:
What story teller, and how long have you been on the planet? 5 enemies to 3 pawns seems a bit high on colony builder difficulty unless you've been on the planet a while and have a fair amount of wealth/gear.
Currently doing a run with my friend, so we have MP-mod installed, as well as the story teller "Perry Persistent" paired with a few QoL and decoration mods. We kept progression the same for the most part.

Wait. You're using a storyteller called Perry PERSISTENT and you're acting surprised that the raids and other events are coming frequently? DUDE.... That's the entire POINT of that storyteller. 🙄
CaptainPOCK Jan 31, 2024 @ 5:30am 
I understand your point and I agree. Perry Persistent is a bit more action loaded. If it was that which I was bothered by, I'd slap myself for being so naive. But it's not that, nor have I made a claim about that.

With 350 hours on record (yes, it's dwarved by your 1300 hours, so my opinion is invalid, I know), I have also tried other story tellers, not just one. Mostly Cassandra Classic, but it wasn't any different here. Things just happened at more varying intervals. This phenomenon persists across the several games I've done. Early-game is insanely easy, having a raid of a single guy with a club. Yes, it's supposed to bring across the concept of raids to players who do their first time, so I'm not criticising it.

But if the third or fourth raid consists of raiders of an equal or greater amount than your own settlement, and each with better weaponry, that doesn't exactly seem like proper scaling. It seems realistic, that's for sure and attackers are usually at a disadvantage, but that doesn't really matter.

Pre Biotech I also had a run - truth be told, I was much farther in, I believe it was 40 days or something - with the raid which killed me consisting of 11 people. My settlement consisted of 4. I barely researched weapon crafting at that time.

And this not supposed to sound like "the game is bad", otherwise I wouldn't play it.
MadArtillery Jan 31, 2024 @ 6:20am 
Originally posted by CaptainPOCK:

With 350 hours on record (yes, it's dwarved by your 1300 hours, so my opinion is invalid, I know), I have also tried other story tellers, not just one. Mostly Cassandra Classic, but it wasn't any different here. Things just happened at more varying intervals. This phenomenon persists across the several games I've done. Early-game is insanely easy, having a raid of a single guy with a club. Yes, it's supposed to bring across the concept of raids to players who do their first time, so I'm not criticising it.

But if the third or fourth raid consists of raiders of an equal or greater amount than your own settlement, and each with better weaponry, that doesn't exactly seem like proper scaling. It seems realistic, that's for sure and attackers are usually at a disadvantage, but that doesn't really matter.

Pre Biotech I also had a run - truth be told, I was much farther in, I believe it was 40 days or something - with the raid which killed me consisting of 11 people. My settlement consisted of 4. I barely researched weapon crafting at that time.
It is of course important to mention the raid sizes are set by you. Between difficulty and how much wealth you slam out both are controlled by you so raids are as big as you tell them to be. I do think the babies first raids breed false expectations though with 350 hours you should know how bad they are lying to you by now. If you want smaller raids it's not like you can't change the difficulty whenever you want and raise it over time or something if you don't want that 3rd and 4th raid to spike as much. Don't pretend your settings haven't caused most of what your complaining about.

Dunno how the discussion got here from malaria. Malaria is here because the devs couldn't be bothered to make alien life in general let alone alien diseases. Seems like they imported earth wholesale to every planet. Thank god for mods for that.
Last edited by MadArtillery; Jan 31, 2024 @ 6:34am
Astasia Jan 31, 2024 @ 6:33am 
Originally posted by CaptainPOCK:
But if the third or fourth raid consists of raiders of an equal or greater amount than your own settlement, and each with better weaponry, that doesn't exactly seem like proper scaling. It seems realistic, that's for sure and attackers are usually at a disadvantage, but that doesn't really matter.

Frequency and scaling of raids is entirely up to you. Phoebe has very infrequent raids, and you have a slider you can adjust in the custom difficulty settings to tune the size of the raids to exactly what you are comfortable with.

The default 100% scaling is meant to be a challenge, you are meant to be outnumbered because the game is balanced around you using the defenses the game provides to create a proper area to dispatch enemies in swarms. A box if you will, where you kill enemies. Loaded with turrets and/or prefaced by traps. Those aren't entirely necessary at 100% scaling but is what the game is balanced around and if you want to avoid using them you need to be very much on your toes constantly. You can take that slider and drop it all the way down to basically nothing, or all the way up to 500%, that is completely in your hands.

The game does not ramp in difficulty as hard as you think either, the early game ramp is deliberate and scripted and that sharp increase from 1 lone raider to whatever it ends up as ends by like the 3rd or 4th raid, from that point on raids are mostly scaling based on your wealth/population and your difficulty settings and tends to be a lot more gradual as long as you aren't doing something silly like making giant drug farms to inflate your wealth massively. This is assuming you are using a vanilla storyteller, and not one with custom scaling.
the.lovewyrm Feb 1, 2024 @ 1:07am 
Familiarity.
To be honest, I find it more appealing than a disease with the same effect but is called "Velurian Bog Fever" or something.
Fantasy names should go to fantasy illnesses. If it malarias like a duck, it's a duck.
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Date Posted: Jan 30, 2024 @ 3:28pm
Posts: 24