RimWorld

RimWorld

Zoobas Jan 28, 2024 @ 7:07am
Rimworld Developers Should Cooperate with Zetrith in order to get Official MP
Recently we have tested zetrith's multiplayer & it's amazing. It's quite well done & if something doesn't work most of the time it's on client side. It can be already implemented in one or another form as official ea multiplayer for PVP/PVE playthrough.

For me the biggest question is what Ludeon Studios & Tynan Sylvester are thinking about it? I mean this could be officially sold as seperate DLC or implemented to the core game so pirates (which are donwloading the game in illegal way), would be stimulated to buy it.

In general for the company it would win - win, extra money income & we would get amazing even more polished MP.

What are your thoughts on this one? Also have you already tried PVP game modes & experienced PVP in Rimworld?
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Showing 31-45 of 67 comments
Zoobas Jan 29, 2024 @ 12:01am 
Originally posted by MadArtillery:
Originally posted by HunterSilver:

It honestly doesn't even really lend itself towards co-op play in its current form.

MP currently exists in that it works at all, but sharing base control with other players isn't exactly conducive to competitive or cooperative experiences. You're metaphorically just sharing a controller.
Indeed this is true.
So not anymore;) But it used to be like this.

Also off topic, check in Youtube RimworldPVP they are doing tournaments in one map with colored clone pawns & playing it like age of empires or something like it, quite cool mode as well. (Competitive)
Last edited by Zoobas; Jan 29, 2024 @ 12:02am
Zoobas Jan 29, 2024 @ 12:06am 
This is functionality which I was referring. Multi factions: https://youtu.be/eFM7CxYh1nQ?si=Cm1_YgZi2RKS4lTC
Zoobas Jan 29, 2024 @ 12:07am 
Off topic PVP game mode and their recent tournament here:
https://youtu.be/aw9inRK776c?si=QuAEcXaO7PDtSdxc
Zoobas Jan 29, 2024 @ 12:10am 
Originally posted by AndreiCarlito:
Originally posted by Vermillion Cardinal:
There's a ton of things the game needs more (better diplomacy, trade, overworld travel, and more complex simulation of the world overall) that have priority over multiplayer in my list. If all that year+ waiting for a new DLC produced a repackaged mod that's sold as official content, I'd be vastly underwhelmed and annoyed that I'd have to wait over a year for the next DLC.

Maybe wait until it's literally the last DLC Tynan puts in the pipeline, then you can have your cake and I can consider RimWorld complete at that point and not care about it.

My thoughts exactly. Why package a mod and sell it as DLC. Literally the worse marketing decision you can ever make.
Not just package a mod, but polish it out by adding extra stuff including player vs player game modes, diplomacy features, wider and better interactions.
Jackal Jan 29, 2024 @ 1:58am 
I reckon it should be a standalone game after they have done most of what they want for rimworld, as the dev would likely have to rewrite a massive amount of code
Originally posted by Jackal:
I reckon it should be a standalone game after they have done most of what they want for rimworld, as the dev would likely have to rewrite a massive amount of code

Don't Starve Together comes to mind.
Chan Jan 29, 2024 @ 2:30am 
Nah, the only dlcs we'll get in the future will have two or three features that don't add much, BUT HEY IF YOU BUY EVERY DLC FOR $25 IT SURE SEEMS LIKE THERE'S A LOT TO DO!

The game desperately needs dlc that offer sizable content or some type of interesting mechanics besides what's been added. I'd like co-op as it'd spice things up beyond the drab, dull stuff I'd say 2 of the 3 dlcs bring to the table. The last dlc was a step in the right direction, but seeing as we get one dlc every other year for as much if not more than the base game's price, we'll be paying more for a fully fleshed out Rimworld than people do for Paradox games and dlcs.
The Yeen Queen (Banned) Jan 29, 2024 @ 4:33am 
Originally posted by Arkangel of Mono:
The game developer don't seem to have either the interest or the competence to pull of the base game in polished form and you want them to expand into multiplayer when modders are already doing the job for them?

Funny considering the base game is pretty polished...

While game developers tend to be a special kind of stupid when it comes giving players what they want/need this would require a level of retardation that would surpass even my expectations of game development.

You sound like a lovely person. Throwing slurs around like candy.
whatamidoing Jan 29, 2024 @ 4:50am 
I wouldn't buy it because I'm not interested in multiplayer. Working out schedules isn't fun, coordinating mods (especially locally-modified mods) would be a hassle, and as the thread shows there's a lot of weird toxicity around multiplayer in general.
Also, releasing it as DLC would be an absolute disaster. There's usually some complainers from the usual crowd about how the DLCs are just "selling mods" or whatever, so literally selling a mod as some sort of primary feature wouldn't go well.
ModZero Jan 29, 2024 @ 5:41am 
It would be a whole different game. I think it might be fun, but I think a mod is the right approach - the only way to get “proper polish” beyond that is to redesign it from the ground up.

If you want something rimworldish but with MP, Necesse seems interesting. It is of course quite different, but it might scratch that settlement-builder-with-mp itch, and it’s quite cheap as well.
Astasia Jan 29, 2024 @ 8:27am 
I'd bet money if MP was added it would be in a free update, not a DLC. I think it's incredibly unlikely it would be something they charged for, regardless of how much effort it took, that's just not how these things work and is in part probably why MP is or has been ignored for so long. It's a lot of work, and the only income they'd get from it is the new players it would bring to the game, but that itself might be enough to make it worthwhile eventually.
Bo0Mz Jan 29, 2024 @ 9:15am 
Originally posted by AndreiCarlito:
No. Rimworld was always desgined as a singleplayer game in its core.

/thread
Frostiken Jan 29, 2024 @ 9:52am 
Multiplayer wouldn't work with mods and literally nobody anywhere is running the same modset. Multiplayer at expense of mods would be dumb.
Zoobas Jan 30, 2024 @ 5:31am 
Originally posted by Frostiken:
Multiplayer wouldn't work with mods and literally nobody anywhere is running the same modset. Multiplayer at expense of mods would be dumb.
It's already there, lol, just unofficial :)
Zoobas Jan 30, 2024 @ 5:33am 
Originally posted by Astasia:
I'd bet money if MP was added it would be in a free update, not a DLC. I think it's incredibly unlikely it would be something they charged for, regardless of how much effort it took, that's just not how these things work and is in part probably why MP is or has been ignored for so long. It's a lot of work, and the only income they'd get from it is the new players it would bring to the game, but that itself might be enough to make it worthwhile eventually.
Could be, but in this way for them it would make sense more to create Rimworld 2 with some improvements in comparison with previous one & implement MP, so Rimworld players would buy for numerous reasons second part. It would be 2x money wise better decision even more expensive one to make, but still very profitable.
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Date Posted: Jan 28, 2024 @ 7:07am
Posts: 67