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there is really no reason to start over. it would limit the scope of the game and the game would take like 100 step backwards just for sake of starting from scratch.
you don't just get a better game by making a sequel.
ALSO, it's important to realize why certain publishers create sequels. The answer is money, marketing, and revenue stream. Right now rimworld doesn't need to create rimworld 2 to bring in money. They just need to keep putting out DLC and they'll make more than enough money to sustain themselves on minimal effort.
IF it ever reaches the point where DLC isn't selling, they'd probably try a new game all together or consider a rimworld 2.
As has been said, until it's time for a massive new engine and everything... Probably better to keep upgrading and enhancing the original.
A z-Axis would make a lot of great opportunities for content.
Developers make sequels (to non-story-centric games) to milk their series and sell the same gameplay multiple times over, or when the game is so old and unmaintained that it's not viable to make the project "modern," or when they want to completely change the gameplay into something else. RimWorld is built on Unity and is running on a fairly recent version of the engine, it's not being held back there. Anything you are hoping to see short of a full genre change is going to be "possible" in an update to RimWorld 1, whether it happens or not is more dependent on if the developers want it or not and how high it is on the priority compared to adding other stuff.
It really triggers me when people ask for a 'RimWorld 2" like that's some easy thing to spin out. It's like people asking for Sims 5, after what happened with Sims 4 and the lack of significant improvements over Sims 3. From a consumer point of view RimWorld 2 would result in likely the end of all official updates to RimWorld for several years while they start over and spend all their time on developing it. Then RimWorld 2 would release with 80% of the existing RimWorld content missing, but you'd still have to pay full price for it, and pay for the expansions that add it back in, and all the RimWorld 1 mods would likely be impossible to port over resulting in an unimaginable loss of content there. Why would you ask for that?
Ludeon had hired programmers for multiplayer in the past, so there's probably a high chance that their next title will feature multiplayer.