RimWorld

RimWorld

EdoTensei Dec 11, 2023 @ 2:32am
Rimworld 2?
I think the game has almost everything for full immersion. If you are missing something, you can install mods. I see several problems at the moment:
1. Performance problems in large colonies (I understand that there are mods for optimization, and each game has its own limit. The best mod for me was RimThreaded, but it has a bunch of compatibility issues)
2. I would like to see more complex quest chains
3. Expand The Ideology
4. The possibility of interstellar travel, the availability of transport
5. Add more world and travel events
6. Changing the weapon system more similar to Yayo or CE
7. Expansion and change of the Empire's faction
8. Recycling the captive and slavery system
9. More interaction with factions
10. Expansion of the economy and the trading system
It might be cool to show the universe not at the Rim:beeped:, but the worlds as a whole, and their utopian versions. Adding a deeper ent for the game itself and the previous Rimworld
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Showing 1-15 of 35 comments
Buttcatcher Dec 11, 2023 @ 2:49am 
I don't think there ever will be rimworld 2. They will just add features and evolve the game for our entire single lifetime.
ACS36 Dec 11, 2023 @ 6:18am 
rimworld 2 is about 10-20 years down the road at this point and that assumes programmers have access to the AI tech that would make it worth while. they may not have access to that tech or it'll come with a hefty price tag as tech industry looks to monopolize the best AI systems before it's every where.

there is really no reason to start over. it would limit the scope of the game and the game would take like 100 step backwards just for sake of starting from scratch.

you don't just get a better game by making a sequel.

ALSO, it's important to realize why certain publishers create sequels. The answer is money, marketing, and revenue stream. Right now rimworld doesn't need to create rimworld 2 to bring in money. They just need to keep putting out DLC and they'll make more than enough money to sustain themselves on minimal effort.

IF it ever reaches the point where DLC isn't selling, they'd probably try a new game all together or consider a rimworld 2.
Last edited by ACS36; Dec 11, 2023 @ 6:28am
MadArtillery Dec 11, 2023 @ 1:29pm 
I don't think there will ever be a rimworld 2. Likely if expansions stop selling they'll move onto something else instead.
Precurse Dec 11, 2023 @ 1:32pm 
Making a sequel would be such a massive waste of time when they could just easily upgrade the engine of Rimworld and add updates over time, lolol. Like, look at Fortnite as an example for instance, completely different game/engine/genre but they've never had to make a sequel, they just keep adding to it
Steelfleece Dec 11, 2023 @ 2:32pm 
Unless it's a massive upgrade in terms of engine, I can't see it happening. The original's still going strong, still has a very active modding community, still anticipating expansions. At this point, a sequel risks just splitting the playerbase like Everquest 2 did. Normally it wouldn't be an issue since it's a single player game, but I have a feeling many'd follow whichever game the more prominent modders decided to support more. If the sequel failed to get enough of them, it could fail entirely.

As has been said, until it's time for a massive new engine and everything... Probably better to keep upgrading and enhancing the original.
kongkim Dec 11, 2023 @ 4:37pm 
Originally posted by EdoTensei:
I think the game has almost everything for full immersion. If you are missing something, you can install mods. I see several problems at the moment:
1. Performance problems in large colonies (I understand that there are mods for optimization, and each game has its own limit. The best mod for me was RimThreaded, but it has a bunch of compatibility issues)
2. I would like to see more complex quest chains
3. Expand The Ideology
4. The possibility of interstellar travel, the availability of transport
5. Add more world and travel events
6. Changing the weapon system more similar to Yayo or CE
7. Expansion and change of the Empire's faction
8. Recycling the captive and slavery system
9. More interaction with factions
10. Expansion of the economy and the trading system
It might be cool to show the universe not at the Rim:beeped:, but the worlds as a whole, and their utopian versions. Adding a deeper ent for the game itself and the previous Rimworld
There are mods for more or less all that :)
Raelic Dec 11, 2023 @ 5:28pm 
There's no need for a sequel.

A z-Axis would make a lot of great opportunities for content.
Jet Dec 11, 2023 @ 5:46pm 
I would sure love for Rimworld 2... release the next dlc soon lol
Aranador Dec 11, 2023 @ 10:48pm 
Core support for Multiplay and Z-levels would be where I'd see Rimworld 2 heading. Everything else is more or less content, and delivered content in a sequel would be kept to the essentials, so that the game would actually be released sometime, to leave room for DLC, and to let the modding community have at it.
Astasia Dec 11, 2023 @ 11:17pm 
Anything other than a full conversion to 3D graphics and levels would be easier to do in an update than by starting over from scratch with a sequel. Even that is debatable, as the game already runs in a fully 3D environment.

Developers make sequels (to non-story-centric games) to milk their series and sell the same gameplay multiple times over, or when the game is so old and unmaintained that it's not viable to make the project "modern," or when they want to completely change the gameplay into something else. RimWorld is built on Unity and is running on a fairly recent version of the engine, it's not being held back there. Anything you are hoping to see short of a full genre change is going to be "possible" in an update to RimWorld 1, whether it happens or not is more dependent on if the developers want it or not and how high it is on the priority compared to adding other stuff.

It really triggers me when people ask for a 'RimWorld 2" like that's some easy thing to spin out. It's like people asking for Sims 5, after what happened with Sims 4 and the lack of significant improvements over Sims 3. From a consumer point of view RimWorld 2 would result in likely the end of all official updates to RimWorld for several years while they start over and spend all their time on developing it. Then RimWorld 2 would release with 80% of the existing RimWorld content missing, but you'd still have to pay full price for it, and pay for the expansions that add it back in, and all the RimWorld 1 mods would likely be impossible to port over resulting in an unimaginable loss of content there. Why would you ask for that?
MadArtillery Dec 11, 2023 @ 11:22pm 
Originally posted by Astasia:
Anything other than a full conversion to 3D graphics and levels would be easier to do in an update than by starting over from scratch with a sequel. Even that is debatable, as the game already runs in a fully 3D environment.

Developers make sequels (to non-story-centric games) to milk their series and sell the same gameplay multiple times over, or when the game is so old and unmaintained that it's not viable to make the project "modern," or when they want to completely change the gameplay into something else. RimWorld is built on Unity and is running on a fairly recent version of the engine, it's not being held back there. Anything you are hoping to see short of a full genre change is going to be "possible" in an update to RimWorld 1, whether it happens or not is more dependent on if the developers want it or not and how high it is on the priority compared to adding other stuff.

It really triggers me when people ask for a 'RimWorld 2" like that's some easy thing to spin out. It's like people asking for Sims 5, after what happened with Sims 4 and the lack of significant improvements over Sims 3. From a consumer point of view RimWorld 2 would result in likely the end of all official updates to RimWorld for several years while they start over and spend all their time on developing it. Then RimWorld 2 would release with 80% of the existing RimWorld content missing, but you'd still have to pay full price for it, and pay for the expansions that add it back in, and all the RimWorld 1 mods would likely be impossible to port over resulting in an unimaginable loss of content there. Why would you ask for that?
This, often people asking for sequels to currently supported games don't really understand what that would actually result in.
Last edited by MadArtillery; Dec 11, 2023 @ 11:23pm
hardy_conrad Dec 11, 2023 @ 11:54pm 
It is kind of a fun mental exercise. As technology changes down the road I'm sure new things will become possible. For the foreseeable future it'll just be dlc almost certainly and that's fine since the game is so strong.
Robo Dec 12, 2023 @ 12:18am 
I believe they are more likely going to work on a new IP rather than work on a sequel like Hello Games with No Man's Sky, one of the reasons being what Astasia thoroughly wrote out.

Ludeon had hired programmers for multiplayer in the past, so there's probably a high chance that their next title will feature multiplayer.
Last edited by Robo; Dec 12, 2023 @ 12:18am
EdoTensei Dec 12, 2023 @ 2:57am 
Hi guys. I saw a lot of messages and different opinions from you, I think I agree that adding the Z axis and supporting multiplayer from vanilla will be a cool feature, but I think it's extremely difficult to implement in the current game than just adding it to a new project. There seems to be a multiplayer mod now, but I haven't tried it yet.
EdoTensei Dec 12, 2023 @ 3:07am 
Yes, perhaps, after reading your answers to this discussion, I realized that the question was written incorrectly. RimWorld2 should not be taken literally. You can interpret this as fixes or additions to an existing game, or something that would be cool to see in a new project. But most likely, if Ludeon Studeos develops a new game, it will hardly be a new RimWorld because the original is very much loved and will be supported for a very long time
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Date Posted: Dec 11, 2023 @ 2:32am
Posts: 35