RimWorld

RimWorld

Bartowski Dec 7, 2023 @ 2:38pm
What sort of scenarios do you guys run?
Looking to mix things up, looking for some interesting scenarios to have some fun with this weekend. What have you guys made or just ran that is different from base?
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Showing 1-12 of 12 comments
Veylox Dec 7, 2023 @ 2:52pm 
I used to really love the feralisk jungle from alpha animals, it's a neat concept and it plays well for the most part, humans being the only prey in the entire biome and being forced to only come out at night when predators are sleeping is just a fun dynamic / change of pace, especially since raiders or caravans also tend to get murdered by this biome.

But that biome is pretty much a guaranteed loss when mechanoids start spawning so I'm waiting for some kind of update/solution to that

These days I heavily mod towards overworld questing. VFE Vehicles, VFE deserters, Rimcities, Go explore, any type of mod that has to do with the world map. I make an irontight main base that can defend against most raids even when few people are here to defend, and over half my colony spends its time travelling around looting/killing stuff.

The thrill to go out, almost die on a tough quest and get cool endgame rewards for it is just more interesting to me than the research/crafting loop.
Last edited by Veylox; Dec 7, 2023 @ 2:55pm
Bartowski Dec 7, 2023 @ 2:57pm 
That sounds really cool, I will check out alpha animals. I haven't considered overworld questing, most of my colonies fail before i can get start effectively trading haha.
MadArtillery Dec 7, 2023 @ 3:04pm 
Mechanitor is one of my favourites. Gene engineering for absurd climates so that only mechs and my starting xenotype can survive without extreme gear to encourage reliance on the mechs. If you fiddle with planet settings you can bake or freeze the world to terrifying degrees. Nothing like a death world to spice things up. Zombieland has been my past few runs though, a lot of fun.
Bartowski Dec 7, 2023 @ 3:21pm 
Originally posted by MadArtillery:
Mechanitor is one of my favourites. Gene engineering for absurd climates so that only mechs and my starting xenotype can survive without extreme gear to encourage reliance on the mechs. If you fiddle with planet settings you can bake or freeze the world to terrifying degrees. Nothing like a death world to spice things up. Zombieland has been my past few runs though, a lot of fun.

I haven't considered making a build heavily relying on mechs like that. That is pretty good!
Quill Dec 7, 2023 @ 4:38pm 
I'm currently working on making a custom one where the idea is It's a squad of Empire soldiers who left in a vehicle but are forever enemies of the Empire and any tribals

They might be well armed but that's not gonna help them
Steelfleece Dec 7, 2023 @ 6:47pm 
I tend to go for solo starts in inhospitable places. Permanent winter areas, extreme deserts, but usually with some mountain or ocean to build against to block at least one avenue of approach. Usually have everyone hating my faction to start with, but most of them able to be bargained with eventually. No early caravans that way, have to earn your way to them with blood and toil. Mostly blood. Lots of blood.. I do tend to start with either a hauler drone from Misc. Robots or a trained hauler pet, but avoid recruiting new pawns for the first few quadrums or full year, since I kind of like spending some time solo.
di eshor ribly Dec 7, 2023 @ 8:12pm 
I have been having fun with the solo mechanitor start, with self taming, farm animals wandering in, wanderer joins, and abasia joins turned off (no one joins without my approval).
Also, no recruiting. Instead I've been using a cloning mod to get some extra use out of growth vats and xenogerm implantation. For extra flavor I've got vanilla factions expanded: pirates active for some warcasket goodness.

It's kind of like a mix of a warhammer 40k space marine charter and fallout's infamous "Vault of Gary". With even more warcrimes. The mechs are great for the daily tasks of mining, farming, cleaning, hauling etc... but I'm not overly fond of combat mechs except for scythers. So instead I make my own combat mechs with soft, gooey insides and luciferium addictions.
Minty Fresh Dec 7, 2023 @ 8:31pm 
Had a fun run recently with the following start:

- Custom world, population up full, pollution down to zero, temp as low as can go, kept rerolling until I got a map with the base as far north as possible, with a friendly settlement within walking distance - lowest temp in winter was about -80C.
- Sanguophages start, modified to have two males, both gay, 20 years old, married to each other
- 4 blank ovums (ready to be fertilized)
- growth vat and microelectronics researched
- 2000 steel, 2 x parkers, (kept the default for other starting items)
- ideology consisting of transhumanist and bloodfeeder

Once started, edited the ice sheet to be full ice (no lakes).
With the nice start of steel, I got a couple of rooms started along with a coms console, some beds, heaters, a nutrient paste feeder and other essentials.
Food is provided by cannibalizing raiders to put their flesh into the nutrient paste feeder and eating that. The raiders do stop and get replaced by mechs though, so you do eventually need to get some hydroponics going, but I managed to wait a few seasons.

Once established with a nice amount of food in storage, you can then fertilize the ovums, 1/2 by each male starting person, pop them into a growth vat and hopefully you will eventually get 4 offspring, 2 of each sex (you can alt-f4 to ensure they come out the correct sex), from 2 different fathers and unknown mothers. Use your pycast powers to make them fall in love (to their opposites by different fathers) and marry. You are now set up for the next generation of kids, no need to recruit externally.

It was quite a fun challenge on strive to survive - most trading is done via the console, steel was used to build the base rather than stone (it's too hard to get enough stone and it weighs too much if using pack animals for trade) but the income from organ harvesting provided amble cash for the purchases.
Last edited by Minty Fresh; Dec 7, 2023 @ 9:51pm
Aranador Dec 7, 2023 @ 11:26pm 
I use a new theme for each game - the current one is to win the game through the Vanilla Expanded Empire mod. The previous was to end the world with the Superhero Genes and Factions mod. I did a Star Wars themed war vrs mechanoids before that, and am planning a Vanilla Expanded Deserters playthrough next, possibly with a Starwars reskin and being a droid rebellion. I also want to do a Final Fantasy themed one with the Jobs and Classes mod.

So many possible ways to play this game - try them all !
TheGovernor Dec 8, 2023 @ 8:44am 
Pig Xenotype Genocide
Steelfleece Dec 8, 2023 @ 2:36pm 
Now now, genocide is such a strong term that's bandied about too lightly at times. You meant to say you're culling the wild superhog population before it becomes a threat to the ecosystem. And by eco, I mean economy. Your economy.
i like running an oil factory, a droid army with blimps, being a bunch of zombies. if you wanna try any of these let me know and i'll give you the required mod names :)
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Date Posted: Dec 7, 2023 @ 2:38pm
Posts: 12