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1. The most they can do is defend, not haul nor rescue
2. They need meat, so your biome has to be suitable
3. They are good for fights -- until you get better ones, the bigger animals
4. Make sure your pups are trained early. Early training is feeding. Do you have meat ready? They will hunt, individually, after that. Back to point 2.
5. Learn zoning well, actually ... very well so that you can play with animals productively.
Good luck.
If wargs can get into melee range with most mechanoids, they'll tear them to shreds. They're also amazing at ambushing raiders coming through doors or into rooms. A pack of wargs in a room with drop pod raiders will deliver you a quick, tasty victory.
I'd recommend creating a body freezer for dead raiders. Restrict your colonists from entering as much as possible, but let your wargs eat from there. Free calories.
i always send them all to a safe zone when a raid starts
they also increase raid sizes so thats a disadvantage
imo wargs are useless. the only worthwhile pets are haulers.
you can sell them to some traders (exotic) i think , thats likely the best use for them.
You should try them. Early in game any attack pet is a huge help.
Wargs are very good. It's not that easy to have a huge pack because they eat meat, but having a few of them can be easy if you feed them raider corpses (a freezer dedicated to them with the pets inside works well).
They are effective (the ones saying they aren't are certainly the same people making killboxes... Of course anything seems bad comparend to abusing the AI). With their speed they are best against ranged enemies, which can't do much against them once they are in contact.
But don't grow to attached to them, it's still war dogs versus guns...
Viable? Yes, absolutely.
Particularly efficient or convenient? Not so much.
If you think they are fluffy pets, don't send them into combat. Combat animals in RimWorld are highly disposable. They get permanent injuries easily without any reasonable way to fix them. After a few raids they will likely be blind, brain damaged, and/or missing a few limbs, if they are still alive. There are mods that let you fix those injuries with like bionics, but it's not really worth the cost. They reproduce fairly quickly so you can replace the injured ones with freshly trained animals, and the hobbled ones that have seen a few raids become dinner. It's a fair amount of extra micro and resources, and there are probably better ways to spend your time, but it's definitely something that "works" if you want to do it, maybe you will enjoy the process. The vast majority of playthroughs I avoid using combat animals.
Is there any kind of armour I can give them?
Not without mods, and that is the main issue with using them. Humans can get like 95-99% effective damage reduction in battle, animals have nothing and are just bullet magnets. I know there was a mod that added some sort of animal armor, but I never looked into it and don't remember what it was called.
Ok so they're bad
What about elephants ? Does anyone use them ?
yes elephants are the best easy to get animals imo. they make a lot of filth so keep them outside usually. (I always send them to an inside safe zone at the very start of when I get raided, same for household mechs)
I don't use pets for combat unless i need to use them as bullet sponges in the early game where I would get wrecked otherwise
elephants are the best pack animals, sell for a high price, and give lots of meat when slaughtered (if you need meat), the leather is decent, also the males yield tusks
elephants don't require a pen.
don't horde animals, the game will keep giving you more and more. so I usually sell em all off on occasion so i can buy things I wouldn't otherwise be able to afford from traders.
Blind, Deaf, and limbless animals have a purpose. I call them simple meals :)
Given injury rates from combat, you'd think everyone would prefer high reproduction rate with large litters, that are relatively easy to support large numbers of.
Its been awhile since I've gone over the numbers for animal nutritional needs, but I remember it being something silly like 20 tiles of hydroponics producing rice and meals to support 1 elephant. Meanwhile you could be wildly inefficient and produce simple meals to feed Wargs and support 5 wargs with that same setup. Which is an almost meaningless comparison since there are always plenty of raider bodies to supplement carnivore diets. I think/hope elephants were buffed since then to eat less and reproduce faster, but the numbers haven't changed that much.
Thrumbo weren't too bad, only about twice as much upkeep as an elephant. The issue there being taming one.