RimWorld

RimWorld

Ways to live forever?
Hey can everyone just tell me every single way i can get a Ped to live forever?

Like, I know you can do some though the vampire dlc, but is there a way to live forever as a mech user? Does having replaced body parts with tech extend life? Is there a mod where you can cyborg yourself and stop aging?
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Showing 1-14 of 14 comments
MadArtillery Dec 17, 2023 @ 7:19pm 
You know you can be a vampire mechanitor right? You can live forever since ideology, just roll back their age on a regular basis and there you go, forever young thanks to biosculpting. Mechanitor implants count toward the body modification part of transhumanist meme so they have natural synergy with the transhumanist boost to biosculptors.

You can also gene edit for ageless or nonsenesant arceotech genes.
Last edited by MadArtillery; Dec 17, 2023 @ 7:23pm
nazerick Dec 17, 2023 @ 7:20pm 
There was the Biosculpter that could reverse age by a year at a time, if I remember right. It's apart of ideology I think.
HunterSilver Dec 17, 2023 @ 7:22pm 
Originally posted by ꧁Internet Killed The TV Star!:
is there a way to live forever as a mech user?
No specific way as a mechinator, you have to become immortal just like everyone else.
Originally posted by ꧁Internet Killed The TV Star!:
Does having replaced body parts with tech extend life?
No.
Originally posted by ꧁Internet Killed The TV Star!:
Is there a mod where you can cyborg yourself and stop aging?
Probably.

Biosculpter pods can be used to reduce the age of colonists and they can be kept young effectively forever.
Deathless Gene prevents colonists from dying short of having their brains blown out.
Ageless Gene stops a colonist from aging once they're 18. If implanted later in life, they will not age any further.
Astasia Dec 17, 2023 @ 7:25pm 
You don't have to do anything really, colonists can already live forever without any outside aid. The game scale isn't intended to go that long so there are no direct systems in place that kill pawns for being too old. They sometimes develop mostly harmless age related conditions like bad back or frail, these can fixed with bionics, genes, luciferium, healer mech serums, and /or biosculpter pods. Chance of heart attack increases based on age starting at a fairly young age, which can be prevented with a bionic heart or usually cured with meds when they happen.

The most dangerous mechanic of age is a reduction to immunity gain speed, the max penalty for this is -50% immunity gain at age 120, which by itself is fairly dangerous, but 100% tends and bed rest can get them through most diseases still I believe. Penoxycyline can block plague which is the most dangerous one. There are ways to boost immunity gain to counter the penalty, like the moral guide Preach Health ability, immuno-enhancer implants, luciferium, resting in a hospital bed with a vitals monitor, and immunity gain speed genes.

Lastly, biosculpter pods from Ideology can just de-age colonists, so their biological age never gets old.

Edit: So in short, the Ageless gene is a terrible gene and a waste of archite capsules. It doesn't really do anything, other than slow pawn maturity (13 to 18) which is a bad thing, and the best bonus of the gene is "solving" the transhumanist meme's need for de-aging.
Last edited by Astasia; Dec 17, 2023 @ 7:29pm
Originally posted by MadArtillery:
You know you can be a vampire mechanitor right? You can live forever since ideology, just roll back their age on a regular basis and there you go, forever young thanks to biosculpting. Mechanitor implants count toward the body modification part of transhumanist meme so they have natural synergy with the transhumanist boost to biosculptors.

You can also gene edit for ageless or nonsenesant arceotech genes.
I just tried a mechanitor run, im still trying to get the hang of it. No clue what biosculpting is either.
HunterSilver Dec 17, 2023 @ 7:56pm 
The Ideology dlc adds a new structure called the Biosculpter. It can restore lost minor body parts and heal scars, stabilize and fully heal injured pawns, reduce the age of pawns, and cure diseases.
Aranador Dec 17, 2023 @ 11:21pm 
Character Editor :P
Jet Dec 18, 2023 @ 12:04am 
vfe has the chronomancer line of psycasts. you become younger by taking life from someone else. you can also give it. Good use of raiders, theyll become old men by the time they are done
Garatgh Deloi Dec 18, 2023 @ 12:33am 
Originally posted by ꧁Internet Killed The TV Star!:
Hey can everyone just tell me every single way i can get a Ped to live forever?

Like, I know you can do some though the vampire dlc, but is there a way to live forever as a mech user? Does having replaced body parts with tech extend life? Is there a mod where you can cyborg yourself and stop aging?

You have two paths to stop aging in the unmodded game (assuming ownership of the required DLCs).

1. The "Ageless" Archite gene (Requirement Biotech DLC), most easily obtainable by becoming a Sanguophage, but you can also trade for it.

2. Regular age reversal treatments in a Biosculpter pod (Requirement Ideology DLC), easiest to do as a Transhumanist ideology since they both have the "Biosculpting: Accelerated" & the Age reversal: Demanded" precepts (the first accelerating the process, the second allowing you to automate it by having the pawns enter the pod automatically when its time).

For a Mechanitor i recommend option 1, preferably by getting the gene from trading rather then going Sanguophage (since i consider both having to do age reversal treatments and deathresting as a nuisance for Mechanitors).
Last edited by Garatgh Deloi; Dec 18, 2023 @ 12:41am
Originally posted by Jet:
vfe has the chronomancer line of psycasts. you become younger by taking life from someone else. you can also give it. Good use of raiders, theyll become old men by the time they are done
Can you explain the process of how you do this? But explain it like I'm five because I still am barely grasping what exactly needs to be done and I needed in a step-by-step
Raymond Dec 18, 2023 @ 4:29pm 
Originally posted by Astasia:
You don't have to do anything really, colonists can already live forever without any outside aid. The game scale isn't intended to go that long so there are no direct systems in place that kill pawns for being too old. They sometimes develop mostly harmless age related conditions like bad back or frail, these can fixed with bionics, genes, luciferium, healer mech serums, and /or biosculpter pods. Chance of heart attack increases based on age starting at a fairly young age, which can be prevented with a bionic heart or usually cured with meds when they happen.

The most dangerous mechanic of age is a reduction to immunity gain speed, the max penalty for this is -50% immunity gain at age 120, which by itself is fairly dangerous, but 100% tends and bed rest can get them through most diseases still I believe. Penoxycyline can block plague which is the most dangerous one. There are ways to boost immunity gain to counter the penalty, like the moral guide Preach Health ability, immuno-enhancer implants, luciferium, resting in a hospital bed with a vitals monitor, and immunity gain speed genes.

Lastly, biosculpter pods from Ideology can just de-age colonists, so their biological age never gets old.

Edit: So in short, the Ageless gene is a terrible gene and a waste of archite capsules. It doesn't really do anything, other than slow pawn maturity (13 to 18) which is a bad thing, and the best bonus of the gene is "solving" the transhumanist meme's need for de-aging.
pawns above 55 years of age get a chance of dying to heart failure and it ramp up every year.
brian_va Dec 18, 2023 @ 5:18pm 
Originally posted by YariMurai:
Originally posted by Astasia:
You don't have to do anything really, colonists can already live forever without any outside aid. The game scale isn't intended to go that long so there are no direct systems in place that kill pawns for being too old. They sometimes develop mostly harmless age related conditions like bad back or frail, these can fixed with bionics, genes, luciferium, healer mech serums, and /or biosculpter pods. Chance of heart attack increases based on age starting at a fairly young age, which can be prevented with a bionic heart or usually cured with meds when they happen.

The most dangerous mechanic of age is a reduction to immunity gain speed, the max penalty for this is -50% immunity gain at age 120, which by itself is fairly dangerous, but 100% tends and bed rest can get them through most diseases still I believe. Penoxycyline can block plague which is the most dangerous one. There are ways to boost immunity gain to counter the penalty, like the moral guide Preach Health ability, immuno-enhancer implants, luciferium, resting in a hospital bed with a vitals monitor, and immunity gain speed genes.

Lastly, biosculpter pods from Ideology can just de-age colonists, so their biological age never gets old.

Edit: So in short, the Ageless gene is a terrible gene and a waste of archite capsules. It doesn't really do anything, other than slow pawn maturity (13 to 18) which is a bad thing, and the best bonus of the gene is "solving" the transhumanist meme's need for de-aging.
pawns above 55 years of age get a chance of dying to heart failure and it ramp up every year.
bionic hearts are easy enough to craft/purchase/acquire and counter that
Last edited by brian_va; Dec 18, 2023 @ 5:18pm
di eshor ribly Dec 18, 2023 @ 5:57pm 
Originally posted by ꧁Internet Killed The TV Star!:
Originally posted by Jet:
vfe has the chronomancer line of psycasts. you become younger by taking life from someone else. you can also give it. Good use of raiders, theyll become old men by the time they are done
Can you explain the process of how you do this? But explain it like I'm five because I still am barely grasping what exactly needs to be done and I needed in a step-by-step

https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659

It's from this mod. It adds a bunch of different "classes" of psycaster you can choose from. You can either become a psycaster through Anima tree rituals (for Tribals) or through a psylink neuroformer (from quests/Empire).

One of the classes available is the Chronomancer, or "time wizard". They can compress time (and meditate), instantly grow plants/finish crafting tasks, or transfer time between pawns.

The time transfer powers either add or subtract several years of age to or from the psycaster/targets. Since the time compressed meditation makes the psycaster older they use the other powers to suck the youth out of prisoners, slaves, or enemies.
Astasia Dec 18, 2023 @ 6:14pm 
Originally posted by YariMurai:
pawns above 55 years of age get a chance of dying to heart failure and it ramp up every year.

That is not correct. Pawns above the age of 0 have a chance to develop a Heart Attack which functions like a treatable disease, and in most cases can be cured without issue. Below age 40 the chance is extremely low, above 40 the chance increases gradually eventually maxing out at MTB of 300 days at age 80 and above. I mentioned that in my post you quoted though. "Heart failure" isn't a thing in the game, you may be thinking of a mod, I think there's a medical overhaul mod that adds heart failure as a mechanic.

Also if the OP is talking about a solo mechinator run they don't have to worry about heart attacks anyway. They can only happen if there is more than one colonist in the colony (to give you a chance to treat it).
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Date Posted: Dec 17, 2023 @ 7:09pm
Posts: 14