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Don't remember if kontarion is a powered one, but if not, you can still probably use smoke launchers. Clean the map first, aggro all imperials from outside turret range, kill them, and then just pick the turrets one by one attacking the power grid or using smoke.
Shield belts, movement, and soaking some hits while trying to get to the gun's power source.
Invisibility, either a psycast, or from the belt you can buy from the deserter system, while trying to get to the gun's power source.
Long range heavy weapons, like a doomsday, to blow up - the gun's power source.
A crazy dude willing to get shot while running to the gun's power source.
An orbital beam targeter to target the gun or, you guessed it, it's power source.
You pepper them before they come close. I probably don't have the exact same situation as you since I'm using nephilim and some of the imperials have absurdly OP genes, but everytime I go on a deserter quest there's a LOT of strong melee fighters, so you need extreme firepower to shred the shield and down them so that you can focus on the rest.
These quests are extremely difficult and you can't hope to win with the same numbers/gear as most other worldmap quests. Psycasts are obviously the best cheatcode here, berserk the shielded persona-weapon-wielding frontlines and you're off to a good start.
Also you need to learn when something is not worth it. The quests will come back around, the whole visibility mechanic even encourages you to take it slow anyway, if for some reason, which I doubt, your map is completely flat and there's no way to deal with turrets on any side, and you're confident you'll lose the fight against imperials on top, just go back to your colony and live another day, there's no penalty for doing this, you just lose the time it took you to walk to the quest spot, which is better than losing the entire caravan
I wouldnt have won this without down for me mod. Theres just no way, it took down 3 pawns in as many seconds. Immediate shots, no manual reloading or power required, with 500 tile range and uranium slug rounds that maim when they do not kill immediately. The only way to destroy those things is with smoke or mortars, theres no way youd get close otherwise.