RimWorld

RimWorld

Jet Dec 17, 2023 @ 5:06pm
Deserter Mission - Underfarm
From the deserter mod... How do you deal with the long range uranium slug turret, Kontarion? I cant get close enough without getting instantly killed. Its unreal, doesnt even require manual reload. Not even taking into account 10 armored up shawtys with bubble shields. My current plan was to have one guy on one side of the map, the other 4 on another. So while one draws attention from the mobs we rush in and destroy it but nope, immediate death/maiming for at least two of them. Even if i destroy the farm quest objective, the mobs and the turrets will still hunt me down. And that will take care of the remaining two.
Originally posted by Veylox:
Originally posted by Jet:
Originally posted by Veylox:
Deserter quest are usually set up in a way where you can hit the power grid instead of the actual turrets

Don't remember if kontarion is a powered one, but if not, you can still probably use smoke launchers. Clean the map first, aggro all deserters from outside turret range, kill them, and then just pick the turrets one by one attacking the power grid or using smoke. These quests are quite difficult but part of it is probably because I've been using the nephilim mod, and most deserter missions have at least one nephilim with a bubble shield and persona weapon 1v5'ing my colonists
whats the most efficient way to take out 10 imperials with full power armor, and shield belts? This map in particular is open plains, which benefits the kontarion with its 500 tile range. I think you only need to take out half before the rest flee, but its difficult getting more than one shot before being swarmed. Best situation ive found is the whack a mole strategy, with the bait jumping in and out of map range

You pepper them before they come close. I probably don't have the exact same situation as you since I'm using nephilim and some of the imperials have absurdly OP genes, but everytime I go on a deserter quest there's a LOT of strong melee fighters, so you need extreme firepower to shred the shield and down them so that you can focus on the rest.

These quests are extremely difficult and you can't hope to win with the same numbers/gear as most other worldmap quests. Psycasts are obviously the best cheatcode here, berserk the shielded persona-weapon-wielding frontlines and you're off to a good start.

Also you need to learn when something is not worth it. The quests will come back around, the whole visibility mechanic even encourages you to take it slow anyway, if for some reason, which I doubt, your map is completely flat and there's no way to deal with turrets on any side, and you're confident you'll lose the fight against imperials on top, just go back to your colony and live another day, there's no penalty for doing this, you just lose the time it took you to walk to the quest spot, which is better than losing the entire caravan
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Showing 1-9 of 9 comments
MadArtillery Dec 17, 2023 @ 5:48pm 
Feel like this might be easier to get answers for in some sort of dedicated discord or forum for the mod then here.
Jet Dec 17, 2023 @ 5:52pm 
Originally posted by MadArtillery:
Feel like this might be easier to get answers for in some sort of dedicated discord or forum for the mod then here.
normally id say so, and i have inquired elsewhere - but VFE mods are fairly popular, so high likelihood others have it in their modlist
Donkey Anus Dec 17, 2023 @ 6:34pm 
You could use the invisibilty thing from the contraband menu. No idea if it breaks invisibility when you attack. Could also bring a mortar or a vehicle.
Veylox Dec 17, 2023 @ 9:29pm 
Deserter quest are usually set up in a way where you can hit the power grid instead of the actual turrets

Don't remember if kontarion is a powered one, but if not, you can still probably use smoke launchers. Clean the map first, aggro all imperials from outside turret range, kill them, and then just pick the turrets one by one attacking the power grid or using smoke.
Last edited by Veylox; Dec 17, 2023 @ 10:02pm
Jet Dec 17, 2023 @ 10:05pm 
Originally posted by Veylox:
Deserter quest are usually set up in a way where you can hit the power grid instead of the actual turrets

Don't remember if kontarion is a powered one, but if not, you can still probably use smoke launchers. Clean the map first, aggro all deserters from outside turret range, kill them, and then just pick the turrets one by one attacking the power grid or using smoke. These quests are quite difficult but part of it is probably because I've been using the nephilim mod, and most deserter missions have at least one nephilim with a bubble shield and persona weapon 1v5'ing my colonists
whats the most efficient way to take out 10 imperials with full power armor, and shield belts? This map in particular is open plains, which benefits the kontarion with its 500 tile range. I think you only need to take out half before the rest flee, but its difficult getting more than one shot before being swarmed. Best situation ive found is the whack a mole strategy, with the bait jumping in and out of map range
Aranador Dec 17, 2023 @ 11:19pm 
There are dozens of ways to deal with this, depending on what you have, both gear wise, and mod wise. With knowing little about your game, I will offer a few more generic tips.

Shield belts, movement, and soaking some hits while trying to get to the gun's power source.

Invisibility, either a psycast, or from the belt you can buy from the deserter system, while trying to get to the gun's power source.

Long range heavy weapons, like a doomsday, to blow up - the gun's power source.

A crazy dude willing to get shot while running to the gun's power source.

An orbital beam targeter to target the gun or, you guessed it, it's power source.
plugwater Dec 18, 2023 @ 6:19am 
Originally posted by Jet:
Originally posted by Veylox:
Deserter quest are usually set up in a way where you can hit the power grid instead of the actual turrets

Don't remember if kontarion is a powered one, but if not, you can still probably use smoke launchers. Clean the map first, aggro all deserters from outside turret range, kill them, and then just pick the turrets one by one attacking the power grid or using smoke. These quests are quite difficult but part of it is probably because I've been using the nephilim mod, and most deserter missions have at least one nephilim with a bubble shield and persona weapon 1v5'ing my colonists
whats the most efficient way to take out 10 imperials with full power armor, and shield belts? This map in particular is open plains, which benefits the kontarion with its 500 tile range. I think you only need to take out half before the rest flee, but its difficult getting more than one shot before being swarmed. Best situation ive found is the whack a mole strategy, with the bait jumping in and out of map range
Perhaps you could construct some walls to use as cover from the Kontarion then stall out until the Imperials come to you. Depends on the biome though if wood isn't easily available it's tuff
The author of this thread has indicated that this post answers the original topic.
Veylox Dec 18, 2023 @ 6:53am 
Originally posted by Jet:
Originally posted by Veylox:
Deserter quest are usually set up in a way where you can hit the power grid instead of the actual turrets

Don't remember if kontarion is a powered one, but if not, you can still probably use smoke launchers. Clean the map first, aggro all deserters from outside turret range, kill them, and then just pick the turrets one by one attacking the power grid or using smoke. These quests are quite difficult but part of it is probably because I've been using the nephilim mod, and most deserter missions have at least one nephilim with a bubble shield and persona weapon 1v5'ing my colonists
whats the most efficient way to take out 10 imperials with full power armor, and shield belts? This map in particular is open plains, which benefits the kontarion with its 500 tile range. I think you only need to take out half before the rest flee, but its difficult getting more than one shot before being swarmed. Best situation ive found is the whack a mole strategy, with the bait jumping in and out of map range

You pepper them before they come close. I probably don't have the exact same situation as you since I'm using nephilim and some of the imperials have absurdly OP genes, but everytime I go on a deserter quest there's a LOT of strong melee fighters, so you need extreme firepower to shred the shield and down them so that you can focus on the rest.

These quests are extremely difficult and you can't hope to win with the same numbers/gear as most other worldmap quests. Psycasts are obviously the best cheatcode here, berserk the shielded persona-weapon-wielding frontlines and you're off to a good start.

Also you need to learn when something is not worth it. The quests will come back around, the whole visibility mechanic even encourages you to take it slow anyway, if for some reason, which I doubt, your map is completely flat and there's no way to deal with turrets on any side, and you're confident you'll lose the fight against imperials on top, just go back to your colony and live another day, there's no penalty for doing this, you just lose the time it took you to walk to the quest spot, which is better than losing the entire caravan
Last edited by Veylox; Dec 18, 2023 @ 7:00am
Jet Dec 18, 2023 @ 10:45am 
Originally posted by Veylox:
Originally posted by Jet:
whats the most efficient way to take out 10 imperials with full power armor, and shield belts? This map in particular is open plains, which benefits the kontarion with its 500 tile range. I think you only need to take out half before the rest flee, but its difficult getting more than one shot before being swarmed. Best situation ive found is the whack a mole strategy, with the bait jumping in and out of map range

You pepper them before they come close. I probably don't have the exact same situation as you since I'm using nephilim and some of the imperials have absurdly OP genes, but everytime I go on a deserter quest there's a LOT of strong melee fighters, so you need extreme firepower to shred the shield and down them so that you can focus on the rest.

These quests are extremely difficult and you can't hope to win with the same numbers/gear as most other worldmap quests. Psycasts are obviously the best cheatcode here, berserk the shielded persona-weapon-wielding frontlines and you're off to a good start.

Also you need to learn when something is not worth it. The quests will come back around, the whole visibility mechanic even encourages you to take it slow anyway, if for some reason, which I doubt, your map is completely flat and there's no way to deal with turrets on any side, and you're confident you'll lose the fight against imperials on top, just go back to your colony and live another day, there's no penalty for doing this, you just lose the time it took you to walk to the quest spot, which is better than losing the entire caravan
this is the best outlook. not wanting it to be a waste was causing me to want to go through it. I ended up winning the day by using fake down every 3 seconds whenever the turret gained a new target, and having one pawn across the map bait all the enemies while we took out the kontarion. All except one anyway. The last enemy stopped being lured halfway through and came back across the river fast enough to light Tynan up with his doomsday launcher. I positioned him close enough to the turret so that the splash cut the turret health in half. Soon as we took the watermain down we ran out of the map, since enemies didnt flee after quest completion. So we had to.

I wouldnt have won this without down for me mod. Theres just no way, it took down 3 pawns in as many seconds. Immediate shots, no manual reloading or power required, with 500 tile range and uranium slug rounds that maim when they do not kill immediately. The only way to destroy those things is with smoke or mortars, theres no way youd get close otherwise.
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Date Posted: Dec 17, 2023 @ 5:06pm
Posts: 9