Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You did something to wreck standard game behavior, yeah.
Considering nobody but you knows what mods you are running, I'd suggest a nice sit down with them and go through and figure out what mod is changing the default behavior.
....cause... yeah. Deathrest caskets aren't beds...
The deathrest casket is a bed, and functions as a bed in every way. When colonists deathrest in it the game assigns it as their bed and they will return to it to sleep when tired. This is one of the few cross DLC issues in the game, and sanguophage nobles are certainly somewhat annoying to handle.
The best solution I came up with is to set their deathrest casket to slaves/prisoners immediately after they wake up from deathrest, this unassigns it as their bed and is the only way to do so normally. It does not unlink them from the casket and the upgrades. They will then use their normal bed until they need to deathrest again. Another option is to forbid the door to their deathrest chamber so they can't sleep in the casket, forcing them to sleep in their bed, but then you can't do anything in the room for the duration like build new upgrades.
This isn't too much of a hassle if you have a small number of sanguophage nobles, it's just a couple extra clicks every quadrum or so. If you are building a large sanguophage "coven" and they all start getting titles, it's definitely a headache and I've ended a playthrough a bit early because of it.
Though there is an even easier solution, just ignore the noble bedroom mood penalty, it's not that large.
<defName>DeathrestCasket</defName>
<thingClass>Building_Bed</thingClass>
<bed_showSleeperBody>true</bed_showSleeperBody>
<buildingTags>
<li>Bed</li>
<li>Biotech</li>
</buildingTags>
<BedRestEffectiveness>1</BedRestEffectiveness>
<Comfort>0.75</Comfort>
<ImmunityGainSpeedFactor>1.07</ImmunityGainSpeedFactor>
<SurgerySuccessChanceFactor>1</SurgerySuccessChanceFactor>
It's basically a clone of a standard bed, with extra deathrest linkable functions.
When they deathrest at the deathrest casket it assigns it as their bed but doesn't unlink their normal bed yet. After they deathrest, the next time they sleep if they choose the casket it then unlinks their old bed and they will always sleep at the casket. If you prevent them from sleeping in the casket (forbid the door) both stay linked as their bed as they continue to sleep in their old bed.
What determines whether they choose to sleep in the casket or bed I haven't tested. It could be locational/distance based, or it could be based on the stats of the beds or rooms. I've done four playthroughs with sanguophages and they have always chosen to sleep in the casket for me, I wasn't aware they could choose to sleep in their normal bed at that point so I didn't look into figuring out why they choose what they choose.
The workarounds mentioned are solid though so thanks a ton for them!
Wouldn't have thought to set the casket for slaves or prisoners. I'll give that one a shot of setting it that way after a deathrest since it seems like best compromise between the pawns mood and my sanity.
I had considered making the door to the casket forbidden since its just tucked into a side closet on its own, but never actually tried it since forbidding things sometimes makes them behave weirdly. Such as them just choosing to sleep wherever they get tired instead of finding an unassigned bed.
Hear the bedroom thing is just a mood penalty is great news as well! Depending on how long this playthrough stretches into I may ultimately settle on that. I knew the throne room requirements affect your ability to rank up so I just assumed the bedroom and the attire also factored into allowing you to rank up. If its literally just the minimal mood penalty then I'm not concerned as my people are fairly happy.
Thanks again for the suggestions!
Doesn't seem to be a location / distance thing. I intentionally moved my casket into a further away location only accessible through the bedroom and they still walk right past their assigned bed to go sleep in the casket.
Likewise its not based on the stats of the bed itself as my bed is better than my casket in every respect. (Higher beauty, comfort, rest effectiveness, etc)
I've never had them willing choose to sleep in their assigned bed if they have a casket linked to them. I haven't tried manually making them sleep in the bed when heading off to rest and seeing if that knocks them into using the bed until its deathrest time again though.