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That being said, there are mods which greatly increase trader stock and silver. And if you don't like sending someone out to visit faction bases (and I can't say I blame you), there are mods which make planetary travel a huge deal easier.
I'd like to avoid modding in super traders if at all possible. I looked at the mod for the gene trader, but it also throws in tons of rare items and trade resources to the trader to the point where they were trivially common and that feels bad to include in a game.
I'm worried that there just aren't any other sources for me to tap, and so rarer genes become nearly impossible to acquire. Great cooking shall forever remain outside of my reach.
You don't need to be extreme for trade mods.
I use this one which lets you customize the frequency of trade caravans/ships appearing, how much silver+stock they carry, and how much that scales depending on your wealth:
https://steamcommunity.com/sharedfiles/filedetails/?id=2876541977&searchtext=trade
If you'd like to trade with more towns beyond your transport pod range, I strongly recommend this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2878587061&searchtext=srts
There is a mod that can help without adding extra stuff to traders, though it does so by removing a lot of leg work from the process:
https://steamcommunity.com/sharedfiles/filedetails/?id=2396808851
Once you get a comms console up you can check each settlement to see what it's selling remotely, then if you find a gene you want you can send a caravan out to buy it. This means you can check like every settlement on the planet rather than the ones that are just nearby, which is a pretty big increase to the pool of available genes every 30 days. It has a search function, but it only searches settlements up to 100 tiles away max (defaults to 40 in the mod options).