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Hyperweave's actually a little better than devilstrand at most things aside from heat resistance. Even has better insulation. Still, it's rare enough and the differences small enough that you're just as well off mass producing devilstrand clothes and keeping the high quality ones while selling the rest.
hyper weav has a 2.0 and .54 sharp and blunt multiplier making is very durable stuff. i believe a hyperweave duster is stronger and lighter than a flak jacket of the same quality. deveilstand has a 1.4 and .36 so not quite as good but you can grow it albeit slowly.
in modded though its usually aslo used as a component for mods that allow production of hyperweave (rimefeller i believe uses it in combination with plasteel; been ages since i last used that mod).
hyperweave is pretty much the best non-leather fabric only beaten by devilstrand in regards to availability.
Hyperweave is the best textile in the game by a lot, people above had said non-leather but overall it's also much better than thrumbofur, with like double the blunt and heat res and significantly more health, with only very slightly less sharp (2.08 vs 2.0). The only thing thrumbofur is really better at is beauty and availability. Sometimes though you can get a quest that's like here's 800-1000 hyperweave.
I'd just save hyperweave for inspired crafters. Legendary hyperweave duster is legendary.
EPOE (Expanded Prosthetics and Organ Engineering) as a mod also provides the ability to create bionic organs like heart, kidney and liver which require hyperweave as material.
There are also mods that allow you to create Hyperweave through different means. Rimefeller provides a machine to create hyperweave through oil drilling and the use of chemfuel.
VGP Garden Fabrics allows to create Syntweave and Hyperweave through different recipes some of which may require materials from monsters like spiders.
Alpha Mods also provides large spider monsters that you could tame and use to harvest hyperweave from (kind of like spidersilk production).
Flak jackets and flak pants made with hyperweave are also pretty robust and if on the same quality level as a duster will provide slightly more protection from injuries. It would basically be the best material to protect your pawns before using power armor.
So you could set up something, like having 3 tailoring recipes for hot-weather clothing with "make Capes, do Until 1, hitpoints 52%->100%, Only Allowed Ingredients [✓], Crafter skill 10+, at Good quality or better" (for example) :
- The first work bill is made using only Hyperweave.
- The second is made using Hyperweave or Camelhide or PantheraFur or Devilstrand
- The third is the aforementioned materials, with the addition of Synthread, Thrumbofur, and Bearskin.
That way, if only Synthread is available they'll make that one - but as Devilstrand becomes available they can make any replacement capes out of the better materials, and if you get enough Hyperweave that is prioritised at the top of the list as the thing to make. But once there's Hyperweave (or Devilstrand) capes in storage your people won't try to spend a ton of Bearskin making additional spare capes for hot-weather resistance.
(To clarify, I'm not saying this is the best way to manage things - simply that it's one way of using the stuff.)
That is particularly good advice.