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Otherwise it's educated guessing at best, if you see the word "food" in the error then you can assume the error is related to food and start figuring out which mods deal with food/hunger/diets/etc. Of course sometimes it's a red herring, and an error spits out a bunch of references to food, but the actual issue is only very loosely related.
if a mod calls a function thats part of the basegame then it would be very unlikely to show up in the log as being caused by mod.
what can be listed and what not is all depended on what a mod does. if the things it does are contained within the mod itself it will reference to itself in some way in the log. if it relies on code or assets from other mods or the basegame it becomes muddy and difficult to find the cause.
this is why its so important to have at least a basic level of what a mod is supposed to be using when troubleshooting.