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Tho currently rimworld uses physical cores and don't have multi-thread support.
Hi-end CPU probably might affect in someway.
I even stutter on vanilla after a year or two in-game..... I drop from 60 fps to 35-ish with the occasional full second stutters
This is normal and to be expected in these types of games.
Stupid
Well, that is not normal. I`m playing the game mostly on a laptop without graphic card and quite a few mods without "stutters".
I bet you have wrong graphic settings or misconfigurations. Otherwise the game should run smooth on your computer.
And how to fix this?
I would check all the drivers, especially of the graphicscard, maybe reinstall/verify the game and play around with settings.
Furthermore I'd check the game itself. Have you ever looked through your errorlog? If it stutters it might also be some conflict with pathing etc.
Also make sure nothing is blocking the airflow inyour pc (desk boards on the sides or even cables inside the pc)
But before we dive into hardware... are you using larger map sizes, and what does your modlist look like? Because some mods can be pretty resource-intensive.
It's possible that "map clutter" could cause that. There have been fixes, even as recent as the "DLC Patch" series of patches, IIRC.
I still use "Rain Washes Away Filth" (mod) due to habit with countering this issue during Beta/EA.
Basically, the concept is that all that "dirt" and "blood" and general "filth" that accumulates outside of your Home Zone, because nobody is cleaning it, ends up... "adding up" and can eventually get to the point of causing render-lag. (AFAIK, they're all texture overlays, but have presence and are each "unique" due to their position, but I don't know if that means they are not instanced in how they're loaded. Since there are very many different unique ones, though, instancing those can't be done and they will all take a load.)
I don't play on very large maps, even though a lot of the issues there are supposedly "fix't." Dunno, don't use 'em anyway. If you're using a really big map, you may wish to rethinik that.
AFAIK, and sorry for continued ignorance here, one shouldn't do a full 100% "World Generation." That could make an unnecessary and unreasonable footprint on your system's resources.
Very large colonies of pawns are likely to result in some form of a performance decrease...
Mods, by far, cause the most issues in terms of "frequency of reports."
I only experience true "lag" or "stutters" during increased game speeds. I do "see" an occasional stutter during the course of play on normal game speed, but it's nowhere nearly as remarkable as it is during faster speeds. I'm pretty boring, so I don't mind running at x1 or x2.. :) (Generally, I play at x2 for most of my play.)
The "Unity Engine Issue" with stuttering was, AFAIK, supposedly worked through with a relatively recent patch. You may want to check on that, though.