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When possible I like placing them along the beach facing out into the water, don't really have to worry about trees there. Otherwise I plop them wherever, I replace them fairly quickly most games anyway.
If you place them side-by-side they will connect. You should see an indicator for this in the power mode though, if their blue lines are touching they should visibly "link."
That’s what I’m talking about, the two wt are touching each other, cannot install the power conduit in between them either, and it is shown not linked in power mode(blue lines). I could need to put a conduit line at the back of them if its the case.
A for where to place them, i tend to use the space left open after building perimeter walls. I link small hills and wall off a large area and some space is just useless. They might be vulnerable to attack if the perimeter is breached, but that can work out in my favor if it distracts enough of the mob away from my defenders. Cheaper to replace turbines than limbs.
Generally i just look for spots where grazing an hauling animals wont loiter, and stick them there. Once i've built a large "room" with no roof just for turbines. But that was a very large base.
The good thing about turbines is they're fairly cheap and easy to place. The answer might as well be: just anywhere.
To generate more energy I plop down solar panels inside the wind turbine's area. Solar panels don't disrupt the wind flow and you are able to minmax the energy outpot easily. You can also plant stuff there instead (not trees), but I don't find the idea appealing because it's kind of a very small area and usually without rich soil.
To my surprise raiders just ignore them and go for weaker doors and such if they happen to get through my defense ring riddled with traps, pawns and turrets.