RimWorld

RimWorld

onkel__tuca Nov 15, 2023 @ 4:29am
Expectations increases, how to satisfy
I assign one colonist to a role of the ideology. But the expectation has increased by 2. What does this mean? Do he need a better quality for his room?
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Showing 1-7 of 7 comments
Overeagerdragon Nov 15, 2023 @ 4:40am 
nah; the expectation increase will just mean it's harder to keep him happy but if you're in a place where your colonists are happy anyways then you really don't have to do anything.

Just make sure to supply the basic stuff, tables for them to eat on, different recreational abilities for them to enjoy, keep area's clean and pretty... you know; the same stuff you do for the other pawns to keep them from having mental breaks....

In a pinch you can always check their needs-tab to see what other problems you can fix
onkel__tuca Nov 15, 2023 @ 6:48am 
So this is just way to decrease the mood, ok, know I understand it. I thought you can fullfil his needs
Steelfleece Nov 15, 2023 @ 7:28am 
NIcer bedroom, prettier work environs, better food.
Joe Nov 15, 2023 @ 7:47am 
Originally posted by cRaZy AsZ:
So this is just way to decrease the mood, ok, know I understand it. I thought you can fullfil his needs
If you don't give the role to someone though, most of your pawns will get a mood debuff I think if the role is left empty for too long.
Overeagerdragon Nov 15, 2023 @ 7:51am 
Originally posted by cRaZy AsZ:
So this is just way to decrease the mood, ok, know I understand it. I thought you can fullfil his needs

It IS a way to increase the "handle difficulty" for such pawns to reflect their increased stature and/or abilities... after all; you can only do so much to keep them happy and if you then expose them to a lot of narly stuff they WILL break more easily than a pawn that does not have the same stature (with all manner of consequence)....

Keep in mind, also, that ALL of these boni/malus' stack so you can get a cult leader who is ALSO your main royalty pawn causing them to reach that "sky-high" expectation expectancy a LOT sooner than any other pawn in your colony and perhaps even sooner than you can feasibly offset those expectations for...

For example... to mix stuff up in my current game I started a crashlanded colony but with the body sculptors ideology to START with.... now I can't make animals scans at the start so ALL my colonists have a -40 mood penalty right at the start... I made my socialist both my cult leader AND my yeoman so now he expects sky-hiogh stuff when I haven't even researched as much as batteries yet.... that's a -80 penalty to deal with for just that colonists....have fun supplying pawns like that with enough stuff so they don't chain mental-break all the time...
ACS36 Nov 15, 2023 @ 8:45am 
better meal types
drugs
psychic harmonizers
you can purchase psychic sooth pulses
time your quests/rituals/leader speeches just before or after bad events.
a few other ways but the ones I listed are the easiest though they come with some risks
Obviously maximize as many positive mood buffs as you can from your room types.
Last edited by ACS36; Nov 15, 2023 @ 8:46am
Veylox Nov 15, 2023 @ 8:51am 
It's a straight-up debuff, the only way to get rid of it is to remove the role from your colonist. If you want to mitigate it, try to give the role to someone who is sanguine, the mood modifiers will kinda cancel themselves

Other traits that improve mood or prevent breaks are fine too

With ideology you probably want to assign the priest role ASAP because spamming ideology rituals is a big way to manage mood (and get proper recruits) early on. If you get lucky with the outcomes you can ignore the debuffs for a while.

As for the best stuff to improve mood in general ; extremely impressive rec/dining room, high comfort, impressive bedrooms (you can do one bedroom earlier than the rest for your ideology pawns), beer/psychic tea schedules, fine and lavish meals (again, you can give fine or lavish to your ideology pawns earlier than others), keeping the place clean with roombas, etc.
Last edited by Veylox; Nov 15, 2023 @ 8:56am
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Date Posted: Nov 15, 2023 @ 4:29am
Posts: 7