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I dont really have a screenshot on steam that shows it off well, this is an aerial shot of my current base I took a bit ago where I was trying to create that castle feel with main corridors, etc and areas designed to allow me flank and crossfire. Not my best one, but I was trying to create that castle feel, though map resulted in it being a bit hodge podge.
https://steamcommunity.com/sharedfiles/filedetails/?id=2016812182
This is partly because I haven't really played around much with turtling-style bases or funneling attackers into an area to get slaughtered. Instead, I depend on the traps to take out some outlying raiders and then my colonist group takes out the remaining people who make it into the defended area. The defended area is just another open area between buildings that I have my colonists run to, to await the attackers.
Often turning geo vents in random areas (hard to link) into turret centers (geo generator, walled off, trapped hallway to it, several automated turrets on the outside) to do some damage to raiders/threats
I do tend to wall off farm zones (keep wild critters from eating the plants) and grazing fields (for chickens/non-violent animals)
For my main bases I tend to build complexes either with some outbuildings or all one building branching off from a central room... with royalty I make the central room the throne room/entertainment/dining area.
https://steamcommunity.com/sharedfiles/filedetails/?id=764721577
Better hope the mechanites never research hacking.
With this defense you won't get a scratch on you, unless they drop on top of you. But they never drop too many on top even in late game.
The benefits of this design are having the kitchen/workshops close to respective warehouses w/ wooden autodoors. The long hospital for quick, linear access. Two kill boxes, which will save resources. The rec room in the center. There is also growing zones in the center (somewhat) and an indoors geyser to create free heat. I'm totally out of room though for all practical purposes. I try to keep the bedrooms at least 4X4 to increase mood.
Combine that with bunkers for something really potent! Also spread out guys a bit more to take even less damage. The centipedes with cannons in a swarm would really make that one a hassle.
https://i.imgur.com/AyZbjIc.jpg
https://steamcommunity.com/sharedfiles/filedetails/?id=2071197250
- Keep storage of goods and places where these are processed close - especially for short works. The most important example for that is obviously the kitchen which should also be adjacent to your main freezer. As an additional tip - place shelfs in your kitchen where you store vegetarian ingrediants for your fine and lavish meals. If your pawns just go to the freezer to get meat and deliver the final meals they'll save a lot of time running!
- Try to keep you sleeping spots on the outer side of your base and you central meeting points and production facilities in the center.
- Use automatic doors for those doors which are used often, like your main entrances.
- Make several storages for specialised stuff if possible - Keep your medicine in the hospital, not in the main storage, for example.