Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Depending on the tile placement in the world you can maybe build a solar panel.
No I'm not. He made an inane accusation, and I responded with simple logic. How is that being a jerk?
I just made an extension cord. I'll deconstruct once we're done, and write off the loss of materials. I just still think, if we can build a space ship, maybe we could also figure out a portable generator.
I tried battery the other day. It actually holds power for a very long time, compared to what I expected.
Then I just switch in and out, to refill the battery, as needed.
I also use a separate portable power generator mod, but there is one in the game also. When you see a quest for vanometric power cell, do whatever you can to get it. It's so very useful. You might find it on some merchants also but I don't recall seeing it enough times to say for sure.
Prior to the vanilla game having the vanometric cell, there was this mod for the portable power generator.
I also like using Bio-reactor mod. Put a power source right where you need it, filled with your enemy or some animal's body, living in perpetuity in the bio-reactor while it provides power for you. But this one is not portable. Build once. If you want to pull out the person or animal in there, have another one ready to go, somewhere else at your base!
I'd also like to encourage you that some of the things you feel are things that an advanced space colony should have, someone else thought of it also. I know you resist using mods but really, there are mods that solve this kind of colony problem for you.
And yes, if you don't want to use said mods, then yep -- just make long power conduits out to where you need it. It's a solution you have to use because you want to stay within the limitations of vanilla game.
fortunately, vanilla offers you plenty of steel deposits, using long range scanner or ground-penetrating scanner, so the loss of resources won't be too bad.
In principle, the game could allow for complete automation, so the game would eventually play itself. On the other hand, the game could call for 100% manual management of everything, and provide no handy solutions for anything.
Me, as a person, if I had to chose between those extremes, I'd pick automation.
The more things I need to personally micromanage - the more it feels like work to me. If I'm working, I want to get paid doing it.
So when the game simulates future tech, I feel entitled to want a portable generator. Mostly because the game does a thing where it randomly assigns spots outside my base that require power. Also, because that feels like a reasonable tech to have.
Mods .. I just don't like them. They feel like cheating, and cheating doesn't improve my enjoyment of a game. If I can trick myself into considering a mod a 'fix' - then I'm good. But otherwise, I generally avoid them.
For this problem, long power conduits will have to do =)
It's not 'randomly assigned' on where power is needed. You decide where devices go, and those devices will need power. It's not machines falling from the sky and you being forced to hook a generator, or the colony is destroyed.
If you /really/ want to get materials and not put generators +100 titles away from base, use a long-range mineral scanner. You can set what mineral you want, and you'll find it in time. Though, you'll need to send a caravan out to mine it (since it spawns outside the colony), and there might be enemies around it.
Or you can make drugs/sculptures/corn, sell it to visiting caravans, and buy the minerals you need.
OR... you can just not have the material and find a way around it. Use stone for walls, craft bows instead, use torches and passive coolers for some temperature control and lighting.
Thanks. I really needed someone to explain basic gameplay to me.
Are you done?
I'll carve it down to bite size bits for you to consume:
I have a scanner, and a drill.
It annoys me that I have to provide power for my drill by dragging extension cords across the map.
It seems obvious to me that there should be a portable generator.
Your condescending ♥♥♥♥♥♥♥♥ is not appreciated, to either stick to the topic, or ♥♥♥♥ off.
By the way, I have no way of knowing how long you've played game. So I'm sorry for trying to give general information people would at least appreciate. Given the fact I'm taking my time out of playing yet more video games.
Also, I'm gonna stop. I don't wanna get banned for arguing or something.
Mining is such an ancient technology that it's sort of amazing it's somehow not included in the game and you have to advance far down a tech tree just to get a really ♥♥♥♥♥♥ version of it.
I use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1545681321&searchtext=mines
Maybe I should try that mod out and see what happens.
Thank you. If you're actually trying to be helpful, I appreciate that - but that's *not* how you come across to me, as you may have surmised.