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So either wait for that to be finished and don't start the next research directly afterwards, or assign a second pawn to do research. So one will use the scanner.
♥♥♥♥ it. I'm having them all put in front of a firing squad!
Well, I guess that means no one get's shot today.
So ♥♥♥♥ that guy. He's getting shot!
With research, the order is Research Table -> Long Range Scanner -> Ground penetrating scanner. The ground penetrating scanner has to be the only research object available before a colonist will use it.
What’s worse, you can’t fix it with “prioritize task.” You can’t prioritize research benches, they’re long term tasks. If you prioritize either kind of scanner, the “task” is over in about 10 seconds, and they re-evaluate what to do next then.
The answer is Fluffy’s Work Tab. It exposes the sub-tasks. You can set a colonist’s priorities to Research 3, Long Range 2, Ground Scanner 1, and he’ll use those in the order you want. In fact, the thing that pushed me into installing the Work Tab was this precise issue.
The Work Tab is what I consider a “quality of life” mod that doesn’t alter game balance in any way. It’s “vanilla enhanced” because all it does is give you finer control of priorities.
Now I can’t live without it, because there are a number of tasks that are lumped together that shouldn’t be. Drug synthesis, for example, is under the “Crafting” priority, even though it’s based on the Intellectual skill and not crafting. I can tell my general haulers to feed patients, instead of only my doctors being allowed to feed them.
The main drawback is that with the sub-tasks exposed, the Work priority menu has a million numbers, and it can get overwhelming. Fortunately you can collapse it to regular view whenever you don’t need the fine detail.
Though it does mean another zone. I’ve got way too many myself.
Also, it would mean confining one of my 9 colonists to this particular job. Or at least to that particular zone. I simply don't have the manpower. Not even really interested in getting more guys.
The drill. It requires power. So now I have to put power cables criss-cross all over my map?
Really?
The game needs a portable generator.
Look, even if that was any sort of argument, my counter would be 'I don't think you understand upsides'. Whoopti-♥♥♥♥♥♥♥-doo. See how I did that? Marvel at my brilliance.