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1. Catch enemy pawn.
2. Release enemy pawn
3. Brutalize enemy pawn with either basic melee or ranged weapon till they're downed.
4. Capture them again and give them time to heal. Helps train medical too.
5. Release when healthy.
6. Repeat.
DO NOT give a longsword to an unskilled fighter under level 10 melee. Longswords are slow and high damage. A missed attack with a longsword is more impactful than with any other weapon and melee skill directly translates to hit accuracy. And its even stupider to use a longsword on small animals. Small animals (who fight with quantity not quality) you want to prioritize speed over raw damage. A knife or a gladius is better suited to combat an manhunting chinchilla army than the longsword is. Besides, longswords are overkill and once the battle is concluded there's less spoils from the meat and fur of your slain enemies.
As said above, you can also beat down released prisoners. I like to give them a peg legs for both legs, then take one back, then release them and beat them down with a wooden mace. Wooden weapons are the fastest attacking material and you get experience per attack not by damage amount. So dragging out the fight is a better training routine.
Doing this should get you the melee training you are looking to achieve.
Melee skill isn't very useful though, so I wouldn't worry about it. 10 total skill is 80% hit chance, 20 skill is 90%, 30 skill is 93%, so there's very little difference in DPS between a skill 4 melee pawn with bionic eyes/arms, and a 20 skill melee master in archotech. Same deal with dodge, you get a lot from bionic legs and eyes, and it has equally harsh diminishing returns. A 20 skill pawn is "better" but I've never found it worth going out of my way to train.
Normal hunting with like a sniper rifle to train shooting skill however is definitely worthwhile.
another reason why you should download combat extended and remove these silly caps Tynan imposed on his game. Legendary cybernetically augmented swordman dying to some random average Joe is the dumbest game designing concept I ever heard.
Yes, great suggestion. Fix the minor issues with melee skill by downloading a mod that functionally removes melee. Brilliant.
Melee overall works fine in the game, it's just more gear dependent. Sending a highly skilled melee pawn into combat without gear is a pretty dumb concept indeed, I don't know why you would suggest it.
A "legendary" geared melee pawn unmodded can tear through a dozen enemies and walk away with minor bruises.
You can level melee reasonably quickly with a little use of Skip and some LoS blockers when you get a mech cluster, raid, or similar event. Rather than just clearing it as fast as possible, send in your melee pawns and train them by thumping on the mechs. They are pretty weak in melee, but you should still pay attention to damages so you don't lose limbs or appendages.
Neither of those things happen, and combat has nothing to do with storytellers. Learn vanilla before discussing your broken mods, I'm not having this conversation again.
shooting: get emp launcher, draft a colonist and shoot another pawn or tamed animal with emp launcher. you can even train indoors.
each day a pawn can gain max 4000 xp, after that they gain less xp. don't overtrain.
Sounds like a great idea! I didn't see one in the workshop though. It could be based on that ideology prisoner fighting ritual.