RimWorld

RimWorld

Baby Shark Nov 10, 2023 @ 11:34am
good mods to have a large colony?
im talking mods that make it easier to recruit and have more people. i know the storytellers have a bias for how big they want your colony to be. but ive found no mods that mention making this bias number larger.

i have hospitality so far which seems to make alternate ways to recruit people who visit. also i do not have biotech.
Originally posted by Mringasa:
https://steamcommunity.com/sharedfiles/filedetails/?id=1658712035

This one changes the storyteller's "numbers" so you can adjust your desired population. Been using it for a while, sometimes tiny, sometimes larger colony sizes. Seems to work quite nicely. Doesn't change any of the recruiting portion of increasing size, but you will definitely get more events to have a chance at an increase.
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Showing 1-7 of 7 comments
Joe Nov 10, 2023 @ 12:40pm 
Best solution I can give you is to change the settings on the scenario settings to allow easier recruiting. When I checked around, that was the consistent tip they gave people asking the similar question.

Just a warning though, it's probably just because of my modlist, but when I reached a certain population around 30-40, drafting pawns becomes bugged that you might end up having to draft them one by one.

So best check first in devmod to see whether it'll bug out with a full sized colony before investing in long term gameplay with large pawn numbers on a normal playthrough.
brian_va Nov 10, 2023 @ 1:29pm 
storytellers don't have a cap, you can have as many as you like. there is a point where you stop getting "free" pawns, but you aren't limited.

theres a down on death chance slider in the storyteller custom difficulty settings, that will let you get more prisoners.

if you are willing to be a bit chessy, look up how to build a burn box or tunnel, it will knock many raiders out instead of killing them, so more prisoners again.

if you have ideology, the festivals can be set to have a recruit chance and you can run all 6 chances a couple times a year.

im not aware of a mod that specifically gives more pawns (there probably is), but if you are willing to use a mod, you as well just add them via dev mode.

aside from that, hospitality can let you add a good number, especially if you can provide good rooms and have several people with high social to chat with them.
Steelfleece Nov 10, 2023 @ 5:59pm 
The 'bias' is really just how often you get things like slave traders, I think transport pod crashes and similar easily acquired colonists. If you go out of your way to save the best raiders or take quests to rescue people, the numbers can keep going up until performance issues take their toll.

If you've ever run a one-person colony and tried to keep it small, you know how bad the transport pod crashes can get. Of course, if they're a cannibal, free food forever.
Quill Nov 10, 2023 @ 6:39pm 
Originally posted by Steelfleece:
The 'bias' is really just how often you get things like slave traders, I think transport pod crashes and similar easily acquired colonists. If you go out of your way to save the best raiders or take quests to rescue people, the numbers can keep going up until performance issues take their toll.

If you've ever run a one-person colony and tried to keep it small, you know how bad the transport pod crashes can get. Of course, if they're a cannibal, free food forever.
If not? Free organs
HunterSilver Nov 10, 2023 @ 7:32pm 
Recruitment difficulty has nothing to do with storyteller, you'll just get fewer events focused on outright giving you colonists. If you want to recruit en masse until your game lags to death, just stockpile Psychic Shock Lances.
The author of this thread has indicated that this post answers the original topic.
Mringasa Nov 11, 2023 @ 3:00am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1658712035

This one changes the storyteller's "numbers" so you can adjust your desired population. Been using it for a while, sometimes tiny, sometimes larger colony sizes. Seems to work quite nicely. Doesn't change any of the recruiting portion of increasing size, but you will definitely get more events to have a chance at an increase.
John Cena Nov 11, 2023 @ 7:42pm 
Originally posted by Mringasa:
https://steamcommunity.com/sharedfiles/filedetails/?id=1658712035

This one changes the storyteller's "numbers" so you can adjust your desired population. Been using it for a while, sometimes tiny, sometimes larger colony sizes. Seems to work quite nicely. Doesn't change any of the recruiting portion of increasing size, but you will definitely get more events to have a chance at an increase.

I have to go into the mod options to everytime I start the get to get this mod working correctly. If not, I can view the pop intent from the write Story Teller and it will show as negative. Does it work correctly for you without entering the options every time?
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Date Posted: Nov 10, 2023 @ 11:34am
Posts: 7