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Just a warning though, it's probably just because of my modlist, but when I reached a certain population around 30-40, drafting pawns becomes bugged that you might end up having to draft them one by one.
So best check first in devmod to see whether it'll bug out with a full sized colony before investing in long term gameplay with large pawn numbers on a normal playthrough.
theres a down on death chance slider in the storyteller custom difficulty settings, that will let you get more prisoners.
if you are willing to be a bit chessy, look up how to build a burn box or tunnel, it will knock many raiders out instead of killing them, so more prisoners again.
if you have ideology, the festivals can be set to have a recruit chance and you can run all 6 chances a couple times a year.
im not aware of a mod that specifically gives more pawns (there probably is), but if you are willing to use a mod, you as well just add them via dev mode.
aside from that, hospitality can let you add a good number, especially if you can provide good rooms and have several people with high social to chat with them.
If you've ever run a one-person colony and tried to keep it small, you know how bad the transport pod crashes can get. Of course, if they're a cannibal, free food forever.
This one changes the storyteller's "numbers" so you can adjust your desired population. Been using it for a while, sometimes tiny, sometimes larger colony sizes. Seems to work quite nicely. Doesn't change any of the recruiting portion of increasing size, but you will definitely get more events to have a chance at an increase.
I have to go into the mod options to everytime I start the get to get this mod working correctly. If not, I can view the pop intent from the write Story Teller and it will show as negative. Does it work correctly for you without entering the options every time?