RimWorld

RimWorld

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Nooby Nov 4, 2023 @ 10:25am
Combat extended yes or no?
do you play it or not? and why?
Originally posted by Dr.Acula:
Originally posted by Wantoomany:
I think the disconnect is how CE often gets presented. If some new player comes here saying vanilla combat sucks, before even really understanding it, and someone presents CE as FIX for vanilla combat as opposed to an Alternative. The you are understandably leaving the door open for Rimworld pundits and experts from both sides to weigh in.

CE does not and never will FIX Rimwolds combat. Rimworlds combat isn't broken. CE simply offers a different combat experience.
Well, if someone doesn't like vanilla combat in Rimworld then that person might consider it broken and combat extended may (or may not) be a fix in that case. For me it was a fix to a general problem in how Rimworld vanilla expected me to play the combat.

Since I switched to CE my defenses and general playstyle related to the combat has slowly evolved away from bad things I had to do in vanilla combat.

That does not mean vanilla combat is bad for every player. I've said it before in another post. For some vanilla combat is superior and for others it may be CE. Some might dislike both systems (I think there is another mod changing the way combat handles - forgot the name though).

If I look into this Forum or even the Rimworld main Sub-Reddit you constantly see posts with discussions about kill boxes (or flame labyrinths now) and how many try to build them in various ways to basically abuse the AI and construct fortresses that are extremely difficult to get into for attackers. And the reason why people build kill boxes (and labyrinths to burn attackers) is because the vanilla combat system is somewhat limited in what you can do with defenses. Defensive turrets and even ranged weapons are pretty inaccurate and do poor damage (even with the highest tech). Armor also doesn't really stop your pawns from taking damage. It may just reduce the amount of damage they take to some degree. This why a freaking turtle might still defeat your pawn in marine armor who carries a mono sword in some unlucky situations.

So to even out the bad aim and limited damage people try to build these kill boxes where enemies trickle in one by one and are forced into the open so that they can then be shoot down by 10 pawns huddling together behind some barriers.

And whatever else you might think about CE and its problems it allows for way more options in how to defend your base. You could even successfully build an open city without any walls around it. It would be dangerous but possible with the right defensive strategies.

And btw. if you carry a charged rifle around with you while wearing endgame armor then no wild animal (except maybe thrumbos or whatever other similar animal is added through mods) should pose a threat to your pawn anymore if he has at least some minor skills in handling ranged weapons. And for those that are bad at shooting there's always the shotgun...
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Showing 1-15 of 114 comments
whatamidoing Nov 4, 2023 @ 10:34am 
No, because I haven't had any issues with vanilla combat.
Ruan Nov 4, 2023 @ 10:40am 
No, because it seems it's incompatible with a lot of others mods
Shark Daddy Nov 4, 2023 @ 10:49am 
Yes, because I love micromanagement (with the array of new equipment and ammo) and the increase in lethality for both you and your enemies. It can be both much easier and much harder than vanilla, depending on the circumstances.

Vanilla combat or any combat mod of your choice are perfectly reasonable ways to enjoy Rimworld, so if you're on the fence about it; just try both and see which you prefer.
Ocean Orca Nov 4, 2023 @ 11:11am 
Yes because it makes your pawn with level 20 shooting, equipped with a laser rifle and cataphract armor, able to kill a bear instead of getting rolled.
Henry of Skalitz Nov 4, 2023 @ 11:39am 
No, because it makes the game too easy against everything and then adds a sudden unrealistic difficulty spike when you fight mechs (no, centipedes are not meant to be sci-fi impenetrable tanks)

Originally posted by 11D:
Yes because it makes your pawn with level 20 shooting, equipped with a laser rifle and cataphract armor, able to kill a bear instead of getting rolled.
If that's the outcome you get, you are doing something wrong. I had tribal pawns with greatbows defeat bears, megasloths on their own with shooting skill of lvl 14. Not too far ago either, lieterally 2 days ago.
Last edited by Henry of Skalitz; Nov 4, 2023 @ 11:41am
Raymond Nov 4, 2023 @ 11:42am 
most mods that adds weapons and other combat stuffs are horribly overpowered and poorly balanced. Because CE team do all the patching, all those OP mods get balanced in the process. So unless I do a pure vanilla run, I always have CE installed.
Raymond Nov 4, 2023 @ 11:45am 
Originally posted by ᲼⁧⁧Santa Fish:
If that's the outcome you get, you are doing something wrong. I had tribal pawns with greatbows defeat bears, megasloths on their own with shooting skill of lvl 14. Not too far ago either, lieterally 2 days ago.
that's like saying everyone should gamble just because you won a million dollar from lottery 2 days ago.
Henry of Skalitz Nov 4, 2023 @ 11:46am 
Originally posted by YariMurai:
Originally posted by ᲼⁧⁧Santa Fish:
If that's the outcome you get, you are doing something wrong. I had tribal pawns with greatbows defeat bears, megasloths on their own with shooting skill of lvl 14. Not too far ago either, lieterally 2 days ago.
that's like saying everyone should gamble just because you won a million dollar from lottery 2 days ago.
If you after all this time still think vanilla combat is purely RNG then I have nothing to tell you because it would just be a waste of my time.
whatamidoing Nov 4, 2023 @ 11:46am 
Originally posted by YariMurai:
Originally posted by ᲼⁧⁧Santa Fish:
If that's the outcome you get, you are doing something wrong. I had tribal pawns with greatbows defeat bears, megasloths on their own with shooting skill of lvl 14. Not too far ago either, lieterally 2 days ago.
that's like saying everyone should gamble just because you won a million dollar from lottery 2 days ago.
It's weird how only CE players ever seem to have issues like that.
SlantedRhetoric Nov 4, 2023 @ 12:24pm 
No because I've yet to engage with the combat much more in-depth than making a bunch of dryads to attack stuff.
eMYNOCK Nov 4, 2023 @ 12:35pm 
Originally posted by Nooby:
do you play it or not? and why?

why don't you just try it and decide for your self if it is worth it?

for me...
no, i don't need it... i tried and it wasn't adding anything worthwile to my experience.
Last edited by eMYNOCK; Nov 4, 2023 @ 12:35pm
Spriggs Nov 4, 2023 @ 1:27pm 
CE is if you want more realistic less random combat, the compatibility problems are less of a thing now, im running 450 mods with CE and it works fine, for me ive tried going back to vanilla or even some of the other combat mods but they all just end up feeling silly. dont get me wrong, silly can be fun its just not what im looking for
Last edited by Spriggs; Nov 4, 2023 @ 1:30pm
The Yeen Queen (Banned) Nov 4, 2023 @ 2:07pm 
Originally posted by Spriggs:
CE is if you want more realistic

PfffffHAHAHAHAHAHAHA! "Realistic"... That's funny.
Spriggs Nov 4, 2023 @ 2:13pm 
Originally posted by Night Foxx:
Originally posted by Spriggs:
CE is if you want more realistic

PfffffHAHAHAHAHAHAHA! "Realistic"... That's funny.

more realistic than vanilla, ofc its rimworld there isent even a real z level so you can only do so much
Joe Nov 4, 2023 @ 2:15pm 
Yes, if the weapon mods you put in are limited.

No, if you're running a lot. Too much to micromanage.

Combat extend for me is nice if I'm playing some sort of medieval run rather than technological run. Less of a hassle to manage.
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Date Posted: Nov 4, 2023 @ 10:25am
Posts: 114