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This kinda does that. Instead of regrowing entire limbs it lets you fully upgrade a pawn with bionics/archonics. Handy for solo colonies, I might add. Toss a mutilated stumpy in and 3 weeks later you get Robocop.
Mainly though, the reason the biosculptor doesn't replace entire limbs on its own naturally is because that would negate the use of prosthetics and/or fleshcrafting.
The downsides, of course, is having to do some extensive research, the resource cost of the biosculpting cycle, and the time requirement. Plus, you know, having a pawn sleep for a month being useless.
That being said, you'll likely only use this cycle once. I've personally only used it for solo colonies as mentioned (and for bionics, not archonics). If I have 2+ pawns they can do the doctoring and crafting for each other. Or use a paramedic mech, something. There are options available in vanilla, I was just answering the topic question with the closest thing I could think of.
https://steamcommunity.com/sharedfiles/filedetails/?id=2915771694&searchtext=bioregeneration
https://steamcommunity.com/sharedfiles/filedetails/?id=2576257954&searchtext=faster+bio
Roleplay
I personally prefer to give my pawns their organic bodies back. Unlike the machine cult on the internet, the flesh is good, the flesh is pure, the flesh is truth.
Also that's why I gave the faster biosculptor mod because ain't nobody got time to wait 25 days for a regen cycle lol.
Both Chads. I already have Faster Biosculpter tho.
Not only that, you might get attached to a pawn who is a Body purist. It would be nice if there was a mod to restore their bodies or augment them in a biological rather than technological way (Biopunk).
https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659
It's fairly deep in the protection tree and can basically heal a pawn back to full health after putting them in a coma for 24 hours. Fingers and toes come back quickly, but after the coma is over, it takes several days for the limbs to fully regenerate because they'll start back at one hp. Long story short, if your pawn gets in a fight right after they've regenerated there is a really good chance their limb will come right back off.
It's not an oversight at all, it's an obvious design decision not to implement pointless bodyparts to clutter item lists when the game makes it so easy to get better replacements. The game is designed intentionally to cause limb loss, you'll notice armor does not protect hands or feet, this encourages players to go into bionic replacements/upgrades because that's a core part of game progression.
Not 3000 years in the future when Jo-Bob can make a better limb in his backyard with a few bits of scrap. It's more likely the first thing people think of in RimWorld when they lose a limb is, "Hell ya! Upgrade time!" You'll notice there is no mood loss for missing a limb.
Don't do that. Body purists are food. If you insist on playing with your food, a body purist with a full set of bionic parts and a joywire is the optimal way to deal with them. Body Purist is a negative trait remember, it's supposed to be bad, it's supposed to cause issues. If you want to RP with that in a different way, that is of course fine and up to you, there are mods for that. It's not an oversight for the game to not cater to that though. It's an oversight to think the game should have natural limb replacements, this isn't "today's science is learning about X" it's "this game is 3000 years in the future on a distant extraterrestrial planet and nobody wants boring limbs except for the crazy body purists."
I strongly disagree here Astasia, you're really forcing your own philosophical way of playing and viewing rimworld here unto other players. You're also ignoring the fact that the ideology dlc expands on body purism and actually makes a whole ideology around it which supports the notion that body purism is a serious issue in this future.
That alone completely contradicts your idea that nobody should want to be a body purist. It might not be the 'convenient' norm but it certainly seems to be a large influence still in this alternate future that people hold strong beliefs in. When we have weird memes like blindsight, darkness and tunneler, body purism is hardly a 'radical' idea for something 3000 years into the future when technology can completely restore your body (using healer mech serum for example).
I think the lack of developer support for the meme playstyle itself doesn't equate to it being considered an intentionally bad meme by the dev that needs to be ignored by the player. It's just something like many things Tynan doesn't have the time to polish and put a lot of effort into balancing. If you add the ability to recover limbs completely at no real cost it kind of trivializes the healer mech serum reward for example. The biosculptor pod is probably balanced around this fact so that other items aren't made redundant.
I am definitely not. Body purist is literally and objectively the most negative trait in the game, it has the harshest penalty to productivity or mood, in addition to the highest opinion penalty to other colonists. There is no argument here, it is designed to be bad and the game is balanced not to help it out. Not having bionics is worse than Lazy, Slowpoke, and Staggeringly Ugly combined, not to mention all the other benefits of bionics that do not directly compare to a trait. Giving them bionics makes their mood penalty worse than Depressive and Volatile combined. In either case their opinion penalty on other colonists who do have bionics is worse than Misandrist and Misogynist combined. It's like a combination of all the bad traits in the game combined into one with a delayed fuse.
Ideology adds a nutjob belief in body purism just like it adds a nutjob belief in ripping out your own eyeballs or treating squirrels as people. Just because Ideology allows you to make crazy cults that believe in all sorts of nonsense doesn't mean they are mainstream or important beliefs in the setting. Many precepts/memes in ideology exists to make the game harder, Flesh Purity is a challenge meme, it also blocks drug use, it's explicitly and obviously intended to make the game more difficult by forcing you not to use several beneficial game systems.
It's not a "bad meme to be ignored by the player" it's a "challenge meme to be chosen when you want to make the game harder." Much like Animal Personhood, Guilty, Blindsight, and Pain is Virtue (scarification). These are all RP/challenge memes, picking them you know very well you are making the game harder and there is very little if anything in them to offset that extra challenge.
You can absolutely accept body purists into your colony, yes it's just my opinion that they are food to be ignored, but if you do accept them it's definitely a negative trait meant to make the game more challenging for you, much like chemical fascination, pyromaniacs, jealous, volatile, and etc. If you are one of those "I accept everyone" people you know what you are doing and enjoy the chaos.