RimWorld

RimWorld

Bioregeneration... (not restoring legs)
Is there a mod to make bio-regeneration just restore all lost limbs, instead of the toes and feet. I don't understand wtf Tynan was thinking, or if it's honestly a mod i'm not realizing is doing this.
But yeah i need something to fix this or to identify a ♥♥♥♥♥♥ mod.
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Showing 1-15 of 16 comments
di eshor ribly Oct 8, 2023 @ 11:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2698560052

This kinda does that. Instead of regrowing entire limbs it lets you fully upgrade a pawn with bionics/archonics. Handy for solo colonies, I might add. Toss a mutilated stumpy in and 3 weeks later you get Robocop.

Mainly though, the reason the biosculptor doesn't replace entire limbs on its own naturally is because that would negate the use of prosthetics and/or fleshcrafting.
Wasted Oct 8, 2023 @ 12:07pm 
seems like that would be over powered and unbalanced. my opinion
di eshor ribly Oct 8, 2023 @ 12:29pm 
It can be, not gonna lie. Tossing in a fresh convert and having an archotech prosthetic war machine a month later is really overpowered.

The downsides, of course, is having to do some extensive research, the resource cost of the biosculpting cycle, and the time requirement. Plus, you know, having a pawn sleep for a month being useless.

That being said, you'll likely only use this cycle once. I've personally only used it for solo colonies as mentioned (and for bionics, not archonics). If I have 2+ pawns they can do the doctoring and crafting for each other. Or use a paramedic mech, something. There are options available in vanilla, I was just answering the topic question with the closest thing I could think of.
The author of this thread has indicated that this post answers the original topic.
di eshor ribly Oct 8, 2023 @ 12:40pm 
Ooh, there ya go. +1 for The Blind One!
The Blind One (Banned) Oct 8, 2023 @ 12:41pm 
Astasia Oct 8, 2023 @ 1:18pm 
Why would you want to spend all that time in a bioregen cycle instead of just upgrading to bionics or throwing together a quick prosthetic? It's not like biosculpting is an easy quick tech grab. If you are talking about body purists, the entire point of that negative trait is the mood penalties associated with eventually making them full bionic, which you will right otherwise it goes from being the worst trait in the game to being absolutely mindboggling terrible.
Last edited by Astasia; Oct 8, 2023 @ 1:18pm
The Blind One (Banned) Oct 8, 2023 @ 1:47pm 
Originally posted by Astasia:
Why would you want to spend all that time in a bioregen cycle instead of just upgrading to bionics or throwing together a quick prosthetic?

Roleplay

I personally prefer to give my pawns their organic bodies back. Unlike the machine cult on the internet, the flesh is good, the flesh is pure, the flesh is truth.

Also that's why I gave the faster biosculptor mod because ain't nobody got time to wait 25 days for a regen cycle lol.
Last edited by The Blind One; Oct 8, 2023 @ 1:48pm
PanicOregon281 Oct 8, 2023 @ 2:15pm 
Originally posted by The Blind One:
I got you fam.

https://steamcommunity.com/sharedfiles/filedetails/?id=2915771694&searchtext=bioregeneration


Originally posted by The Blind One:
Also consider this mod, a personal favorite of mine.

https://steamcommunity.com/sharedfiles/filedetails/?id=2576257954&searchtext=faster+bio

Both Chads. I already have Faster Biosculpter tho.
Robo Oct 8, 2023 @ 4:07pm 
Originally posted by Astasia:
Why would you want to spend all that time in a bioregen cycle instead of just upgrading to bionics or throwing together a quick prosthetic? It's not like biosculpting is an easy quick tech grab. If you are talking about body purists, the entire point of that negative trait is the mood penalties associated with eventually making them full bionic, which you will right otherwise it goes from being the worst trait in the game to being absolutely mindboggling terrible.
It's a massive oversight for the game to not feature any biological limb transplants when intense research and attempts is being done into this topic IRL. The first thing people usually think about when they lose their arm is not to replace it with a bionic limb, but to reattach it because it's an extension of them.

Not only that, you might get attached to a pawn who is a Body purist. It would be nice if there was a mod to restore their bodies or augment them in a biological rather than technological way (Biopunk).
Hans Oct 8, 2023 @ 4:59pm 
One of my favorite mods also enables limb regeneration.

https://steamcommunity.com/sharedfiles/filedetails/?id=2842502659

It's fairly deep in the protection tree and can basically heal a pawn back to full health after putting them in a coma for 24 hours. Fingers and toes come back quickly, but after the coma is over, it takes several days for the limbs to fully regenerate because they'll start back at one hp. Long story short, if your pawn gets in a fight right after they've regenerated there is a really good chance their limb will come right back off.
Last edited by Hans; Oct 8, 2023 @ 4:59pm
Astasia Oct 8, 2023 @ 7:23pm 
Originally posted by Robo7988143:
It's a massive oversight for the game to not feature any biological limb transplants when intense research and attempts is being done into this topic IRL.

It's not an oversight at all, it's an obvious design decision not to implement pointless bodyparts to clutter item lists when the game makes it so easy to get better replacements. The game is designed intentionally to cause limb loss, you'll notice armor does not protect hands or feet, this encourages players to go into bionic replacements/upgrades because that's a core part of game progression.

Originally posted by Robo7988143:
The first thing people usually think about when they lose their arm is not to replace it with a bionic limb, but to reattach it because it's an extension of them.

Not 3000 years in the future when Jo-Bob can make a better limb in his backyard with a few bits of scrap. It's more likely the first thing people think of in RimWorld when they lose a limb is, "Hell ya! Upgrade time!" You'll notice there is no mood loss for missing a limb.

Originally posted by Robo7988143:
Not only that, you might get attached to a pawn who is a Body purist.

Don't do that. Body purists are food. If you insist on playing with your food, a body purist with a full set of bionic parts and a joywire is the optimal way to deal with them. Body Purist is a negative trait remember, it's supposed to be bad, it's supposed to cause issues. If you want to RP with that in a different way, that is of course fine and up to you, there are mods for that. It's not an oversight for the game to not cater to that though. It's an oversight to think the game should have natural limb replacements, this isn't "today's science is learning about X" it's "this game is 3000 years in the future on a distant extraterrestrial planet and nobody wants boring limbs except for the crazy body purists."
Last edited by Astasia; Oct 8, 2023 @ 7:23pm
PanicOregon281 Oct 8, 2023 @ 10:00pm 
You can actually go pretty far without bionics. But it requires more in numbers and much more strategic defenses. it's wasteful but turrets can draw the attention of melee fighters when placed around corners in a tiny cubby. Then some shield belts and armor to soak up more damage while IEDs help to thin the numbers by placing them in trapped cover so the raiders have no real choice but to step on it.
The Blind One (Banned) Oct 9, 2023 @ 4:55am 
Originally posted by Astasia:
Don't do that. Body purists are food. If you insist on playing with your food, a body purist with a full set of bionic parts and a joywire is the optimal way to deal with them. Body Purist is a negative trait remember, it's supposed to be bad, it's supposed to cause issues. If you want to RP with that in a different way, that is of course fine and up to you, there are mods for that. It's not an oversight for the game to not cater to that though. It's an oversight to think the game should have natural limb replacements, this isn't "today's science is learning about X" it's "this game is 3000 years in the future on a distant extraterrestrial planet and nobody wants boring limbs except for the crazy body purists."

I strongly disagree here Astasia, you're really forcing your own philosophical way of playing and viewing rimworld here unto other players. You're also ignoring the fact that the ideology dlc expands on body purism and actually makes a whole ideology around it which supports the notion that body purism is a serious issue in this future.

That alone completely contradicts your idea that nobody should want to be a body purist. It might not be the 'convenient' norm but it certainly seems to be a large influence still in this alternate future that people hold strong beliefs in. When we have weird memes like blindsight, darkness and tunneler, body purism is hardly a 'radical' idea for something 3000 years into the future when technology can completely restore your body (using healer mech serum for example).

I think the lack of developer support for the meme playstyle itself doesn't equate to it being considered an intentionally bad meme by the dev that needs to be ignored by the player. It's just something like many things Tynan doesn't have the time to polish and put a lot of effort into balancing. If you add the ability to recover limbs completely at no real cost it kind of trivializes the healer mech serum reward for example. The biosculptor pod is probably balanced around this fact so that other items aren't made redundant.
Astasia Oct 9, 2023 @ 10:19am 
Originally posted by The Blind One:
I strongly disagree here Astasia, you're really forcing your own philosophical way of playing and viewing rimworld here unto other players. You're also ignoring the fact that the ideology dlc expands on body purism and actually makes a whole ideology around it which supports the notion that body purism is a serious issue in this future.

I am definitely not. Body purist is literally and objectively the most negative trait in the game, it has the harshest penalty to productivity or mood, in addition to the highest opinion penalty to other colonists. There is no argument here, it is designed to be bad and the game is balanced not to help it out. Not having bionics is worse than Lazy, Slowpoke, and Staggeringly Ugly combined, not to mention all the other benefits of bionics that do not directly compare to a trait. Giving them bionics makes their mood penalty worse than Depressive and Volatile combined. In either case their opinion penalty on other colonists who do have bionics is worse than Misandrist and Misogynist combined. It's like a combination of all the bad traits in the game combined into one with a delayed fuse.

Ideology adds a nutjob belief in body purism just like it adds a nutjob belief in ripping out your own eyeballs or treating squirrels as people. Just because Ideology allows you to make crazy cults that believe in all sorts of nonsense doesn't mean they are mainstream or important beliefs in the setting. Many precepts/memes in ideology exists to make the game harder, Flesh Purity is a challenge meme, it also blocks drug use, it's explicitly and obviously intended to make the game more difficult by forcing you not to use several beneficial game systems.

It's not a "bad meme to be ignored by the player" it's a "challenge meme to be chosen when you want to make the game harder." Much like Animal Personhood, Guilty, Blindsight, and Pain is Virtue (scarification). These are all RP/challenge memes, picking them you know very well you are making the game harder and there is very little if anything in them to offset that extra challenge.

You can absolutely accept body purists into your colony, yes it's just my opinion that they are food to be ignored, but if you do accept them it's definitely a negative trait meant to make the game more challenging for you, much like chemical fascination, pyromaniacs, jealous, volatile, and etc. If you are one of those "I accept everyone" people you know what you are doing and enjoy the chaos.
Last edited by Astasia; Oct 9, 2023 @ 10:20am
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Date Posted: Oct 8, 2023 @ 11:01am
Posts: 16