Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Joke - The "Australian Board of Whatever" had Rimworld on hold for review, meaning it couldn't be sold in Aussieland, due to... stuffs like this. Funny how that turned out, 'cause their previously demonstrated reasoning should have shut down Rimworld in Aussieland. /shrug /care -off)
there's a universal solution to all problems...
Sadly it doesn't last 12 hours in real life
Rush Rush by Deborah Harry
https://www.youtube.com/watch?v=hWNKOox3NEY
You could perhaps compare RimWorld drugs with RimWorld animals, where on a surface level they look similar and have recognizable names, but if you look at their stats they are wildly different, with vastly increased or decreased sizes and weights. Perhaps thousands of years changes things, or perhaps there was a bit of a lack of originality when populating the game and things inspired by RL were made to fit the game balance.
I get what you're saying, but any reasonable person can associate many/most fictional drugs in Rimworld with their real-life "inspirations." "In-Game Effects" notwithstanding. Your logic there is sort of a weak courtroom argument that shouldn't pass muster.
https://rimworldwiki.com/wiki/Yayo#Upon_snorting
That's totally like not-cocaine, right?
https://rimworldwiki.com/wiki/File:Yayo_a.png
Nope, doesn't look like someone's lining up rails on a mirror at all...
I, too, survived the '80's... Totally not-cocaine!
And, since that must be true, because I just typed it on teh interwebz, then the mention of "flake" as a cruder, more addictive form, is totally not-crack!
Let's just be honest - These drugs, and others, are modeled from their real world counterparts. That Raiders aren't stealing copper coils out of the Coolers to fuel their flake addiction doesn't mean that flake is not crack.
They are not "direct" representations as far as one wishes to stretch the imaginary world of a video game, with all its artificial constraints. (Video games are understood to be fictional and artificial, no matter what they represent) That they do represent real-world narcotics is not possible to refute, just like colonists represent and are inspired by real-world people, in their own narrow, crazy, artificial video-game way.
Ludeon is welcome to change the descriptions in-game and on the wiki to force their fictional drugs from being confused with real-world narcotics. But, they won't do that... Why? The answer should help to explain why these are truly representative of real world narcotics.
(I don't care about the Aussie reason for giving RW a pass. It's just about the reality of the situation and not being disingenuous about it, no matter what stakes one may think are at risk.)