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Gives it enough room that when art is placed into it, it becomes unbelievably impressive.
https://i.imgur.com/1vSqcY7.png
This example is with silver art, all excellent quality - 182
https://i.imgur.com/XeLMqPv.png
This example is marble art, all excellent, needs 2 jade masterworks to push over the limit - 173
https://i.imgur.com/KxNrs6J.png
This example is all marble art, only extremely impressive - 161
That said, barracks completely destroy individual bedrooms since they're easily to maintain and double up as bedrooms, hospitals, dining areas and rec rooms
https://i.imgur.com/dMajc4z.png
Example is wondorously impressive - 250
Personally for space saving I find combining a barracks with the recroom and dining room the best space saver.
https://youtu.be/ybHLtGwWEF8?si=aKv8NK2e9AzYydJq
4x4 is too small and the cramped space kills the impressiveness. You'd need a legendary sculpture or two excellent sculptures in there to match the 5x5 room mentioned above.
Usually I use something between like 35-60 tiles per bedroom, depending on my overall base layout. Sometimes I merge bedrooms with a poly ideology, just knock out a wall between two bedrooms and double the size of the room. An 8x8 is probably too large, though I imagine I've done it a few times. Each factor in room impressiveness has diminishing returns, space above 50 tiles isn't really that beneficial.
here are the bedrooms i use, i give married couples larger rooms as it just feels right, but 4x4 is the standard. i guess ive just gotten used to doing smaller rooms since i dont like using too too many resources or much time on each one.
I upgrade them to a 4x4 to get decent. Eventually give them flooring and a good or better sculpture that will push the room to slightly impressive.
For me this just works out perfectly because as their expectations fall away the longer you play, I slowly build up their mood buffs with better rooms. Currently in year 4 of a new playthrough and its working out just fine. Obviously other things factor into their mood buffs debuffs. Ive had very few mental breaks.
I play on losing is fun.
Only build bed rooms for royalty or really bad tempered colonists.
3x3 is like forcing someone to eat without a table, I wouldn't wish it on my worst enemy.
Otherwise I make bedrooms of several sizes. I use barracks (usually 11x5) for hospitals, prisons, slave quarters, and guest rooms (hospitality mod). I occasionally use barracks for regular colonists (with expanded ideology), but the drawbacks are usually too big to keep it for long....barracks blocks you from getting Acolyte or Knight (forgot which one requires a bedroom), and the disturbed sleep plus the reduced mood bonus, AND more foot traffic = dirtier floor means that I often swap to bedrooms quickly.
I rarely go below 5x5. My usual is 5x5 or 6x6 (I make modular bases with everything fitting inside of 11x11 or 13x13 frames (those are the interior dimensions....the walls are 13 or 15 across on the outside...the 13x13 room needs a pillar in the middle)....dividing those up into 2 11x5 (or 13x6) rooms, or into 4 5x5 (or 6x6) rooms, or keeping them full size for things like throne room, dining/rec room, etc.
I've tried other "separated buildings" layouts (anything that isn't all one connected building), but I always go back to my 11x11 or 13x13 squares because of how nicely they contain everything. Fit in as many squares as needed (including farming squares) and then wall off the whole thing.
I could try to optimise this for room impressiveness, but I tend to use other things to manage mood instead.
agreed, the -3 for disturbed sleep is insignificant. perhaps even less than insignificant.