RimWorld

RimWorld

Gojak_v3 Jul 24, 2020 @ 12:28pm
I wish there was a faster way to get pawns
The work really piles up fast. Seems like you need at least 10 pawns to get things done in a timely manner. Recruiting prisoners takes a long time

And I simply can't find a pawn with a good construction skill. It's like my curse in this game. I have ONE pawn with a construction skill of like 12. Everyone else is like 2 or less.

I wish a slave trader convoy would visit. It's expensive, but you get new pawns on the spot.
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Showing 1-15 of 26 comments
Breakingzap Jul 24, 2020 @ 12:34pm 
Originally posted by Gojak_v3:
The work really piles up fast. Seems like you need at least 10 pawns to get things done in a timely manner. Recruiting prisoners takes a long time

And I simply can't find a pawn with a good construction skill. It's like my curse in this game. I have ONE pawn with a construction skill of like 12. Everyone else is like 2 or less.

I wish a slave trader convoy would visit. It's expensive, but you get new pawns on the spot.
if you really want to you could build a heatstroke thing and i think they have a 100% ko rate no deaths so you would get a lot of prisoners
Gojak_v3 Jul 24, 2020 @ 12:39pm 
wut?

And I already have a mod that reduces the number of pawns killed in raids. Without the mod you notice the kill rate is pretty high. With the mod it's reduced. You can still end up killing them, but it produces more downed pawns that vanilla.
Baked.Bread Jul 24, 2020 @ 12:48pm 
That's part of the challenge. You could always use prepare carefully and nullify this problem at colony start.
Feyda Jul 24, 2020 @ 1:04pm 
Step 1: Produce something easy to make and valuable (eg Dusters)
Step 2: Convoy to other nearby towns and trade those dusters for neuroshock artifacts
Step 3: Pause the next time a raid comes by to "browse" recruits.
Step 4: Zap your desired new pawn in the face!
Step 5: Indoctrinate that pawn until they cant take it anymore and give into your insane demands to join your communist paradise.
gimmethegepgun Jul 24, 2020 @ 1:26pm 
Originally posted by Feyda:
Step 1: Produce something easy to make and valuable (eg Dusters)
Step 2: Convoy to other nearby towns and trade those dusters for neuroshock artifacts
Step 3: Pause the next time a raid comes by to "browse" recruits.
Step 4: Zap your desired new pawn in the face!
Step 5: Indoctrinate that pawn until they cant take it anymore and give into your insane demands to join your communist paradise.
Step 4.1: Hope that their brain doesn't light on fire. Or, better, that they become a trauma savant when their brain lights on fire.
Feyda Jul 24, 2020 @ 2:16pm 
That's a risk I'm willing for them to take lol
Morkonan Jul 24, 2020 @ 2:38pm 
Originally posted by Gojak_v3:
The work really piles up fast. Seems like you need at least 10 pawns to get things done in a timely manner. Recruiting prisoners takes a long time

Ten pawns is about the right number necessary to comfortably take care of just about all your basic needs, so you're not wrong there. :)

Recruiting can take longer. (It seems as if it takes longer to recruit than it used to, long ago.)

Capturing pawns is possible, especially if you focus on it as much as you can in the early game before you start encountering extremely dangerous enemies with armor/helmets. Good ol' clubs are a good choice all around. :) (Jade/Uranium club) Once you start getting more damaging weapons, traps, and defenses, the risk of blowing off limbs, permanently serious injuries, headshots with brain damage, etc, starts to add up, making some Prisoner recruits more of a liability.

And I simply can't find a pawn with a good construction skill. It's like my curse in this game. I have ONE pawn with a construction skill of like 12. Everyone else is like 2 or less.

Sadly, that's your fault. If you're up to 10 Pawns and only now know you only had one with decent Construction skill, you should have been training some other all along. If you have everyone else at 2 or less... Well, the only excuse for that is if you're a brand-new player. If so, that's fine - Now you know to not let that happen again. :)
Feyda Jul 25, 2020 @ 5:21am 
Construction is pretty easy to train as well. Make Kitchen chairs out of whatever plentiful resource you have then either caravan sell them or break them down to reuse
Hoki Jul 25, 2020 @ 5:53am 
heat traps are a good vanilla way to get more victims.alternativly you can just go and trade with settlements and buy slaves instead of waiting for slaver caravans

vanilla events expanded also throws a lot of unaffiliated pawns at ya which you can tend and they might stay. if they dont you can still "ask kindly" for them to stay
BanDHMO Jul 25, 2020 @ 6:08am 
Others already wrote how to get more pawns, but if you only want them for a workforce, you should check out the mods that add misc robots. Pawns are annoying to manage, IMO, so I like playing with fewer of them and automate things like cleaning and hauling.
gimmethegepgun Jul 25, 2020 @ 6:23am 
Originally posted by BanDHMO:
Pawns are annoying to manage, IMO, so I like playing with fewer of them and automate things like cleaning and hauling.
You could always just wire up a pawn with a half-cycler, a joywire, and a nuclear stomach, and have them go full-time janitor.
Hoki Jul 25, 2020 @ 6:57am 
Originally posted by gimmethegepgun:
You could always just wire up a pawn with a half-cycler, a joywire, and a nuclear stomach, and have them go full-time janitor.

an android would be pretty much the same except for a lil bit of downtime but less effort if we included modded options
Last edited by Hoki; Jul 25, 2020 @ 6:57am
BrackObama2 Jul 25, 2020 @ 8:13am 
Actually it's kinda supposed to be like that imo.

In vanilla I had the same struggle, after a few hundred hours I modded my game and now I miss that challenge. Even tho I do not have any mods with intentional purpose of making it easier to recruit pawns and such, it still happens way too fast.
Vile Sentry Jul 25, 2020 @ 11:58am 
I use to play with a mod that allows you to peacefully recruit visitors and set up visitor beds. Recruiting people in this way causes issues with whatever faction they are a part of.
It really helped with that issue and was kind of fun but I felt like it was way too easy to do. Still, may be the type of thing you are looking for.
Firestorm🗿 Jul 25, 2020 @ 3:45pm 
Originally posted by Feyda:
Step 1: Produce something easy to make and valuable (eg Dusters)
Step 2: Convoy to other nearby towns and trade those dusters for neuroshock artifacts
Step 3: Pause the next time a raid comes by to "browse" recruits.
Step 4: Zap your desired new pawn in the face!
Step 5: Indoctrinate that pawn until they cant take it anymore and give into your insane demands to join your communist paradise.
^^^^^^^
Stockpiling shock lances is a very good thing to do, it is especially useful when raiders have relationships with your colonists as you can safely incapacitate them so you don't give those colonists mood debuffs by killing their aunties, sons in law ect.
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Date Posted: Jul 24, 2020 @ 12:28pm
Posts: 26