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I don't think they're hurting... Besides, if they can't keep the lights on then they'll just cough up new DLC and that'll fix the issue. ;)
The only concern I have is the curiousity of how this could impact existing titles. I don't know much about Unity dev and don't know what sorts of plans/contracts Ludeon could have in force that would be impacted. I would think "none," but I don't know that's a fact. And, for future efforts, if there are any, Ludeon would have to take note here if they plan on using Unity...
I hear Godot is good, but don't know it. That may be something they could consider if they're planning on a follow-up title.
(I don't see how devs are going to flock to a per-install license... That's madness. Unity is dead, long live UE!)
Yeah, saw that too, but I don't know the specifics... I know that would be true for those using up-to-date services, but for those locked into legacy versions, like Rimworld, I don't know. /shrug
It's got a lot of buzzpages buzzing, right now.
/popcorn.gif :)
It's legal for any and all new users... For those previous license-holders, their own contracts will determine how retroactive this can be. (They could be borked, depending on what the license says is "subject to change with no recourse." :))
As I understand it, there are continuing services that some developers using older versions may subscribe to/pay for and to continue using the new evolution of those same services... they gotta sign on to the new license.
much lolz will be had by allz
This is just developers getting shafted by the same SAAS mentality their gamer customers have been bent over the table for over YEARS of SAAS abuse.
sympathy /0
gg /1
What it really may say is that Unity is hurting.
I've also heard mutterings that the "newish?" Unity CEO/CFO/Whatever is functionally nonfunctional in terms of their market savvy or leadership abilities, so this could be their push and not something done with full consensus. Ol' Muskie Disease, maybe?
Anyway, today is a slow day so the drama is cheap entertainment. :)
https://businessmodelanalyst.com/unity-business-model/
According to this, Unity has over 2 million active monthly "users." I assume that means devs/wannabe-devs potentially producing installable products...
That's "yuge" in terms of potential exploitation. It would "seem like" "A GREAT IDEA ™" to leverage that number of active users/devs/installable-potentials by... charging per install.
One dude cranking out a "Fight The Furry" game could potentially upsell hundreds of installations and certainly thousands over the course of years... That's big, even if it's only a few "cents." If a good many of those monthly users cause several hundred installations to occur, even if that's multiple installs for their own users of a game/engine product, that's Unity getting other people to earn money for them from... yet other people outside those person's control.
Vending-Machine Pyramid Scheme Business Model
:)
Don't like a Unity game dev? Just keep... reinstalling their game. Fifteen cents PER INSTALL...
PS: Yeah, THAT part could cause lawsuits. I haven't a clue how they intend to force that beyond the bounds of the shopping cart... Send out "bills?" For stuff the recipient didn't do?
It doesn't apply to them. This is actually a good change for small devs. The free version of Unity used to have a limit of $100,000 in annual sales, any more than that and they would have to pay for a pro subscription which is $2000 per year. That limit has been raised to $200,000 a year, if the game earns less than that then they don't pay Unity anything for "installs" and can continue to use the engine for free. This mechanic only kicks in if a game is earning a large amount of revenue per year, for the free version of Unity it needs to be earning over $200,000 in the last 12 months with more than 200,000 installs, if it hits both of those thresholds then installs after that point start to cost $0.15 each, but it means they can keep using the free version Unity instead of being forced to upgrade. Likewise with the pro version of unity which has to earn more than $1,000,000 in the last 12 months before the install fee kicks in. Very few indie games are hitting these numbers, so this is not at all a case of Unity trying to cash in on the millions of micro devs making tiny games.
As far as larger games like RimWorld, I'm not even sure RimWorld is pulling in $1 mil in revenue every 12 months at this point, and if the install fee becomes noticeable Ludeon can upgrade from pro/enterprise to the industry version which has no install fee and only costs around $5k per year instead of $2k per year. So I don't think this is really going to affect Ludeon much if at all.
It's certainly not going to affect the Cult of the Lamb devs, I'm sure that tweet was a joke.
even a broken clock is right twice a day... and this is likly to be nintendo's time to do some good for the gaming world
unity is a professional tool for developers, not garry's mod that you'd rather pray it gets discounted by 90%. if you think you can earn big money just by using tool that cost nothing and armed with coffee and determination, you must be smoking hard to hallucinate that.