Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You just double click survival meals to mark them all and you just press F.
Nothing tedious.
And you have to do that anyway, forbiding does nothing to hinder caravan forming.
Pawns will pick up the closest meal to them when they're hungry. Add more tiles between the fine and survival meals to increase the distance they need to reach them. They might skip Simple meals but i'm not sure about that.
You can go one step further and put them behind solid walls to prevent them from being eaten by food bingers;otherwise yes, they will get eaten by food bingers even when forbidden.
I usually create a "travel" food restrictions that include pemmican, packaged, simple meals.
And Fine that excludes the those except simple/fine.
And pawns while travelling will eat pemmican/packaged meals before simple ones, so I keep them on simple meals restriction for a bit then go up to "travel" when they've run out of that.
It's only a minute or two to do but it's easier than forbidding and unforbidding various meals.
Though forbidding meals is a little less fiddly to manage.
Yes I do this.
It's unnecessary and I'm just pointing it out, what's wrong with that?
That way, if you get something infectious, you can just lock the sick person and a doctor in there and they have all the meds/food they need until everyone is healthy again. Works pretty well to stop contagion.
Forbidding packaged survival meals is fine, when you're not producing them.
But I right-click on the Allow button to unforbid all, for the purpose of allowing animal corpses that died on the rest of the map, which would also unforbid the PSMs
So adjusting food restrictions (and zoning for animals) at the start of a game is a far less input-intensive way of solving this problem in the long-term. :-)
While I like your thinking, it's actually not necessary, as it's not the way "contagious" diseases work in Rimworld. They're not actually contagious. :)
When a disease like flu, malaria etc strikes, the game simulates the "contagious" part right at the start and (usually) infects several people at once, seemingly at random. After that, the disease won't spread further.