RimWorld

RimWorld

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Fae Mar 16, 2020 @ 2:40am
Eating packaged survival meals before normal meals
So I have my colonists on fine food restriction and they have plenty of simple and fine foods available just a short distance from my packaged survival meals. But why do they always eat these instead? It's so annoying ;-;

I like to keep a stockpile of long lasting food in case I want to form a caravan or when other food runs out. But I always have to make a separate food restriction and edit most others just to prevent them from eating my packaged survival meals and wasting 50% of raw food by doing so.
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Yeti.^^ Mar 16, 2020 @ 2:41am 
Forbid the survival meals.
Fae Mar 16, 2020 @ 2:41am 
and then assign it manually to each colonist who needs it when i form a caravan. Or when it's the only food I have. Please do something about this
Fae Mar 16, 2020 @ 2:42am 
Originally posted by Yeti.^^:
Forbid the survival meals.
same issue, why do I have to do this micromanagement for no reason. Sure with 3 or 4 colonists it's not too much of a hassle but with about 15 it's very tedious and completely unnecessary ._.
Yeti.^^ Mar 16, 2020 @ 2:54am 
Originally posted by SnuwWulfie:
Originally posted by Yeti.^^:
Forbid the survival meals.
same issue, why do I have to do this micromanagement for no reason. Sure with 3 or 4 colonists it's not too much of a hassle but with about 15 it's very tedious and completely unnecessary ._.
I'm not entirely sure how to interpret that.
You just double click survival meals to mark them all and you just press F.
Nothing tedious.

Originally posted by SnuwWulfie:
and then assign it manually to each colonist who needs it when i form a caravan. Or when it's the only food I have. Please do something about this
And you have to do that anyway, forbiding does nothing to hinder caravan forming.
Fae Mar 16, 2020 @ 3:02am 
Originally posted by Yeti.^^:
Originally posted by SnuwWulfie:
same issue, why do I have to do this micromanagement for no reason. Sure with 3 or 4 colonists it's not too much of a hassle but with about 15 it's very tedious and completely unnecessary ._.
I'm not entirely sure how to interpret that.
You just double click survival meals to mark them all and you just press F.
Nothing tedious.


having to manually allow and unallow it when everything would be fine if they just ate fresh meals first? Why don't they eat simple meals and fine meals before packaged survival meals :I
Last edited by Fae; Mar 16, 2020 @ 3:03am
put your survival meals further away from the entrance of your stockpile (freezer?).
Pawns will pick up the closest meal to them when they're hungry. Add more tiles between the fine and survival meals to increase the distance they need to reach them. They might skip Simple meals but i'm not sure about that.
Fae Mar 16, 2020 @ 3:12am 
that all still sounds like a work around for what's an issue with the game though. They should just save them for travelling and reserves, since that's what they are for.
Gentlest Giant Mar 16, 2020 @ 3:19am 
Originally posted by SnuwWulfie:
that all still sounds like a work around for what's an issue with the game though. They should just save them for travelling and reserves, since that's what they are for.
Forbidding it really is the solution. Really. The level of management this requires is... it's among the least micro-intensive things you ever do in this game.
You can go one step further and put them behind solid walls to prevent them from being eaten by food bingers;otherwise yes, they will get eaten by food bingers even when forbidden.
Yeti.^^ Mar 16, 2020 @ 3:21am 
Originally posted by SnuwWulfie:
Originally posted by Yeti.^^:
I'm not entirely sure how to interpret that.
You just double click survival meals to mark them all and you just press F.
Nothing tedious.


having to manually allow and unallow it when everything would be fine if they just ate fresh meals first? Why don't they eat simple meals and fine meals before packaged survival meals :I
Seriously, pressing two buttons isn't something so demanding that you'd have to argue against it.
Swirler Mar 16, 2020 @ 3:33am 
You can manage the food restriction on "fine" and remove the packaged meals.

I usually create a "travel" food restrictions that include pemmican, packaged, simple meals.
And Fine that excludes the those except simple/fine.

And pawns while travelling will eat pemmican/packaged meals before simple ones, so I keep them on simple meals restriction for a bit then go up to "travel" when they've run out of that.


It's only a minute or two to do but it's easier than forbidding and unforbidding various meals.
Though forbidding meals is a little less fiddly to manage.
Fae Mar 16, 2020 @ 4:17am 
Originally posted by Swirler:
You can manage the food restriction on "fine" and remove the packaged meals.

I usually create a "travel" food restrictions that include pemmican, packaged, simple meals.
And Fine that excludes the those except simple/fine.

And pawns while travelling will eat pemmican/packaged meals before simple ones, so I keep them on simple meals restriction for a bit then go up to "travel" when they've run out of that.


It's only a minute or two to do but it's easier than forbidding and unforbidding various meals.
Though forbidding meals is a little less fiddly to manage.

Yes I do this.



Originally posted by Yeti.^^:
Seriously, pressing two buttons isn't something so demanding that you'd have to argue against it.

It's unnecessary and I'm just pointing it out, what's wrong with that?
Kittenpox Mar 16, 2020 @ 4:21am 
Originally posted by Swirler:
And pawns while travelling will eat pemmican/packaged meals before simple ones, so I keep them on simple meals restriction for a bit then go up to "travel" when they've run out of that
I usually do the same - and have been setting up separate food restrictions when I have nobles from Royalty living in my base, so the regular pawns don't devour all the fancy meals & leave nothing for an Esquire+.
thelefthorse Mar 16, 2020 @ 5:18am 
As soon as I get a food supply, I forbid any remaining survival meals, then, as soon as I get a hospital room built (with monitors, sterile floor), I make a stockpile for the survival meals and medicine in the hospital or in an adjacent room. I then forbid those rooms until someone gets sick (make sure someone has cleaned them first).

That way, if you get something infectious, you can just lock the sick person and a doctor in there and they have all the meds/food they need until everyone is healthy again. Works pretty well to stop contagion.
Kittenpox Mar 16, 2020 @ 5:25am 
I know it's likely been said above, but to re-iterate:

Forbidding packaged survival meals is fine, when you're not producing them.

But I right-click on the Allow button to unforbid all, for the purpose of allowing animal corpses that died on the rest of the map, which would also unforbid the PSMs
So adjusting food restrictions (and zoning for animals) at the start of a game is a far less input-intensive way of solving this problem in the long-term. :-)
Last edited by Kittenpox; Mar 16, 2020 @ 5:25am
flu007 Mar 16, 2020 @ 5:35am 
Originally posted by thelefthorse:
As soon as I get a food supply, I forbid any remaining survival meals, then, as soon as I get a hospital room built (with monitors, sterile floor), I make a stockpile for the survival meals and medicine in the hospital or in an adjacent room. I then forbid those rooms until someone gets sick (make sure someone has cleaned them first).

That way, if you get something infectious, you can just lock the sick person and a doctor in there and they have all the meds/food they need until everyone is healthy again. Works pretty well to stop contagion.

While I like your thinking, it's actually not necessary, as it's not the way "contagious" diseases work in Rimworld. They're not actually contagious. :)

When a disease like flu, malaria etc strikes, the game simulates the "contagious" part right at the start and (usually) infects several people at once, seemingly at random. After that, the disease won't spread further.


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Date Posted: Mar 16, 2020 @ 2:40am
Posts: 38