RimWorld

RimWorld

thierry6416 Mar 12, 2020 @ 8:05pm
[bug] fabrication bench dont work indoor no UI
i have the Ui and the production only when my bench is inroofed and outdoor
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Showing 1-11 of 11 comments
thierry6416 Mar 12, 2020 @ 8:06pm 
Last edited by thierry6416; Mar 12, 2020 @ 8:08pm
Cormac Mar 12, 2020 @ 8:54pm 
always the first question: do you use mods and does the same thing happens without mods?
thierry6416 Mar 12, 2020 @ 9:03pm 
i use mods but i see nothing in the debug log when i place fabricator bench indoor

is almost same mod i used for 1.0 version before update and i dont have problem before this patch
Cormac Mar 12, 2020 @ 9:34pm 
some mods might not have been updated without bugs, some mods might conflict with eachother.

also, the debug log shows only "syntax" errors (miswritten command, grammar and such).
there is no programm out there that can detect a logical error (at least not until we get truly futuristic AIs).

if a mod says "hey, show him an empty screen" than the game does not ask "are you sure?" it just does what it was asked to do, show you an empty screen. if the code asked for it, that it has to be right, right?
thierry6416 Mar 13, 2020 @ 4:46am 
I don't really understand the code but I'm going to see what I can find, so you have to show the ones that are red or yellow?
thierry6416 Mar 13, 2020 @ 7:02am 
https://gist.github.com/811a0047ac332444844e0075a2a1c177

I have lots of difficult to understand this i share the log
Last edited by thierry6416; Mar 13, 2020 @ 7:02am
Nattnissen Mar 15, 2020 @ 2:34pm 
having the same issue, only that the fab bench also disables the UI of everything else in the room. Dismanteling a wall or door makes the UI return.

https://gist.github.com/018e0d0eeb34dd56dbb2262db29b8961
thierry6416 Mar 30, 2020 @ 8:22pm 
I think i find the problem i located the error

System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.RoomRoleWorker_Kitchen.GetScore (Verse.Room room) [0x00060] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.Room.<UpdateRoomStatsAndRole>b__90_0 (Verse.RoomRoleDef x) [0x00006] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x0005c] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00007] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.Room.UpdateRoomStatsAndRole () [0x000ad] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.Room.get_Role () [0x00008] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.Gizmo_RoomStats.<GetRoomToShowStatsFor>g__IsValid|8_0 (Verse.Room r) [0x0000b] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.Gizmo_RoomStats.GetRoomToShowStatsFor (Verse.Building building) [0x000b1] in <29684bdca4b441d38f64a3f064edc8ed>:0
at Verse.Building+<GetGizmos>d__17.MoveNext () [0x000d8] in <29684bdca4b441d38f64a3f064edc8ed>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00045] in <29684bdca4b441d38f64a3f064edc8ed>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI()
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
jacketgun May 29, 2020 @ 6:15am 
i had this issue too, turns out i was using an outdated version of the mod "dead can serve".

updating that mod fixed it for me.
tymmathi Oct 24, 2020 @ 11:41pm 
I have a fun version of this problem. I is now affecting everything not made by the Gloomy mods. That includes power switches.

I made two and both were affected, when i godded them in 50% are affected. I've read a few forums and they all say its mods so I've taken out harmony and I'm strating a fresh colony.

So far this week this glich has killed two colonies but the first one it left until my ship was nearly complete.
TwoTonGamer Oct 25, 2020 @ 2:34am 
If I remember correctly, in the past this has been caused by some kind of 'room' mod. A mod that helps define rooms, perhaps gives the rooms a name or something.

A forum search for 'fabrication bench' may bring up the post I might be remembering.


Edit: This post has a solution (of sorts) at the end. Same symptoms, fabrication bench bills bugging out when bench is indoors.
https://steamcommunity.com/app/294100/discussions/0/1751276729198042529/
Originally posted by arctally:
I found my mod issue. I should have known, it was giving me an error message on start up. I've had those before without having any noticeable issues so I just ignored it but it put me on the right track. I had two mods that were telling my tailoring table to do two different things with the same resource and it bugged it out. In my case it was "VGP Fabrics" conflicting with "Slightly More Realistic Wool Production."
Last edited by TwoTonGamer; Oct 25, 2020 @ 3:06am
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Date Posted: Mar 12, 2020 @ 8:05pm
Posts: 11