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Food is another common horde issue I see. Its better to have more food than you need, sure.
But there is a point where you have years worth of food stored with more coming in all the time. Sell that off or slow down on the crops. It can be hard to judge just how much food you have while its in raw form. But if your freezer is overflowing, maybe tone it down a little.
And lastly, as others have said. You can adjust the story teller at any point in the options to make things easier while you recover then when you feel in good standing again you can ramp it back up. Or not. its up to you.
The key to a fun game is for it to be just hard enough its a challenge, but not so hard its demoralizing. Depending on the person, setting and mods that varies wildly. which is nice you can adjust the storyteller as need be,
I prefer to only recruit very few prisoners now that I am at 8 adult colonists and one baby. The last prisoners I recruitet were a pigsnoot for its xenotyp, a baseliner with decent social skills that my colony was lacking and the surrugate mother of the baby who is also my best meele fighter.
I have 3 sangs and 3 mechs
When i had an old PC i use to have to limit colonists and animals a lot more. now I just have to keep my animals from getting to be too numerous, which is not too hard since i have to feed 70 colonists.
If I had a bad pc then i would probably start a new game in a desert type biome, that makes it much easier to keep a smaller colony due to less resources.
Temperate forest has so many resources its easy mode. This current game I'm using to learn about playing mechanators. I'm playing strive to survive difficulty , otherwise this biome would be super boring with my current skill.
My next game I will probably play in some type of desert biome for the challenge and it is likely my next colony will be much smaller.
I see no negatives personally to running very large colonies. the raids are epic in size, super fun and lots of loot. (you just have to be able to feed the colony)
You can have genes that negate practically anything that would make a single pawn colony an issue otherwise, with mechs covering for the rest of it.
Frankly, a single pawn colony even has some major advantages in that you can safely have every social-related drawback active and not feel any of it.