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Oh and make sure that you make your xenotype have inheritable genes if you actually want to Adam and Eve it, may also need to deal with other things like incest and inbred gene.
So unless you want a playthrough with a small happy family... you really have two options.
Mass production strategy #1: the growth vat horde.
Spend some time extracting ovum from your female pawn, fertilize all of them, and then throw a bunch into growth vats. You can then either rear the children as normal or chuck them back in the vat to grow up faster (with poorer skills/traits).
Pros: Mass colonist production with a small initial dna investment, faster usable adult pawns, hands off parenting
Cons: Power and food hungry, takes time to set up, negative moodlets for "my children are in a vat", inbreeding
Mass production strategy #2: my little harem.
Get some polygamy mods, either extra large beds or the one that rotates lovers through one normal double bed. Start your game with Adam, Eve, Evelyn, Eva, Evette, and Gertrude (maybe a second male). Get to work.
Pros: Massive mood buffs from stacking "got lovin", mass production of children, enough extra hands to help feed and teach children for better skills/stats, less inbreeding, quick start (just need a bed)
Cons: Pregnancies and children everywhere, major food consumption from the horde of pawns, takes a long time to raise children to adults, children are danger magnets, requires classrooms (and pawn labor/time) for skills/stats
It only takes around 4 years to go from conception to being able to conceive (what did I just type?) at the default game speeds. In that period of time the starting parents can get through up to 8 pregnancies if you avoid breast feeding (pregnancy is only 18 days, fertility becomes basically 0 while a woman is lactating which stops after around 10 days "without use"), and from there growth becomes exponential and quickly reaches the limits of what you'd normally want to handle in a game like this. After ~8 years you can be spitting out the 4th generation (starting pawns being gen 1) and sitting at a colony population of 20+ purely from breeding. A run where you only increase population through breeding is very doable even without growth pods and even on default aging settings.
The only real hurdle is having just 2 starting pawns taking care of a horde of children while dealing with threats for the first few years. It's doable, but it's not easy, community builder difficulty is probably recommended.
I spent year one building a base with a "small" cloning bay of 5 growth vats. By the end of year 2 I was up to 11 Gary's and starting to build a larger growth vat bay. By the end of year 3 I had something like 40+ Gary's and put my cloning on hold until I started having deaths.
24 days from an embryo to a functional adult per growth vat is kinda nuts. Even more nuts was that I was one of the lucky players who had every single clone baby pop out of the pod with 20 in melee and shooting (0 in everything else)... the original Gary was at like... 8. Great for disposable muscle, more or less useless for literally every other task except hauling and cleaning. It worked well since the original Gary was also a mechanitor...
As you can expect, Vault 108 eventually collapsed into chaos, as is usual on the Rim.